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March 28, 2018, 09:41 AM
#61
Re: Rome 2 campaign_volcano
It looks too much ashes/lava. Reduce it a bit.
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April 01, 2018, 08:06 AM
#62
Libertus
Re: Rome 2 campaign_volcano
Hi at all in the moment i have stop the work on it,My mother is with a stroke in the Hospital.
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April 01, 2018, 10:57 AM
#63
Re: Rome 2 campaign_volcano
very sorry to hear that man, hope that the situation improves for your family! Take your time with rl problems first!
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April 03, 2018, 05:52 AM
#64
Re: Rome 2 campaign_volcano
Yeah, wish her good luck with that. Take care and hope to see you soon!
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August 04, 2018, 11:28 AM
#65
Libertus
Re: Rome 2 campaign_volcano
Hello all i am back
and am woring on an update
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August 05, 2018, 12:36 PM
#66
Libertus
Re: Rome 2 campaign_volcano
The new Effects
</vfx><vfx_references>
<vfx inst_name="vfxref_218" vfx_ref="library_vfx_vesuvius_volcano" scale_min="1.00" scale_max="1.00" pos_x="0.00" pos_y="0.00" pos_z="0.00" rot_x="0.00" rot_y="0.00" rot_z="0.00" start_time_min="0.00" start_time_max="15.00" infinite_life="true">
<emitter name="smoke" enable="true" tint_min_r="1.00" tint_min_g="1.00" tint_min_b="1.00" tint_min_a="1.00" tint_max_r="1.00" tint_max_g="1.00" tint_max_b="1.00" tint_max_a="1.00" particle_lifetime_bias_min="0.00" particle_lifetime_bias_max="0.00" emitter_lifetime_bias_min="0.00" emitter_lifetime_bias_max="0.00"/>
<emitter name="erupt_smoke" enable="true" tint_min_r="1.00" tint_min_g="1.00" tint_min_b="1.00" tint_min_a="0.30" tint_max_r="1.00" tint_max_g="1.00" tint_max_b="1.00" tint_max_a="0.60" particle_lifetime_bias_min="0.00" particle_lifetime_bias_max="0.00" emitter_lifetime_bias_min="0.00" emitter_lifetime_bias_max="0.00"/>
<emitter name="erupt_splashes" enable="true" tint_min_r="1.00" tint_min_g="1.00" tint_min_b="1.00" tint_min_a="1.00" tint_max_r="1.00" tint_max_g="1.00" tint_max_b="1.00" tint_max_a="1.00" particle_lifetime_bias_min="0.00" particle_lifetime_bias_max="0.00" emitter_lifetime_bias_min="0.00" emitter_lifetime_bias_max="0.00"/>
<emitter name="erupt_ash_debris" enable="true" tint_min_r="1.00" tint_min_g="1.00" tint_min_b="1.00" tint_min_a="1.00" tint_max_r="1.00" tint_max_g="1.00" tint_max_b="1.00" tint_max_a="1.00" particle_lifetime_bias_min="0.00" particle_lifetime_bias_max="0.00" emitter_lifetime_bias_min="0.00" emitter_lifetime_bias_max="0.00"/>
<emitter name="erupt_lava" enable="true" tint_min_r="1.00" tint_min_g="1.00" tint_min_b="1.00" tint_min_a="1.00" tint_max_r="1.00" tint_max_g="1.00" tint_max_b="1.00" tint_max_a="1.00" particle_lifetime_bias_min="0.00" particle_lifetime_bias_max="0.00" emitter_lifetime_bias_min="0.00" emitter_lifetime_bias_max="0.00"/>
<emitter name="explosive flow" enable="true" tint_min_r="1.00" tint_min_g="1.00" tint_min_b="1.00" tint_min_a="1.00" tint_max_r="1.00" tint_max_g="1.00" tint_max_b="1.00" tint_max_a="1.00" particle_lifetime_bias_min="0.00" particle_lifetime_bias_max="0.00" emitter_lifetime_bias_min="0.00" emitter_lifetime_bias_max="0.00"/>
<emitter name="Pyroclastic surge" enable="true" tint_min_r="1.00" tint_min_g="1.00" tint_min_b="1.00" tint_min_a="1.00" tint_max_r="1.00" tint_max_g="1.00" tint_max_b="1.00" tint_max_a="1.00" particle_lifetime_bias_min="0.00" particle_lifetime_bias_max="0.00" emitter_lifetime_bias_min="0.00" emitter_lifetime_bias_max="0.00"/>
<emitter name="Pyroclastic flow" enable="true" tint_min_r="1.00" tint_min_g="1.00" tint_min_b="1.00" tint_min_a="1.00" tint_max_r="1.00" tint_max_g="1.00" tint_max_b="1.00" tint_max_a="1.00" particle_lifetime_bias_min="0.00" particle_lifetime_bias_max="0.00" emitter_lifetime_bias_min="0.00" emitter_lifetime_bias_max="0.00"/>
</vfx>
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August 10, 2018, 07:06 PM
#67
Re: Rome 2 campaign_volcano
Hey buddy that's great ! I thought we lost you. Please show screenshot previews of what's coming in your next update to keep this alive
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August 13, 2018, 04:50 PM
#68
Re: Rome 2 campaign_volcano
Waiting for it!
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September 22, 2018, 12:16 PM
#69
Re: Rome 2 campaign_volcano
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September 25, 2018, 11:42 AM
#70
Re: Rome 2 campaign_volcano
Would like to hear more updates about this
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October 24, 2018, 08:03 PM
#71
Libertus
Re: Rome 2 campaign_volcano
Hi tenerife Boy first is the fix for reduce ashes and lava-I have build up my Workstation.
The Fix comes next month with a little bit more efects
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December 11, 2018, 09:55 AM
#72
Re: Rome 2 campaign_volcano
Ybe69, what happened? you told us next month (November) would come the next version and we are now mid December
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November 15, 2019, 10:13 PM
#73
Libertus
Re: Rome 2 campaign_volcano
hi I give the patch free to finish, my friend Wolfgang suffered a cardiovascular arrest he was reanimated 18 minutes
Wolfgang was in my team ybe 69!!!
I hereby give my permission to a worthy team to complete this
If you help, I support you
his current condition is he is in the vegetative state
Last edited by Leonardo; November 25, 2019 at 07:37 AM.
Reason: Posts merged.
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November 16, 2019, 06:40 AM
#74
Re: Rome 2 campaign_volcano
I'm sorry to hear this...
Hope he can resume a normal condition, sooner or later.
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November 18, 2019, 08:49 AM
#75
Re: Rome 2 campaign_volcano
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