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Thread: Railgun's Mods for Total War Warhammer II

  1. #1

    Icon11 Railgun's Mods for Total War Warhammer II

    Hey, I put here some of my mods and and what I carried on Total War Warhammer 2.


    If you want to know when I update a mod, look at here :
    https://docs.google.com/document/d/1...it?usp=sharing

    For a All in One link, look at here :
    https://drive.google.com/drive/folde...Tg?usp=sharing


    Unit Size Expansions 2 :


    Files :

    125% version : https://drive.google.com/file/d/0B9A...ew?usp=sharing
    150% version : https://drive.google.com/file/d/0B9A...ew?usp=sharing

    Description :
    125% version :
    All Units and max men per ship are up to 25% of their sizes.
    The number of warmachines and chariots per unit are not changed (Gyrocopters excepted), just the mens which control the machines are increased.
    Lords, Heroes and anything else which is less than 4 men per unit are unchanged.

    Some spacing variation are also changed.

    More details available Here.

    150% version :
    All Units, Warmachines, Chariots and max men per ship are up to 50% of their sizes.
    Lords, Heroes and anything else which is less than 4 men per unit are unchanged.

    Some spacing variation are also changed.

    More details available Here.


    Unit Size Expansions 2 Tables :
    Spoiler Alert, click show to read: 
    Base | 150% | 125%
    200 - 300 - 250
    180 - 270 - 225
    160 - 240 - 200
    140 - 210 - 175
    120 - 180 - 150
    100 - 150 - 125
    90 - 135 - 112
    80 - 120 - 100
    60 - 90 - 75
    56 - 84 - 70
    48 - 72 - 60
    44 - 66 - 55
    40 - 60 - 50
    36 - 54 - 45
    32 - 48 - 40
    30 - 45 - 37
    28 - 42 - 35
    24 - 36 - 30
    16 - 24 - 20
    12 - 18 - 15
    10 - 15 - 12
    9 - 13 - 11
    8 - 12 - 10
    6 - 9 - 7
    5 - 7 - 6
    4 - 6 - 5


    Resized Lord and Heros :

    Files :
    Normal version :https://drive.google.com/file/d/0B9A...ew?usp=sharing
    No LODs version : https://drive.google.com/file/d/0B9A...ew?usp=sharing

    Description :
    Normal version :
    This mod change the size of all Legendary Lords, Lords and Heroes on the battle map to the size or close to the size of normal soldiers.
    The scale of the model is changed (no effect on mounts or the hitbox).

    No LODs version :
    Same version but no more terrible looking "low poly" models when you zoom away from soldiers.
    (fps are impacted significatively)

    Lords and Heros tweaked :
    Spoiler Alert, click show to read: 
    Empire (all)
    Bretonnia (all)
    Dwarfs (all)
    Wood Elves (all)
    High Elves (all)
    Dark Elves (all)
    Vampire
    Chaos
    Norsca
    Greenskin
    Skaven
    Beastmen (not changed)
    Lizardman (not changed)


    Thicker Dust and Smoke :

    Files :
    https://drive.google.com/file/d/0B9A...ew?usp=sharing

    Description :

    Improve dust settings for cavalry and infantry.
    Thicker smoke for warmachines and gunpowder units.
    Remove trails of dwarf blasting charges.


    Climate Battle :
    - WIP -

    Files :
    https://drive.google.com/file/d/0B9A...ew?usp=sharing

    Description :
    Adds a new system of weather on battle maps depending of the seasons and the localization. The units now suffer of different tiredness, aim precision and view distance according to the type of weather.
    Improved particles for the rain, fog and snow weather.

    (The maps keep currently their single weathers yet, but the units are impacted by the weather)
    Need also maybe some adjustment on tiredness.



    Enjoy it !

  2. #2

    Default Re: Railgun's Mods for Total War Warhammer II

    In what way is the spacing variation changed? did you make the units stand closer together, farther apart?

  3. #3

    Default Re: Railgun's Mods for Total War Warhammer II

    Quote Originally Posted by benevlan View Post
    In what way is the spacing variation changed? did you make the units stand closer together, farther apart?
    Hi, the spacing variation give a less organized look for some units, the difference is mainly close to vanilla (no big changes in general).
    The changes concerns these categories :
    2handed ordered, Skink Cohort, Ungor rabble, Dwarf elite infantry, Dwarf infantry elite hammerer, Dwarf loose infantry, Dwarf standard infantry (with/without shields), Goblin standard infantry, Orc elite infantry, Main infantry, Main 2handed infantry and Main greatswords infantry.

    Tell me if you find some variation too high in game, on one of the above units.


    Hum, how can I edit my first post, I could complete some things ?
    I don't know if it's possible.

