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Thread: Road to Jerusalem v2.0 Lite Released

  1. #1
    Rammstein's Avatar Templar Knight
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    Icon5 Road to Jerusalem v2.0 Lite Released

    Road to Jerusalem v2.0 Lite subforum: http://www.twcenter.net/forums/forumdisplay.php?f=310

    - vanilla map
    - Pamplona still to Portugal cause I havent changed the map.

    Download link 1: RTJ 2.0 Lite http://www.twcenter.net/forums/downl...o=file&id=1089

    Download link 2: RTJ 2.0 Lite http://files.filefront.com/Road_to_J.../fileinfo.html

    Download link 3: RTJ 2.0 Lite http://d.turboupload.com/d/1440066/R...stall.exe.html



    Download link 1: RTJ Texture Pack http://www.twcenter.net/forums/downl...o=file&id=1090

    Download link 2: RTJ Texture Pack http://d.turboupload.com/d/1440001/R...n_Mod.exe.html

    Download link 3: RTJ Texture Pack http://www.megaupload.com/?d=6R28446O
    (you can also donwload the unique pattern mod here: http://www.twcenter.net/forums/showthread.php?t=75990, but you miss the 4 textures changed by myself)


    Install:
    Run the RTJ 2.0 Lite install and afterwards run RTJ texture Pack
    for those who dont want new textures dont install the RTJ texture pack



    Road to Jerusalem v2.0 Lite Readme:



    Units:
    - New edu file (generals 30 men now, many untis from 120 to 150), more defence and moral for all troops, longer battles, etc...
    - All units rebalanced
    - Gunpowder unit stats rebalanced
    - armour upgrades redone (everyone +1)
    - Longbowmen now have a new better arrow that give them the advantage their deserve (Darth)
    - Crossbowmen can only fire on sight, not in the air like before (Darth)
    - Horsearchers and eastern archer have a new arrow type (Darth)
    - new better Formations (Darth)
    - Forlorn Hope, Islamic Hashishim and Battlefield Assassins have now 90 men and are rebalanced
    - unit cost changed, elite units cost much more
    - Spearmen are much stronger against cavalry now
    - Generals now recruitable
    - Gunpowder unit stats rebalanced
    - Venetian Archer And Venetian Heavy Infantry armour upgrade fix


    Building:

    - castle have 1-3 free upkeep units
    - artillery weapon more expensive and availale later
    - replish rates reduced for artillery
    - new building cost, new building time, much faster for economy buildings
    - Fortresses can now recruit 4 units at a time, Citadels 5
    - Added back in missing units from tech tree
    - Castles and Walls no longer enable unit recruitment by themselves


    Feautres:
    - AI have much more money because of a script
    - New Missions
    - Cannon elephants removed from the campaign
    - All factions playable in campaign (except Timurids, Mongols, Papacy, Aztecs)
    - New victory conditions for all factions
    - Merchants now make more money
    - Assassins are now more powerful
    - Inquisition less powerful
    - 1 year per turn in campaign
    - charakter move faster
    - New splash, loading screens, menue (Nemotrox)
    - Squalor's effect on growth increased slightly
    - Squalor's effect on public order reduced greatly
    - Religious unrest increased
    - Distance from capital penalty increased
    - Corruption greatly increased
    - Population growth from farms increased
    - Population growth from trade increased
    - Income from trade increased


    Mods included:

    - Darths Open source AI (darth)
    - Unique Pattern Mod (56MB big) (burek)
    - 2 Handed Animation Fix (Lusted)
    - ultimateAI_v1.1 (GrandViZ)
    - Titles, Bishops, Princesses, Privy Council Mod v1.3 (Dearmad, Pnutmaster)
    - Skymod_blood mod (Horsearcher)
    - New Byzantine skins for 5 units (the_mango55)
    - New Hre and Byzantine skins 3 (Rammstein)


    Short introduction of my Mod:
    I put all my favourite mods together and rebalanced all units stats for better game play an added some new skins,
    New armour upgrades took so most units have gold upgrades the other silver, merc. bronze.
    I tried to make the Mod a little like Land to Conquer 1.21 (MTW2) and SPQR 6.2 (RTW), best TW mods I have ever played.

