Results 1 to 11 of 11

Thread: The SKSE-team released an alpha of SKSE64 for SSE

  1. #1
    Leonardo's Avatar Reborn Old Timer
    Join Date
    Mar 2011
    Location
    Southern Sweden
    Posts
    5,245

    Default The SKSE-team released an alpha of SKSE64 for SSE

    Yep, ianpatt posted a SKSE64-thread and at the same time also released SKSE64 2.0.0 alpha.
    Under patronage of General Brewster of the Imperial House of Hader.





    How to make Morrowind less buggy for new players - Of course every player may find it useful.

  2. #2
    Leonardo's Avatar Reborn Old Timer
    Join Date
    Mar 2011
    Location
    Southern Sweden
    Posts
    5,245

    Default Re: The SKSE-team released an alpha of SKSE64 for SSE

    Here is more news and this time is about porting SkyUI to SSE, but if people can't wait for SkyUI64 then one need to do this.
    Under patronage of General Brewster of the Imperial House of Hader.





    How to make Morrowind less buggy for new players - Of course every player may find it useful.

  3. #3
    Sir Adrian's Avatar the Imperishable
    Join Date
    Oct 2012
    Location
    Nehekhara
    Posts
    17,363

    Default Re: The SKSE-team released an alpha of SKSE64 for SSE

    Awesome but something is not right. Why would a 64 bit version of the game need a script extender? The whole shtick behind Skyrim SE was "you no longer need script extender because our construction kit is now 64 bit and can natively recognize outside scripts"
    Last edited by Sir Adrian; September 21, 2017 at 08:53 AM.
    Under the patronage of Pie the Inkster Click here to find a hidden gem on the forum!


  4. #4
    Leonardo's Avatar Reborn Old Timer
    Join Date
    Mar 2011
    Location
    Southern Sweden
    Posts
    5,245

    Default Re: The SKSE-team released an alpha of SKSE64 for SSE

    The reason for that is simple. The orginal SKSE for SLE will NOT work in SSE due for being a 32-bit program while SSE is 64-bit game and on top of that Bethesda has changed a lot of things in SSE in comparison to SLE.

    Also, all SLE mods that requires SKSE cannot be converted to SSE properly.

    https://afkmods.iguanadons.net/index...d-mods-to-sse/
    Under patronage of General Brewster of the Imperial House of Hader.





    How to make Morrowind less buggy for new players - Of course every player may find it useful.

  5. #5
    Leonardo's Avatar Reborn Old Timer
    Join Date
    Mar 2011
    Location
    Southern Sweden
    Posts
    5,245

    Default Re: The SKSE-team released an alpha of SKSE64 for SSE

    Here is working quick fix for SKSE64 about how to downgrade SSE from 1.5.50 to 1.5.39.
    Under patronage of General Brewster of the Imperial House of Hader.





    How to make Morrowind less buggy for new players - Of course every player may find it useful.

  6. #6
    Leonardo's Avatar Reborn Old Timer
    Join Date
    Mar 2011
    Location
    Southern Sweden
    Posts
    5,245

    Default Re: The SKSE-team released an alpha of SKSE64 for SSE

    Someone at AFK Mods share the news about SKSE64 being updated.
    Under patronage of General Brewster of the Imperial House of Hader.





    How to make Morrowind less buggy for new players - Of course every player may find it useful.

  7. #7

    Default Re: The SKSE-team released an alpha of SKSE64 for SSE

    I really want to do a new playthrough on using this but don't really have the time these days for PC gaming. RPGs need a whole lot of time.

  8. #8
    Leonardo's Avatar Reborn Old Timer
    Join Date
    Mar 2011
    Location
    Southern Sweden
    Posts
    5,245

    Default Re: The SKSE-team released an alpha of SKSE64 for SSE

    Agreed. Playing a RPG as Skyrim requires a lot of free time, but then why not start a new game and play the time you can spare. Later you can always come back and continue where you left it.
    Under patronage of General Brewster of the Imperial House of Hader.





    How to make Morrowind less buggy for new players - Of course every player may find it useful.

  9. #9
    Leonardo's Avatar Reborn Old Timer
    Join Date
    Mar 2011
    Location
    Southern Sweden
    Posts
    5,245

    Default Re: The SKSE-team released an alpha of SKSE64 for SSE

    Bethesda released another official update for the Skyrim Special Edition (1.5.53.0) and this time the SKSE team also updated SKSE64, so it should be okay to play. Thanks to the SKSE team.
    Under patronage of General Brewster of the Imperial House of Hader.





    How to make Morrowind less buggy for new players - Of course every player may find it useful.

  10. #10
    Leonardo's Avatar Reborn Old Timer
    Join Date
    Mar 2011
    Location
    Southern Sweden
    Posts
    5,245

    Default Re: The SKSE-team released an alpha of SKSE64 for SSE

    Another official update for SSE is available on Steam and I had just downloaded the latest SKSE64 2.0.11, so update SSE on Steam then go here (use Ctrl+F5 to refresh if necessary) and download SKSE64 2.0.11.
    Under patronage of General Brewster of the Imperial House of Hader.





    How to make Morrowind less buggy for new players - Of course every player may find it useful.

  11. #11
    Leonardo's Avatar Reborn Old Timer
    Join Date
    Mar 2011
    Location
    Southern Sweden
    Posts
    5,245

    Default Re: The SKSE-team released an alpha of SKSE64 for SSE

    Another official patch was released and SKSE64 has also been updated.
    Under patronage of General Brewster of the Imperial House of Hader.





    How to make Morrowind less buggy for new players - Of course every player may find it useful.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •