What exactly is a Prebuilt mod-pack with menu selector for Total War: Warhammer II
- It's a menu driven selector made as a plain BAT file that totally "by-passes" the mod manager in the launcher!
- It can run unlimited multi-mod setups that can be activated/disabled by just two key-presses.
Why do you include other users mods?
Most mods for Warhammer 1 and 2 are simple database edits. For sure, some edit's are very time-consuming to do, and I do give credit to the original authors even if I re-made their database edits. But there is a reason why "other users" mods need to be included: - The game engine has variable soft cap (depends a bit on memory/system) for the amount of mods that can be run, and the only way to by-pass this restriction is to merge mods. This is something the normal end-user can't do, period! As more mods come out, more end-users will reach the mod cap and the only solution is that I'll merge the most popular mods and build lots of "setups" that can be run from the BAT menu.
Instructions
- Download SCRIPTS and DATA
- Unpack "MODS - Unpack directly in SCRIPTS.rar" in C:\Users\<Your ID>\AppData\Roaming\The Creative Assembly\Warhammer2\scripts
- You should now see a folder called MODS, enter it and make a shortcut of MODS.BAT to the desktop. Make sure it's a shortcut, not a copy!
- Unpack "DATA - Unpack directly in DATA.rar" in the Total War - WARHAMMER II\data folder. Depending on if you use the "Steam" or the "GOG" version your game might be installed in different folders. It's important that all files are unpacked directly in the data folder i.e. make sure you don't make a sub-folder. Steam folder is at: My Computer>LOCAL DRIVE>STEAM LIBRARY>STEAM APPS>COMMON>TOTAL WAR WARHAMMER II>DATA and the GOG version is often LOCAL DRIVE>Games>Total War - WARHAMMER II>data
- Start the menu with MODS.BAT on the desktop and select a setting that interest you.
- Now start the game!
- You can change "setup" anytime before you start the game, but remember what SETUP you have for each savegame to avoid issues down the road.
Side-note: Yes, you can "manually" install/activate the mods too, but then you won't have the flexibility from the BAT menu:
- Go To My Computer>LOCAL DRIVE>STEAM LIBRARY>STEAM APPS>COMMON>TOTAL WAR WARHAMMER II>DATA and paste the file(s)
- Go to mod manager in the launcher of TOTAL WAR WARHAMMER II and and CHECK "Enable Out of date mods"
- Select the mods in mod manager manually
Since it's not many mods out yet for Warhammer 2 the list of options is currently quite small in the Menu selector, but here is what you currently can pick:
- Play a Faction from: Neutral Roster
- Play a Faction from: High Elf Roster
- Play a Faction from: Dark Elf Roster
- Play a Faction from: Skaven Roster
- Play a Faction from: Lizardmen Roster
- Reset - Play Warhammer 2 with no mods (use this for multiplayer)
Play a Faction from: Neutral Roster mods
mods_[002,222]_rsg_battle_camera.pack - Keys: K = GUI off/on, Alt-K = Cinematic view, N = Zoom (use mouse wheel up/down to zoom in/out), Ins = 360 view
mods_[003,222]_no_agressive_ai_agents.pack - AI can Embed Heroes and deploy to provinces but cannot initiate aggressive actions against you the player or anyone else. The player can still use hostile agent actions, so you can still complete quests & grudges that require them.
mods_[003,222]_Agent_Success_Rate_99_percent_AI_99_percent_Fail_Rate.pack - Agent 99 success rate for Player, 99 fail rate for AI
mods_[004,222]_VeteranTroopBonusMod.pack - Increase the bonus given to veteran troops as they increase in rank
mods_[005,222]_999_ammo.pack - 999 ammo for all ammo users
mods_[006,222]_rsg_Better_Skill_Points.pack - increases all the skill points obtained by all generals and heroes
mods_[007,222]_rsg_Proper_Taxation.pack - Slighty increase the TAX Revenue for all factions AI and the Player
mods_[008,222]_-50_Percent_Upkeep_Player_Only.pack - Minus 50% Upkeep to all player units. Does not affect AI units
mods_[009,222]_Income_Boost_All.pack - Small economy boost too all factions (Player and AI) from 2500 to 7300
mods_[010,222]_Player_Only_Public_Order_Global_10+.pack - Public Order 10+, Player Only (not fully tested)
mods_[011,222]_Factionwide_Recruitment_Time_Period_1x.pack - Factionwide Recruitment time down to normal level (not fully tested)
mods_[012,222]_More_Magic_gain_in_the_magic_pool.pack
mods_[013,222]_Higher_Battle_Morale.pack - Battles last a bit longer
Play a Faction from: High Elf Roster
Also includes all mods from "Play a Faction from: Neutral Roster mods".
mods_[101,222]_High_Elves_-_Ambush_in_default_stance.pack
Play a Faction from: Dark Elf Roster
Also includes all mods from "Play a Faction from: Neutral Roster mods".
mods_[102,222]_Dark_Elves_-_Ambush_in_default_stance.pack
mods_[102,222]_ADarkElfBoonMod.pack - Gives various bonuses to different buildings for the Dark Elves. None of the individual bonuses is all that great, but when you add up everything, your troops are a fair bit stronger.
mods_[102,222]_DarkElfLoyaltyBonus.pack - Chance to increase the loyalty of Dark Elf characters in the province, as well as an edict
Play a Faction from: Skaven Roster
Also includes all mods from "Play a Faction from: Neutral Roster mods".
mods_[103,222]_SkavenLoyaltyBonus.pack - Chance to increase the loyalty of Skaven characters in the province, as well as an edict
mods_[103,222]_SkavenFoodIncome.pack - increases Skaven food income
Play a Faction from: Lizardmen Roster
Also includes all mods from "Play a Faction from: Neutral Roster mods".
mods_[104,222]_Lizardmen_-_Ambush_in_default_stance.pack
mods_[104,222]_More_Spells_for_Mazdamundi.pack - Adds a total of 22+ new skills to the skill tree for Mazdamundi
Credits (please enter their mod sections and give praise/thanks there)
- RoYaL sPaRtAn GuArD
- Hassie
- Avalonica (that's me)