    Why armour upgrade:

    It is not possible to give with an armor upgrade more than 1 armour point so I thought to
    Give with 2 armoury upgrades in one (took me 5 hours to change that). So nearly all units can have + 3 armour which gives
    The player a reason to build armoury’s now.

    Best played:
    Mod is best played on very hard or hard campain and battle.
    Its ment to be played on Full Version, but light works fine too
    For Skymod_blood mod and new skins better played on High graphics



    Thanks to RTJ Team:

    Rammstein Text editing + Skinner
    stucker13 Mapper + AI
    Cymera Historian research + Text editing
    Mibo Historian research (FR, GER)
    Resurrection Historian research
    MrMerisi Historian research (ITA)


    Big Thanks to:

    Lusted
    Darth
    zxiang1983
    GrandViZ
    Horsearcher
    Dearmad
    Pnutmaster
    the_mango55
    lawngnome
    burreks
    Nemotrox


    also Big Thanks to beta tester:

    sttucker13
    Faramir
    Valkirah
    Zmierzchoswit
    Cymera
    sauf
    Valor
    TheWhaaat
    Last edited by Rammstein; January 18, 2007 at 09:37 AM.

  2. #2

    Default Re: Road to Jerusalem v1.01 will be out soon

    I'd be willing to beta test it.. the wife is going out tonight and I'll have some time


    The mod sounds great and I look forward to it!

  3. #3
    Valkirah's Avatar Civis
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    Default Re: Road to Jerusalem v1.01 will be out soon

    Looks very promising, I will definitely give it a try!

  4. #4
    Soulghast's Avatar RAWR!
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    Default Re: Road to Jerusalem v1.01 will be out soon

    What files do you need to mod to make assassins better?
    Ex-Curator
    Under the Patronage of Perikles
    Patron of Desperado † and Astaroth


    R.I.P Calvin

  5. #5
    Remo's Avatar Campidoctor
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    Default Re: Road to Jerusalem v1.01 will be out soon

    Does this use spurius map, or does it just add new regions to the allready cramped vanilla map.

    If its the latter i think i'll pass on D'L.

  6. #6
    Soulghast's Avatar RAWR!
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    Default Re: Road to Jerusalem v1.01 will be out soon

    I think it uses the vanilla map.
    Ex-Curator
    Under the Patronage of Perikles
    Patron of Desperado † and Astaroth


    R.I.P Calvin

  7. #7
    Rammstein's Avatar Templar Knight
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    Default Re: Road to Jerusalem v1.01 will be out soon

    Quote Originally Posted by Remo View Post
    Does this use spurius map, or does it just add new regions to the allready cramped vanilla map.

    If its the latter i think i'll pass on D'L.

    the royal arms mod map is the vanilla plus 40 regions(38 in mine)
    I am not quite a mapper so I cant make a new one, unless a good editor comes out

    but if you dont want it, wait for the light version or try to add the map you want


    @RTR Fan
    mostly here
    export_descr_character_traits.txt
    Last edited by Rammstein; December 29, 2006 at 02:02 PM.

  8. #8

    Default Re: Road to Jerusalem v1.01 will be out soon

    first oif all im geussing my current campaigns im running wont work in this modded version but what changes are made to the Rus (russians) ?

    also will there be any new units?

    Let's just hope they were fascist communist kittens who were on their way to international fascist communist fair.

  9. #9

    Default Re: Road to Jerusalem v1.01 will be out soon

    very good job, thank you.

    i'll play this mod.

  10. #10
    Cymera's Avatar Roma Invictus
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    Default Re: Road to Jerusalem v1.01 will be out soon

    good idea! looks like a keeper


    Under the Patronage of the Wise Kara Kolyo in the Hallowed House of Wilpuri
    Proud Patron of the Charming
    Balikedes, an Insightful and Tactful Warrior.

