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Thread: Huge numbers of defending units?

  1. #1

    Default Huge numbers of defending units?

    Hello! I recently found out this mod and I must I really, really enjoy it a lot.


    There's just a thing that I'm curious about though, when I try to siege any faction province other than 'minor factions' A huge amount of units spawn in there castle!

    I made sure to check if I mistook the number of units and tried on different provinces, but even a province with only a couple units suddenly had a full stack of units whenever I tried to siege them.

    Is this intended? I'm not that good at M2;TW yet so it makes my campaigns a bit difficult. If it was intended would there be any way to disable it?



    Thank you in advance!

  2. #2
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: Huge numbers of defending units?

    it is intended yes

    but to disable it go to your ...Medieval II Total War\mods\COW_Beginning_Of_The_End_Times\data\world\maps\campaign\imperial_campaign
    rename the file called campaign_script.txt to campaign_script_with_spawns.txt
    and rename the campaign_script with spawns disabled.txt [or something like that] to campaign_script.txt

    to rename a file right click then select edit/change name

    good luck
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    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

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  3. #3

    Default Re: Huge numbers of defending units?

    Quote Originally Posted by atthias View Post
    it is intended yes

    but to disable it go to your ...Medieval II Total War\mods\COW_Beginning_Of_The_End_Times\data\world\maps\campaign\imperial_campaign
    rename the file called campaign_script.txt to campaign_script_with_spawns.txt
    and rename the campaign_script with spawns disabled.txt [or something like that] to campaign_script.txt

    to rename a file right click then select edit/change name

    good luck
    Thank you very much!

    I know the mod itself was intended for expert players so I actually feel very sorry that I asked about such thing.

    Still, thank you for the answer and I'll keep enjoying the mod.

  4. #4

    Default Re: Huge numbers of defending units?

    Sorry about double post, but I just checked the folders and there's not a file named "campaign_script with spawns disabled.txt" in the folder...?

  5. #5
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: Huge numbers of defending units?

    I must have misremembered what they are called sorry

    just give me the full names of all files with campaign_script in them and I will tell you which one is the one with spawns disabled

    and don't feel sorry about asking it is no shame inn admmitting that a game is hard for you
    I mean I play MTW2 for like 8 years and still anything above M/M and I start to lose the game
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  6. #6

    Default Re: Huge numbers of defending units?

    Quote Originally Posted by atthias View Post
    I must have misremembered what they are called sorry

    just give me the full names of all files with campaign_script in them and I will tell you which one is the one with spawns disabled

    and don't feel sorry about asking it is no shame inn admmitting that a game is hard for you
    I mean I play MTW2 for like 8 years and still anything above M/M and I start to lose the game
    There's only one 'campaign_script' and also the folder name is 'BOTET' not 'COW_Beginning_Of_The_End_Times' so I guess the file you mentioned is from old versions?

    Still, thank you again for trying to help me.

  7. #7
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: Huge numbers of defending units?

    do you use the latest version then?
    1.5 I mean

    wait a second are you sure you installed this mod and not this one http://www.twcenter.net/forums/showt...-version-1-5-1

    for if you have this mod installed the folder should be called COW_Begining_Of_The_End_Times
    Last edited by ♔atthias♔; September 19, 2017 at 03:07 AM.
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  8. #8

    Default Re: Huge numbers of defending units?

    Quote Originally Posted by atthias View Post
    do you use the latest version then?
    1.5 I mean

    wait a second are you sure you installed this mod and not this one http://www.twcenter.net/forums/showt...-version-1-5-1

    for if you have this mod installed the folder should be called COW_Begining_Of_The_End_Times
    Isn't this main version, not Beginning of End Times?

  9. #9

    Default Re: Huge numbers of defending units?

    Sorry about double post again, but I am sure I'm playing the submod because I downloaded it from here

    http://www.moddb.com/mods/call-of-wa...ds/15-released

    And the folder name is still BOTET.

  10. #10
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: Huge numbers of defending units?

    strange then
    ok last thing I can think of have you only installed the above link?
    and not the main version and then COW_Beginning_Of_The_Endtimes on top of it?
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  11. #11

    Default Re: Huge numbers of defending units?

    The newest versions of the mod have the modfolder name BOTET. COW_Beginning_Of_The_End_Times is the very old version. The campaign files won't be interchangeable.

    In the next update we're working on the campaign AI so the garrison scripts won't need to be as strong.

  12. #12
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: Huge numbers of defending units?

    @WhiffOfGrapeshot
    I see
    I have a question can you please compress your mod more since something like 5,3 gig is insane to download
    this guy can maybe help you with it
    http://www.twcenter.net/forums/membe...682-alreadyded

    @maxmize sorry for horribly mis informing you
    I hope no harm is done to your installation
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

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