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Thread: The SKSE-team released an alpha of SKSE64 for SSE

  1. #1

    Default The SKSE-team released an alpha of SKSE64 for SSE

    Yep, ianpatt posted a SKSE64-thread and at the same time also released SKSE64 2.0.0 alpha.

  2. #2

    Default Re: The SKSE-team released an alpha of SKSE64 for SSE

    Here is more news and this time is about porting SkyUI to SSE, but if people can't wait for SkyUI64 then one need to do this.

  3. #3
    Settra's Avatar the Imperishable
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    Default Re: The SKSE-team released an alpha of SKSE64 for SSE

    Awesome but something is not right. Why would a 64 bit version of the game need a script extender? The whole shtick behind Skyrim SE was "you no longer need script extender because our construction kit is now 64 bit and can natively recognize outside scripts"
    Last edited by Settra; September 21, 2017 at 09:53 AM.
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  4. #4

    Default Re: The SKSE-team released an alpha of SKSE64 for SSE

    The reason for that is simple. The orginal SKSE for SLE will NOT work in SSE due for being a 32-bit program while SSE is 64-bit game and on top of that Bethesda has changed a lot of things in SSE in comparison to SLE.

    Also, all SLE mods that requires SKSE cannot be converted to SSE properly.

    https://afkmods.iguanadons.net/index...d-mods-to-sse/

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