  4. #4

    Default Re: Railgun's Mods for Total War Warhammer II

    Quote Originally Posted by Myloween View Post
    Hum, how can I edit my first post, I could complete some things ?
    I don't know if it's possible.
    I think you need to have 25 posts. Other than that, thank you for the 125% increase mod!

  5. #5

    Default Re: Railgun's Mods for Total War Warhammer II

    Quote Originally Posted by Myloween View Post
    Hi, the spacing variation give a less organized look for some units, the difference is mainly close to vanilla (no big changes in general).
    The changes concerns these categories :
    2handed ordered, Skink Cohort, Ungor rabble, Dwarf elite infantry, Dwarf infantry elite hammerer, Dwarf loose infantry, Dwarf standard infantry (with/without shields), Goblin standard infantry, Orc elite infantry, Main infantry, Main 2handed infantry and Main greatswords infantry.

    Tell me if you find some variation too high in game, on one of the above units.


    Hum, how can I edit my first post, I could complete some things ?
    I don't know if it's possible.
    Ah ok. Also I believe you need 25 posts to edit your posts. you can contact Frunk, the mod for this subforum to get your posts merged/edited though.

  6. #6

    Default Re: Railgun's Mods for Total War Warhammer II

    Ok thank you for the clarification, I had just read it on another topic.

  7. #7

    Default Re: Railgun's Mods for Total War Warhammer II

    Unit Size changes save game compatible?

  8. #8

    Default Re: Railgun's Mods for Total War Warhammer II

    Quote Originally Posted by NateTheGreat1990 View Post
    Unit Size changes save game compatible?
    Yes, all of these mods are save game compatible.

  9. #9

    Default Re: Railgun's Mods for Total War Warhammer II

    Simply great! It's so inspiring to see all mods coming up for Warhammer 2.

  10. #10
    Frunk's Avatar Form Follows Function
    took an arrow to the knee

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    Default Re: Railgun's Mods for Total War Warhammer II

    Great work, Myloween! As Pirate9492 and benevlan mentioned, I can edit your posts for you until you reach the 25 post mark.

    Feel free to make use of the Announcements thread if you would like news of your mods spread around TWC (sometimes they even end up on our official Facebook and Twitter): http://www.twcenter.net/forums/showt...hammer-II-OCM)

  11. #11

    Default Re: Railgun's Mods for Total War Warhammer II

    Forgive my shameful, but unrepentant little message here to get one more post one the way to 25. My own mod section is really beginning to become unsorted. But while here I really want to say that modding for Warhammer 2 is really nice, and it makes me happy to see that I am not alone.

  12. #12

    Default Re: Railgun's Mods for Total War Warhammer II

    Ah ah, no problem

    Ok Frunk, thank you.

  13. #13

    Default Re: Railgun's Mods for Total War Warhammer II

    Is it radious compatible? They've ported over the Warhammer 1 units from their mod onto Warhammer 2.

  14. #14

    Default Re: Railgun's Mods for Total War Warhammer II

    no work unit size

  15. #15

    Default Re: Railgun's Mods for Total War Warhammer II

    Quote Originally Posted by NateTheGreat1990 View Post
    Is it radious compatible? They've ported over the Warhammer 1 units from their mod onto Warhammer 2.
    Quote Originally Posted by okcida3 View Post
    no work unit size
    Unit size is not compatible with overhaul like radious or SFO sorry.

  16. #16

    Default Re: Railgun's Mods for Total War Warhammer II

    working for me and i have other mods installed

  17. #17

    Default Re: Railgun's Mods for Total War Warhammer II

    Unit Size Expansions 2 :
    Submods : Towers, Special Units, Lords/Heroes - 150%
    - WIP - (need to be tested)
    Files :
    https://drive.google.com/file/d/0B9AaipzJB6FeVVVTMnZFWVlVbGs/view?usp=sharing

    Description :
    A submod to increase the Vanilla Towers, Special Units and Lords and Heroes by 50% on few characteristics.

    The chariots and warmachines are up to 50% of their numbers.

    Lords, Heroes, creatures and anything else which is less than 4 men per unit have their healths increased by 50% (except Luminarks and Hellcannons).

    The damage of Defense Towers, Luminarks and Hellcannons are up by 50% (DM/AP/Explosion).

    Siege Towers and battering rams have their healths increased by 50%.

    Very similar to this version (look here to more details) : Warhammer 1 version

    Not sure about damage of new defence towers of tww2, (also luminarks damages ??).

    Don't hesitate to give me some feedback.

  18. #18

    Default Re: Railgun's Mods for Total War Warhammer II

    sorry for the necro, but please re upload resize lords and heros, links are down

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