Originally Posted by
Huberto
From my perspective, the creativity and innovation WH brought to the table are fantasy units and things like streamlined fantasy battles; so new animations and streamlining basically. This doesn't appear to be an incentive to make historical games better and more innovative games. Historical games don't require such things. Moreover we've seen with TWR2, streamlining in the name of commercial appeal can be disastrous to games. There are a million new ways for historically inspired games to be creative and have appeal, while staying true to the genre and being great without resorting to fantasy elements or less features. This kind of lazy WH centric thinking - that fantasy TW is good for new ideas or better historical games -- may indeed wreck historical TW. I can't help but see those motives in that kind of thinking.