Probably, it is possible to find a way to script your concept, one way or the other.
I do think it would be better to wait for a "master" comment, before going too deep with speculations.
Probably, it is possible to find a way to script your concept, one way or the other.
I do think it would be better to wait for a "master" comment, before going too deep with speculations.
gah sry, x6 needs a modification
x6 = ((x0-x1/x0)+(x2-x3/x2)+(x4-x5/x4))*3
ROME IS IMPOSIBLE TO MAKE PEACE TREATY
Νοt sure but probably it needs an update since many things changed with Patch 19.
I no longer recommend using this, as the mod has been updated to likely make this incompatible.
If someone wants to move the functions that I changed from this file to the new version, it would be great and I fully support this submod being taken over by someone else. (Just compare this file to the one from the mod and copy over the functions that are different.) Until then I expect this to be dead, as I do not have time to update it.
Thanks for the interest, but unfortunately I'm no longer active modding or playing the game, so I'm afraid I can't do it.
Thank you for this mod. It was awesome.
If I had more time and more modding experience, I would totally take it over. Alas....
It seems I have some time next week and I am very interested in trying to update this script. I have some experience with PFM, but have yet to attempt a script editing session. Does anyone know if there is anything specific that I must do to make this compatible? Any advice would be greatly appreciated.
first things to do
- export claagent's campaign script with pfm
- open lua file with some program like firefox
- copy and paste into notepad++
- export latest dei campaign script with pfm
- open lua file with some program like firefox
- copy and paste into notepad++
- in first note++ delete everything that is not claagent script
- copy and paste that part into latest dei campaign scipt that you exported before and have in note++
- copy and paste into latest dei campaign script file in pfm
- add claagent's callback at the end of the script
should work, maybe some factions have changed name so they need to be updated
try this before everything else and check if game works and dei scripts works (anyone, like changing capitals or check icons into faction panel, or check any garrisoned army if there is an icon that describes garrison stance)
if it doesn't work, I'll help, but I really don't have time lately to mod phisically anything that requires more than 5 mins
there is a way to make claagent's an external script. i'll tell you later how to. really simple but you'll need to edit another script too
Last edited by Jake Armitage; July 11, 2018 at 03:13 AM.
Thank you, Jake! I appreciate it greatly. I got some time off next week and will get to it.
I might hold off until the Ancestral update storm passes over as well.
Last edited by asher237; July 12, 2018 at 10:43 PM.
yeah, take your time, it's the better way.
feel free to ask anything.
update shouldn't interfere with anything btw.
sorry asher but what is described above it's a simple thing that anyone that uses a computer is able to do.
where is the part that your skills can't cover? The one where you open and export files, or the one where you copy and paste?
don't wanna be rude, asher, really, but what is described above is not modding, is simply using programs and basic commands.
Concentrate and do trials, or, please, be more specific on what part keep you far from doing this.
Or wait for me to have will to do that one of these evenings.
also consider that this submod is on an aplha stage. Idea is cool but the way it has been written it's not so balanced and playable, imo
Last edited by Jake Armitage; July 16, 2018 at 03:47 AM.
No problem at all!
What I should delete in the files is what confused me. I deleted whatever already appeared in the DEI base files and copy/pasted the rest of it into the DEI base script. It didn't work but it's all good! I am sure I will figure it out.
BIG EDIT: I figured it out, Jake! I can turtle my way into the next millennium. Thanks for your patience
Last edited by asher237; July 16, 2018 at 09:57 PM.
happy to hear , so it works? And it doesn't do any harm to normal DeI scripts?
Plz share pack, so other people interested could test it.
Last edited by Jake Armitage; July 17, 2018 at 05:23 AM.
It doesn't seem to interfere with any DeI scripts. I have only been testing it on the IA campaign and there was *no* movement or war after 60 turns. I am going to fiddle a bit more with it tomorrow and see if I can find some sort of balance.
Any place I should upload it specifically? I definitely would like to share, just never have before.
And I may sound like a broken record, here: THANK YOU, Jake!