My mods:
Knightly order: Hunters of Sigmar
Battle tweek: No more lasergun sound effect for wood elf bow units
Unit mod: Wulfheart and his huntsmen
Unit mod: Ogre Maneaters
Unit mod: Ogre Leadbelchers
Compilation: Modding Resources
I use 68 different tables in my mod at the moment, I wouldn't call most of them "basic", and all work fine. Also I don't encounter any problems with my custom variantmesh. In order to provide any useful help I need more detailed information on the problems you encounter.
Ok. The tables are far gone since I ended up deleting all the tables that broke and have started rewriting them. The definitions are still there though. I don't reallyknow how I could explain the issue more than say that when ever I "right click" > "open as text" a costum variantdefinition, instead of a variantdefinition, I get this:
?@????LI??,M?H??????U????????u?e9r?k?Y>K?tC?@?"????m?p???9??????h?*????;??????"IB????.??S#?f?A????9'S?vg??L
My mods:
Knightly order: Hunters of Sigmar
Battle tweek: No more lasergun sound effect for wood elf bow units
Unit mod: Wulfheart and his huntsmen
Unit mod: Ogre Maneaters
Unit mod: Ogre Leadbelchers
Compilation: Modding Resources
So I extract a variantdefinition. I'm not sure what to do after extracting it (I have never used this feature, simply dragging a dds to a folder usually works on its own), but I clicked the file I extracted and dragged and let it go in a folder. I reassianged it to an xml file and the result is the following:
I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ u I”—d p$O$ @TTT I’$I’$ gŸ> h'N$ @PTT I’$I’$ I’$I’$ ‡>y’$ @AQUY I’$I’ UU &3 @@ !”1O N$x"' TTPP —˜‰— JI‚$ UTƒ X'I’$ PPTU 9˜“$ U I’$I’$ X ‡“$I’$ @QUU4 I‘$I’$ UUU I’$I’$ IdI’$ UUŒ x'O’$ PPTU I’$I’$ “ ‘„I’$ U H$I’$ TTUU I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ F I$I’$ UU_ J̩–$ P n S0d’$ A@@Tq A4A4 AAAA I’$I’$ I’$I’$ I’$I’$ I’$I’$ Ÿ 9™$ ϝ$ 'O’$ PTU H’$I’$ TUUUo ‘œI˜„ H’$I’$ TUUU I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ :c4 AA@@ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ I’$I’$ S I’$I UUU Iœy I$r‚9 UPP I’$I’$ I’$I’$
My mods:
Knightly order: Hunters of Sigmar
Battle tweek: No more lasergun sound effect for wood elf bow units
Unit mod: Wulfheart and his huntsmen
Unit mod: Ogre Maneaters
Unit mod: Ogre Leadbelchers
Compilation: Modding Resources
I try to open packmanager through wine and it seems it cannot find the game directory.
"FileNotFoundException: Game directory not found: data".
Does anyone have configuration file PackFileManager.exe.config which pre-set paths?
well I was previously using pfm 5.0 and for some reason I had to desinstall it and now whenever I run the packfilemanager.exe it doesn't ask me where I want to install it. It just asks me the path for my total war games and then it opens normally but as soon as I exit the PFM I can't find it back it's nowhere. Any idea??
Is there any other mirror for this? Sourceforge appears to be having massive problems for a few days already now. Thanks!
Unfortunately PFM 5.0 is broken for Rome 2 main_units_land_tables I just get an error message.
Changes with land_unit_tables have no effect in game now either.
Any chance of an update soon?
For King And Country
Creator of *Whites Of Their Eyes* Closer Range Mod For The Darthmod Series
Napoleon: http://www.twcenter.net/forums/showthread.php?t=570195
Empire: http://www.twcenter.net/forums/showthread.php?t=568914
Hi , I updated with the latest version of PFM but I can't work on RT2W files as it keeps crashing or all sort of bugs, is there a more stable version that can allow me to work on the new patch update?
------CONAN TRAILER--------
RomeII Realistic Heights mod
Arcani
I S S G A R D
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
2005-2006 Best modder , skinner , modeler awards winner.
actually modding skyrim [/SIZE]
------CONAN TRAILER--------
RomeII Realistic Heights mod
Arcani
I S S G A R D
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
2005-2006 Best modder , skinner , modeler awards winner.
actually modding skyrim [/SIZE]
You should probably also try pming Larynja, the new person keeping PFM up to date.
Is there an older stable version ?that allows me to open the new patch?
------CONAN TRAILER--------
RomeII Realistic Heights mod
Arcani
I S S G A R D
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
2005-2006 Best modder , skinner , modeler awards winner.
actually modding skyrim [/SIZE]
I downloaded 4.1.2 also and keeps giving thesame error .
main unit files is not visible.
When I instead open an old mod file I get this ...
------CONAN TRAILER--------
RomeII Realistic Heights mod
Arcani
I S S G A R D
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
2005-2006 Best modder , skinner , modeler awards winner.
actually modding skyrim [/SIZE]
No idea, maybe ask Dresden? If it's a problem with the new update in general he'll have run into it, otherwise its probably a problem solely on your end.
Also, want me to move the thread to the Rome 2 section since we're talking about Rome 2?
Dunno , wherever gets more visibility to get fixed.
------CONAN TRAILER--------
RomeII Realistic Heights mod
Arcani
I S S G A R D
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
2005-2006 Best modder , skinner , modeler awards winner.
actually modding skyrim [/SIZE]
It doesnt allow anymore to read Rome II main unit table !
------CONAN TRAILER--------
RomeII Realistic Heights mod
Arcani
I S S G A R D
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
2005-2006 Best modder , skinner , modeler awards winner.
actually modding skyrim [/SIZE]
Yes it does, if you update the schema to 108, but it will not open the new DK tables until the schemas are again updated.
i do not know why.. but i have not updated the schema 108, 107 and 106.. and it works fine with the main_unit_table...
maybe an error in your new schema?
------CONAN TRAILER--------
RomeII Realistic Heights mod
Arcani
I S S G A R D
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
2005-2006 Best modder , skinner , modeler awards winner.
actually modding skyrim [/SIZE]