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Thread: Rome 2 campaign_volcano

  1. #61

    Default Re: Rome 2 campaign_volcano

    It looks too much ashes/lava. Reduce it a bit.

  2. #62
    Libertus
    Join Date
    Sep 2011
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    Germany
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    64

    Default Re: Rome 2 campaign_volcano

    Hi at all in the moment i have stop the work on it,My mother is with a stroke in the Hospital.

  3. #63

    Default Re: Rome 2 campaign_volcano

    very sorry to hear that man, hope that the situation improves for your family! Take your time with rl problems first!

  4. #64

    Default Re: Rome 2 campaign_volcano

    Yeah, wish her good luck with that. Take care and hope to see you soon!

  5. #65
    Libertus
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    Default Re: Rome 2 campaign_volcano

    Hello all i am back
    and am woring on an update

  6. #66
    Libertus
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    Default Re: Rome 2 campaign_volcano

    The new Effects
    </vfx><vfx_references>
    <vfx inst_name="vfxref_218" vfx_ref="library_vfx_vesuvius_volcano" scale_min="1.00" scale_max="1.00" pos_x="0.00" pos_y="0.00" pos_z="0.00" rot_x="0.00" rot_y="0.00" rot_z="0.00" start_time_min="0.00" start_time_max="15.00" infinite_life="true">
    <emitter name="smoke" enable="true" tint_min_r="1.00" tint_min_g="1.00" tint_min_b="1.00" tint_min_a="1.00" tint_max_r="1.00" tint_max_g="1.00" tint_max_b="1.00" tint_max_a="1.00" particle_lifetime_bias_min="0.00" particle_lifetime_bias_max="0.00" emitter_lifetime_bias_min="0.00" emitter_lifetime_bias_max="0.00"/>
    <emitter name="erupt_smoke" enable="true" tint_min_r="1.00" tint_min_g="1.00" tint_min_b="1.00" tint_min_a="0.30" tint_max_r="1.00" tint_max_g="1.00" tint_max_b="1.00" tint_max_a="0.60" particle_lifetime_bias_min="0.00" particle_lifetime_bias_max="0.00" emitter_lifetime_bias_min="0.00" emitter_lifetime_bias_max="0.00"/>
    <emitter name="erupt_splashes" enable="true" tint_min_r="1.00" tint_min_g="1.00" tint_min_b="1.00" tint_min_a="1.00" tint_max_r="1.00" tint_max_g="1.00" tint_max_b="1.00" tint_max_a="1.00" particle_lifetime_bias_min="0.00" particle_lifetime_bias_max="0.00" emitter_lifetime_bias_min="0.00" emitter_lifetime_bias_max="0.00"/>
    <emitter name="erupt_ash_debris" enable="true" tint_min_r="1.00" tint_min_g="1.00" tint_min_b="1.00" tint_min_a="1.00" tint_max_r="1.00" tint_max_g="1.00" tint_max_b="1.00" tint_max_a="1.00" particle_lifetime_bias_min="0.00" particle_lifetime_bias_max="0.00" emitter_lifetime_bias_min="0.00" emitter_lifetime_bias_max="0.00"/>
    <emitter name="erupt_lava" enable="true" tint_min_r="1.00" tint_min_g="1.00" tint_min_b="1.00" tint_min_a="1.00" tint_max_r="1.00" tint_max_g="1.00" tint_max_b="1.00" tint_max_a="1.00" particle_lifetime_bias_min="0.00" particle_lifetime_bias_max="0.00" emitter_lifetime_bias_min="0.00" emitter_lifetime_bias_max="0.00"/>
    <emitter name="explosive flow" enable="true" tint_min_r="1.00" tint_min_g="1.00" tint_min_b="1.00" tint_min_a="1.00" tint_max_r="1.00" tint_max_g="1.00" tint_max_b="1.00" tint_max_a="1.00" particle_lifetime_bias_min="0.00" particle_lifetime_bias_max="0.00" emitter_lifetime_bias_min="0.00" emitter_lifetime_bias_max="0.00"/>
    <emitter name="Pyroclastic surge" enable="true" tint_min_r="1.00" tint_min_g="1.00" tint_min_b="1.00" tint_min_a="1.00" tint_max_r="1.00" tint_max_g="1.00" tint_max_b="1.00" tint_max_a="1.00" particle_lifetime_bias_min="0.00" particle_lifetime_bias_max="0.00" emitter_lifetime_bias_min="0.00" emitter_lifetime_bias_max="0.00"/>
    <emitter name="Pyroclastic flow" enable="true" tint_min_r="1.00" tint_min_g="1.00" tint_min_b="1.00" tint_min_a="1.00" tint_max_r="1.00" tint_max_g="1.00" tint_max_b="1.00" tint_max_a="1.00" particle_lifetime_bias_min="0.00" particle_lifetime_bias_max="0.00" emitter_lifetime_bias_min="0.00" emitter_lifetime_bias_max="0.00"/>
    </vfx>

  7. #67

    Default Re: Rome 2 campaign_volcano

    Hey buddy that's great ! I thought we lost you. Please show screenshot previews of what's coming in your next update to keep this alive

  8. #68
    Jake Armitage's Avatar Artifex
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    Default Re: Rome 2 campaign_volcano

    Waiting for it!

  9. #69
    Gyrosmeister's Avatar Monsieur Grec
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    Default Re: Rome 2 campaign_volcano

    Wow, nice work man!

  10. #70

    Default Re: Rome 2 campaign_volcano

    Would like to hear more updates about this

  11. #71
    Libertus
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    Default Re: Rome 2 campaign_volcano

    Hi tenerife Boy first is the fix for reduce ashes and lava-I have build up my Workstation.
    The Fix comes next month with a little bit more efects

  12. #72

    Default Re: Rome 2 campaign_volcano

    Ybe69, what happened? you told us next month (November) would come the next version and we are now mid December

  13. #73
    Libertus
    Join Date
    Sep 2011
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    Default Re: Rome 2 campaign_volcano

    hi I give the patch free to finish, my friend Wolfgang suffered a cardiovascular arrest he was reanimated 18 minutes
    Wolfgang was in my team ybe 69!!!
    I hereby give my permission to a worthy team to complete this
    If you help, I support you

    his current condition is he is in the vegetative state
    Last edited by Leonardo; November 25, 2019 at 07:37 AM. Reason: Posts merged.

  14. #74
    Jake Armitage's Avatar Artifex
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    Default Re: Rome 2 campaign_volcano

    I'm sorry to hear this...
    Hope he can resume a normal condition, sooner or later.

  15. #75

    Default Re: Rome 2 campaign_volcano

    So sorry to hear that.

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