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Thread: [submod] De AI Arbitriis

  1. #81
    Joysong's Avatar Miles
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    Default Re: [submod] De AI Arbitriis

    Quote Originally Posted by CIaagent11 View Post
    You're right, it wasn't. I kind of got confused and responded in the wrong thread. Not sure if the mod was incompatible or I had something wrong in my setup. I used a lot of submods at the time. Just try it ans see if your cultural conversion behaves normally. If not, the percentages will flip fourth and back between 0 and full percent every turn.
    as of far is a know the mod is working well with the latest version of DEI

  2. #82
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [submod] De AI Arbitriis

    Quote Originally Posted by Joysong View Post
    as of far is a know the mod is working well with the latest version of DEI
    I think some people got confused cause of DEI's latest big update, which was released just 2 days ago.

  3. #83
    Civis
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    Default Re: [submod] De AI Arbitriis

    hi, your mod is great...
    I'm using DeI Hardcore 1.2 No CAI Aggression and Cultural tensio, wich version of De AI Arbitris I should use?

  4. #84
    Joysong's Avatar Miles
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    Default Re: [submod] De AI Arbitriis

    Quote Originally Posted by marseu View Post
    hi, your mod is great...
    I'm using DeI Hardcore 1.2 No CAI Aggression and Cultural tensio, wich version of De AI Arbitris I should use?
    thx!. i believe the default version can be used with this version of the hardcore mod. since the cai is in default settings.

  5. #85
    Aram Kurdo's Avatar Tiro
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    Default Re: [submod] De AI Arbitriis

    Quote Originally Posted by Joysong View Post
    thats very good 2 hear. because that's precisely what we tried to achieve. well not the boring part offcourse but thats just an opnion. I beg to differ
    the screenshots are based on 20 years (80 turns) so its arround 258 BC in the last screenshot. i believe that the game will even be harder because
    when you attack for example a greek nation more allies will join them and target you. or the eastern factions with all there vassal we stand a pretty good defense. thx for your comment but maybe the mod isn't for you.
    in your first post i see carthage ramming iberian factions easily!
    and faction like Media capturess and loses more in rebeled areas where even they grow a real power and so much powerful! this is somehow inaccurate!

    also eastern faction do nothing! well its historically good and thanks for that but have you gone much far? i mean over 300 turns or so does for example parthia retake lands from greek Seleukids? if it will so its great both AI and Historically Accurate.
    Last edited by Aram Kurdo; December 18, 2017 at 09:10 AM.
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  6. #86
    Black_Rider's Avatar Ordinarius
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    Default Re: [submod] De AI Arbitriis

    Is this mod works with the latest DEI version ?

  7. #87
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [submod] De AI Arbitriis

    Quote Originally Posted by Black_Rider View Post
    Is this mod works with the latest DEI version ?
    I gave Joysong a message about the DEI's update. I'm sure he will update it if it's needed.

  8. #88
    Black_Rider's Avatar Ordinarius
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    Default Re: [submod] De AI Arbitriis

    I gave Joysong a message about the DEI's update. I'm sure he will update it if it's needed.
    Ok, thank you.

  9. #89
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [submod] De AI Arbitriis

    Quote Originally Posted by Black_Rider View Post
    Ok, thank you.
    No problem buddy.
    Cheers

  10. #90
    Lupo's Avatar Libertus
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    Default Re: [submod] De AI Arbitriis

    Hello!The softcore version causes a hang in the loading screen .... not even Task Manager brings you back, is only more about / log off. So Arbitriis causes a serious error!MfG Lupo!

  11. #91
    Joysong's Avatar Miles
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    Default Re: [submod] De AI Arbitriis

    The softcore version has been updated.

  12. #92
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [submod] De AI Arbitriis

    Quote Originally Posted by Joysong View Post
    The softcore version has been updated.
    No changes to the other packs. ?
    Cheers.

  13. #93
    Joysong's Avatar Miles
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    Default Re: [submod] De AI Arbitriis

    Quote Originally Posted by Greek strategos View Post
    No changes to the other packs. ?
    Cheers.
    all versions work with 1.2.2f but the softcore version needed some tweaks

  14. #94
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [submod] De AI Arbitriis

    Quote Originally Posted by Joysong View Post
    all versions work with 1.2.2f but the softcore version needed some tweaks
    Good to know buddy.
    Last edited by ♔Greek Strategos♔; December 28, 2017 at 07:42 AM.

  15. #95

    Default Re: [submod] De AI Arbitriis

    Been using this mod in my recent roma campaign and it has added an interesting dynamic encountering so many different factions 80+ turns in so far. So thank you and great work! I'm curious if it is compatible with Data Venia?

  16. #96
    Joysong's Avatar Miles
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    Default Re: [submod] De AI Arbitriis

    Quote Originally Posted by Satansblofish View Post
    Been using this mod in my recent roma campaign and it has added an interesting dynamic encountering so many different factions 80+ turns in so far. So thank you and great work! I'm curious if it is compatible with Data Venia?
    thx. not atm since Data venia isn't updated to 1.2.2f. when data venia is updated there sure will be a version made for it

  17. #97

    Default Re: [submod] De AI Arbitriis

    Quote Originally Posted by Joysong View Post
    thx. not atm since Data venia isn't updated to 1.2.2f. when data venia is updated there sure will be a version made for it
    Oh dang. Can't wait to use those in tandem for my next campaign.
    Last edited by Satansblofish; December 28, 2017 at 11:32 AM.

  18. #98

    Default Re: [submod] De AI Arbitriis

    I'm getting some very odd behaviour with Rome 2. NOT in game, though.

    If I use this mod via Steam, it will cause a CTD halfway through loading into a campaign. If I download the version here, it will proceed to remove itself from my data folder.

    I've got the latest version of Rome 2 and DeI (I do not own Empire Divided), and I have verified the integrity of the game files, though that wouldn't explain the deletion of the files.


    Anyone got any advice?

  19. #99
    Joysong's Avatar Miles
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    Default Re: [submod] De AI Arbitriis

    Quote Originally Posted by Morgan View Post
    I'm getting some very odd behaviour with Rome 2. NOT in game, though.

    If I use this mod via Steam, it will cause a CTD halfway through loading into a campaign. If I download the version here, it will proceed to remove itself from my data folder.

    I've got the latest version of Rome 2 and DeI (I do not own Empire Divided), and I have verified the integrity of the game files, though that wouldn't explain the deletion of the files.


    Anyone got any advice?
    And withouten DAIA your game is running OK?


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  20. #100

    Default Re: [submod] De AI Arbitriis

    Yeah, if it's just DeI then the game runs normally. It's only when I add DAIA that it causes either a CTD (via Steam) or deletion (via TWC).

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