Last edited by ♔Greek Strategos♔; September 13, 2017 at 02:03 PM.
This working alongside Cultural Tensio is really good! Actually may ensure that my campaign may even reach into 50BC era, who knows. I have to agree with you two on the Odrysian Kingdom, they are highly expansionist. +Rep Ciaagent11, Mepper and Joysong!
I'm quite happy with my results so far. I'm playing as Antigonidai, and about 15 turns in. Rome is the only one really expanding (well, besides me ), and is already conquering it's way into Illyria. The amount of notifications about new factions rising has also diminished significantly.
This really shouldn't happen. If the decision the AI makes is truly random, there is a 20% chance for the Odrysians to take over a town (has one point in both raze and occupy, assuming they count as barbarian) when they defeat it's garrison. If it took al other cities in Thrace, that's a 0.8% of them deciding to take all the cities... (Unless sack, which they should have a 60% chance of doing also takes over the town, which I thought it didn't.)
And I don't think we can split the faction groups, but if we could that would be amazing. Is there something who has more experience in modding who knows?
I did some digging in the files and some testing, and I found I can make more than those 4 groups There are currently 45 subgroups of factions, which each get assigned to one of the four occupation decision groups. I'm pretty sure that means I can make 45 different occupation decission groups, each with unique priorities. I will get to work, but this is going to take some time.
I think it won't help, I think the Odrysians are a celtic faction, and if so, their occupation decision group is Roman. That kind of explains why they are so expansionist. I tried to make only Rome expand, but apparently a lot more factions than just Rome count as "roman".
You should really work together and compile this guys.
As you submods are targeting for the same results.
I'm working on it with Joysong now. We should have about 35-40 different faction groups for the main campaign, each customized. Splitting the occupation groups really seems to work, and causes no crashes as of yet.
I have a few questions though:
-How do I know what factions groups in DeI_cai_personalities contain which factions? (And is it possible to create more groups?)
-I saw someone in youtube video posting a video of like a timeline in which you can see very fast how factions evolve. If we somehow could get access to that that would really help a lot with balancing out the values.
So in order to find what personality the factions are, you have to look in very confusing area of the startpos. Its in Compressed data/campaign_env/campaign_model/cai_interface/cai_world/cai_factions . You will have to refernce the normal Faction array part and find the corresponding correct entry, because the numbers are all different here inside the arrays. Go to cai_world_factions - # / cai_faction/cai_faction_personality. Thats the setting. I know its confusing and its really hard to play with.