    Extended Greek Mod (XGM) Lover ..... A mod by DimeBagHo

    "
    The wise are instructed by reason, average minds by
    experience, the stupid by necessity and the brute by instinct
    "


    - Marcus Tullius Cicero






  11. #11
    GODzilla's Avatar Civitate
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    Default Re: Road to Jerusalem v1.01 will be out soon

    Interesting. Can you explain how to let crossbowmen only fire at sight? Thanks in advance.
    GODzilla(TM)
    son of the family of Wilpuri under the patronage of makanyane


  12. #12
    Rammstein's Avatar Templar Knight
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    Default Re: Road to Jerusalem v1.01 will be out soon

    @humvee2800

    your save game should work on the light version (but not all functions of the Mod will be included). The russian units are only rebalanced a little specially 2 handed and cavalry, unit cost


    @GODzilla

    That is one of the feautres I took form an other Mod the Darth Mod (his modding experience is much higher than mine). So I dont know exactly, its in the descr_projectile.txt file. This Mod is 30% of my Work mixed with 70% of the work of other modder, sometimes tuned by me.


    p.s. release delayed by one day, look on top.

  13. #13

    Default Re: Road to Jerusalem v1.01 will be out soon

    The feature list is really promising, I will give your mod a try! ;-)
    Did you solve the problem with the not increasing population in Lusteds Lands to Conquer-mod?
    Currently playing: Lands to Conquer 2.1 with burreks & whitewolfes reskins on VH/VH

  14. #14

    Default Re: Road to Jerusalem v1.01 will be out soon

    Kool, I suppose i could survive somehow redoing all my campaigns if the mod is good .

    OOH one more question ummm, ive had my share of lag problems with the game and i heard someone say alot of the lag stems from Ai and some non graphical factors which (if fixed) would let me run the graphics a bit higher (not full of course but at least as eye pleasers) .

    Let's just hope they were fascist communist kittens who were on their way to international fascist communist fair.

  15. #15
    Rammstein's Avatar Templar Knight
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    Default Re: Road to Jerusalem v1.01 will be out soon

    Quote Originally Posted by Godfrey von Bereau View Post
    The feature list is really promising, I will give your mod a try! ;-)
    Did you solve the problem with the not increasing population in Lusteds Lands to Conquer-mod?
    yes, they fixed It after a while and I modified it so that the limits are now lower and erveryone should be able to build at least zitadells 18k and large city 24k.
    huge city is 40k could be reached in every city I tried (didnt try it in ervery city but should work, If not than I lower the limits again).

    @humvee2800

    i found in the MTW2 help forum a lot good tips to let the game run better. not sure what you mean with "would let me run the graphics a bit higher" you can change graphics as you please

    p.s. need another beta tester for today, if you have time send me a message
    Last edited by Rammstein; December 30, 2006 at 12:58 PM.

  16. #16
    Cymera's Avatar Roma Invictus
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    Default Re: Road to Jerusalem v1.01 will be out soon

    well the beta played well, the map and little details really makes it awesome, like XGM was for RTW.


    Under the Patronage of the Wise Kara Kolyo in the Hallowed House of Wilpuri
    Proud Patron of the Charming
    Balikedes, an Insightful and Tactful Warrior.

    Extended Greek Mod (XGM) Lover ..... A mod by DimeBagHo

    "
    The wise are instructed by reason, average minds by
    experience, the stupid by necessity and the brute by instinct
    "


    - Marcus Tullius Cicero






  17. #17
    Valkirah's Avatar Civis
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    Default Re: Road to Jerusalem v1.01 will be out soon

    Quote Originally Posted by Cymera View Post
    well the beta played well, the map and little details really makes it awesome, like XGM was for RTW.
    I agree, I think version 1.1 beta is hugely improved over 1.0 beta... you've definitely fixed the battle AI problems. A real winner here! I think once you release folks are going to be really impressed. Great work!!

  18. #18

    Default Re: Road to Jerusalem v1.01 will be out soon

    Looks real good. Keep up the good work on the mod. can't wait until its released

  19. #19
    Cymera's Avatar Roma Invictus
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    Default Re: Road to Jerusalem v1.01 will be out soon

    im almost on the edge of my seat with the question "shall i mod it?!?" "or do i wait for the release, with possible improvements, emmmm improvements.....*drool*"


    Under the Patronage of the Wise Kara Kolyo in the Hallowed House of Wilpuri
    Proud Patron of the Charming
    Balikedes, an Insightful and Tactful Warrior.

    Extended Greek Mod (XGM) Lover ..... A mod by DimeBagHo

    "
    The wise are instructed by reason, average minds by
    experience, the stupid by necessity and the brute by instinct
    "


    - Marcus Tullius Cicero






  20. #20

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