Results 1 to 3 of 3

Thread: How to implement replaced vanilla units?

  1. #1

    Icon5 How to implement replaced vanilla units?

    Hey guy's just need some advice and help if possible. I've just started to mod and I've made my own reskin I'm doing for Wessex via Variant editor, but I'm not sure how to implement them into the game so to speak.
    If someone could put me into the right direction that would be much appreciated.
    Cheers

  2. #2
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
    Join Date
    Dec 2013
    Location
    The alcoves in the Koningin Astridpark
    Posts
    5,876

    Default Re: How to implement replaced vanilla units?

    You'd go to C:\Program Files (x86)\Steam\steamapps\common\Total War Attila\assembly_kit\working_data\VariantMeshes or whatever your equivalent is, copy the directory, open PFM, make a new mod, click Add Directory and paste the directory in. Then it'll put your edited variantmeshdefinitions in a mod.pack, and assuming the variantmeshdefinitions are the same name as vanilla, it'll override them.

    Episode 2 of my tutorial should help you with it (around the 47 minute mark). Good luck.



  3. #3

    Default Re: How to implement replaced vanilla units?

    Thanks man will definitely look at the tutorials. Thanks for the help

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •