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Thread: Into The New World Overhaul

  1. #1

    Default Into The New World Overhaul

    (Before started... I want to say this is my first time posting in TWC and also my first mod to create, so please forgive me if something is going wrong
    (Ps: also english is not my first language)

    Into The New World Overhaul

    Mod Features:
    1.Make climate effect, who in vannila only give negative effect to positive effect
    2.Skaven food effect being now only give positive effect
    3.Buff bonus to all edict and reverse negative effect (some of them still negative for good reason)
    4.Skaven corruption no longer give negative public order when to high >50 instead give +5(max) public order bonus
    5.Positive Effect after confederation
    6.Buff Faction trait and make their negative trait to positive (also buff them)
    7.Give more impact effect to corruption system in edict (wait for your reaction)
    8.Skaven also spread chaos & vampire corruption via edict (they got vanilla no public order penalty)
    9.Also add immune to all attrition for local armies in edict to balance skaven so they immune to corruption effect but enemy not... (also other faction)
    10.Add edict effect of untained to morathi faction so we dont end up make our enemies stronger ( DE also affected)
    11.Add wh2_main_effect_character_mod_loyalty_new_turn from morathi lord trait to edict for skaven and DE to gain more loyality for their lord

    Link for download: https://drive.google.com/file/d/0B5J...ew?usp=sharing



    Your opinion is welcome...
    Also fell free to use this mod as long as I got credit
    Please enjoy this mod












  2. #2

    Default Re: Into The New World Overhaul

    Campaign Camera Mod

    Mod Features:
    Well this mod is very simple, its make you can zoom in more in grand campaign map. there is 2 version of this mod. 3rdp version will give you normal angle same as vannila when you zoom in and another is 2ndp version is better for screenshot or see the detail of map because i make the angle like almost horizontal

    Link for Download for 3rdp version:https://drive.google.com/open?id=0B5...W9qN29LNGVnSzA
    Link for Download for 2ndp version:https://drive.google.com/open?id=0B5...XhnRGZNM0M2R2c

    Also many thanks for accepting my thread. I will make other mod in future as well with my rookie skill modding (still learning)
    Please enjoy this mod

  3. #3

    Default Re: Into The New World Overhaul

    Thank you, thank you, thank you!!!

  4. #4

    Default Re: Into The New World Overhaul

    Could you explain the climate effects? Does this remove climate penalties for all factions or just for Skaven? Because I would love it for just Skaven, they live under ground, I doubt they care much. In general I find the climate system a much better implementation of regional occupation, I like the system in general. Just not for the Skaven, who are ed enough army-wise, besides their mediocre campaign traits.
    "I'm playing the damn bongos and the world can go to hell."
    - James Dean

  5. #5

    Default Re: Into The New World Overhaul

    Avalonica
    Glad to hear you enjoy this mod

    Zhokar
    I agree with your skaven idea, but unfortunately at the moment I cant find ingame table to change faction preferences for climate. So instead completely remove them, I just reverse their negative penalty to positive effect. Just think now the unhabitable and unsuitable climate as prized region instead forbidden region

  6. #6

    Default Re: Into The New World Overhaul

    Into The New World Overhaul V2

    Rework Features:
    1.Change Skaven food "cheat"(my bad) from edict from 100 to 20
    2.Loyality bonus edict for skaven & DE is increased from 1 to 2
    3.Change teclis faction trait for mage recruit exp from 7 to 6

    New Features:
    1.Buff all rites for all faction
    2.HE can produce 10 influence via edict
    3.Add some rite effect to edict but limited for local armies only and also including "new hidden skaven ability for next flc or dlc??"

    Link for download: https://drive.google.com/open?id=0B5...E1nOEl6TjdBU28

    ps:why I dont include more detail for my mod? because there is no fun of it to spoiler the suprise
    Also dont forget to enjoy it

  7. #7

    Default

    Please, make some specific "similar" versions for Lizardmen too

    I should clarify: Lizardmen needs lots of boosting...
    Last edited by Frunk; October 04, 2017 at 10:46 PM. Reason: Posts merged.

  8. #8

    Default Re: Into The New World Overhaul

    Into The New World Overhaul V3

    Rework Features:
    Big Change for mod balance issue (not gonna write that)
    New Features:
    1.Ritual currency can be obtained from edict(all faction&edict)
    2.Add more ability to edict for other faction (requested by Avalonica)
    3.Add ability to rites effect, so ability from edict only affect their own province (local armies) but ability from rites effect are faction-wide (all forces)

    Planning Features:
    1.Make ability to add wall to settlement via edict or rites (is this bad idea?)

    Link for download: https://drive.google.com/open?id=0B5...0VNX09BM2VNZ00
    Also add Tecnology Plus Mod for optional download: https://drive.google.com/open?id=0B5...k9UNlFVMnhyeFU

    ps:I know that steam workshop finally open but I'm not gonna upload it (yet). unless until I think this mod is completed and free of bug...
    (well you can upload this mod to steam workshop with credit of course but I cannot responsible for balance and bug issue )
    Enjoy this for now...

  9. #9

    Default Re: Into The New World Overhaul

    Everyone have WALL mod

    Mod Features:
    As the title say... this mod make every settlement have wall and make all settlement attack to siege battle. WE and Chaos still need siege required but WE province siege battle map is "teleported to another world" because they dont have it anyway. I didnt test Chaos area yet but I think it will the be same result as WE

    Link for download: https://drive.google.com/open?id=0B5...jl3eTZFLV9kZXM

    ps:this mod doesnt have enough testing so please report any bug (just make sure you try it with "clean" game first)

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