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Thread: [submod] De AI Arbitriis

  1. #121
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [submod] De AI Arbitriis

    Quote Originally Posted by Joysong View Post
    all versions have been updated.
    Swell.

  2. #122

    Default Re: [submod] De AI Arbitriis

    Thanks for making this mod! I always hated feeling like I had to rush to expand ahistorically fast in order to keep pace with random tribal blobs.

  3. #123

    Default Re: [submod] De AI Arbitriis

    Does this mod works for the dlc campaigns?

  4. #124

    Default Re: [submod] De AI Arbitriis

    Will this be made compatible with the newest versions of DeI with the new DLC material as well?

  5. #125

    Default Re: [submod] De AI Arbitriis

    Quote Originally Posted by bthizle1 View Post
    Will this be made compatible with the newest versions of DeI with the new DLC material as well?
    I sure hope so!

  6. #126
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [submod] De AI Arbitriis

    Quote Originally Posted by Falco View Post
    I sure hope so!
    Ι believe Joysong is not available. I'll try to reach him though.

  7. #127

    Default Re: [submod] De AI Arbitriis

    Joysong is pretty occupied with his work for Ancient Empires as such I've taken over Cultural Tensio pretty much completely for now. I don't play DAA and I wouldn't know how to change it anyway.

  8. #128

    Default Re: [submod] De AI Arbitriis

    That's too bad, because I consider both of these mods to be essential to DeI now...

    (It's great that he's assisting with AE though)

  9. #129

    Default Re: [submod] De AI Arbitriis

    I think it works. I had this on for my campaign yesterday for about 12 turns without incident. However, I'll double check all my mods/settings to make sure it wasn't working and I just missed it or something dumb like that on my end. But I didn't have any BSOD or random end turn crash, if that means anything in terms of compatibility for this submod.

    Also, with all the bugged out diplomatic relations values right now, I am not sure how much that is impacting the sub mods intended purpose.

  10. #130
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [submod] De AI Arbitriis

    Quote Originally Posted by Dardo21 View Post
    Joysong is pretty occupied with his work for Ancient Empires as such I've taken over Cultural Tensio pretty much completely for now. I don't play DAA and I wouldn't know how to change it anyway.
    No worries mate. Go learn it then update it. Problem solved.

    Quote Originally Posted by Satansblofish View Post
    I
    Also, with all the bugged out diplomatic relations values right now, I am not sure how much that is impacting the sub mods intended purpose.
    We're trying to rectify it though.

  11. #131
    Joysong's Avatar Miles
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    Default Re: [submod] De AI Arbitriis

    i will have a look. should be an easy fix. as sad earlier. i'm working on Ancient empires atm and implementing cultural tension inside the mod.
    Last edited by Joysong; March 13, 2018 at 04:03 PM.

  12. #132
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [submod] De AI Arbitriis

    Quote Originally Posted by Joysong View Post
    i will have a look. should be an easy fix. as sad earlier. i'm working on Ancient empires atm and implementing cultural tension inside the mod.
    Cheers buddy.

  13. #133
    Joysong's Avatar Miles
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    Default Re: [submod] De AI Arbitriis

    all versions are updated.

  14. #134
    Jake Armitage's Avatar Artifex
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    Default Re: [submod] De AI Arbitriis

    Well done, thank you Joysong!

  15. #135
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [submod] De AI Arbitriis

    Quote Originally Posted by Joysong View Post
    all versions are updated.
    Thanks buddy.

  16. #136
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    Default Re: [submod] De AI Arbitriis

    Quote Originally Posted by Joysong View Post
    all versions are updated.
    Appreciate the continued support Joysong!

  17. #137

    Default Re: [submod] De AI Arbitriis

    This is become pretty much a standard for me as well. One thing I have noticed though is Macedon is a little to liberate happy. I feel like they should be using the Occupy option.

    Not sure if you've got separate filter groups for the successors, but if you do, may want to consider increasing the Occupy over liberate chances of it.

  18. #138

    Default Re: [submod] De AI Arbitriis

    Quote Originally Posted by Ivan_Moscavich View Post
    This is become pretty much a standard for me as well. One thing I have noticed though is Macedon is a little to liberate happy. I feel like they should be using the Occupy option.

    Not sure if you've got separate filter groups for the successors, but if you do, may want to consider increasing the Occupy over liberate chances of it.
    Agreed. Hope it's doable.

  19. #139
    Joysong's Avatar Miles
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    Default Re: [submod] De AI Arbitriis

    Quote Originally Posted by Falco View Post
    Agreed. Hope it's doable.
    it is done. i gave the hellenic factions an increase on occupying

  20. #140

    Default Re: [submod] De AI Arbitriis

    is it all Hellenics? If I had to choose between Macedon liberating more or all Greek city states occupying more often I'd let Macedon be.

    I thought you had created different culture groups for each type of faction group.


    Well I'll test it and see how the change works regardless. Thank you.

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