Admin -
Belthasar Bolton
Before Joining |
Before signing up for any of the new hotseats with myself hosting, specific rules must be followed.
-24 hour Time Limit on turns. If delayed without notice, turn will be subbed accordingly by Admin.
-Abandoning hotseat will result in being banned from future hotseats.
-Extensions are to be rare, for real life circumstances only.
-Too many extensions or late turns being subbed, will result in replacement and banned from future games.
-Any drama in threads, will result in being removed, and banned from future games.
-Admin decision is final, any issues with admin must be taken privately and not in the games thread.
-No bumping the hotseat thread. VM / PM the appropriate person you're trying get attention from.
-I withhold the right to remove people from this game as a player if the above are not followed.
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Iron Bank of Braavos & The Free Cities |
Iron Bank will be controlled by the Admin.
Free Cities will start with 100,000 Gold, it will not be assisted with admin powers. The Iron Bank will look for profit where it see's fit.
Trade Agreements are allowed with the Free Cities.
Loan interest at fixed rate of 20%.
Loans can only be granted via Diplomat at Braavos or you may request a Diplomat to come to you.
Iron Bank Merchants are only immune to bribes if accompanied by bodyguard.
Iron Bank bodyguards may not be attacked.
Iron Bank fleet may not be attacked unless blockading you or your allies port.
Iron Bank merchants may claim your resources.
You may not steal or kill Free City Diplomats.
Braavos region grants immunity to all diplomat bribing.
The Free cities will not be involved militarily, only financially funding sides or blockading ports.
The Free cities may not be attacked. Daenerys may claim two of the Free cities with the exception of Braavos.
Dany may only keep one of the scripted fleets.
Once Daenerys has claimed a Free City, enemies may attack that specific city only.
Mercenary companies or fleets are not available for hire.
The Iron Bank may reclaim it’s money at any means necessary.
The Iron Throne starts with a default 10,000 gold debt which has to be repaid before any future loans |
Conquered Factions |
A faction can be forced to bend the knee under the following conditions.
Faction Leader and Heir are held captive.
Faction has three or less regions.
Faction is close to economic failure and is saved via another faction investing.
If the conquered faction is close to financial collapse, it's income will be rest to 0. 10,000 Gold will be owed to the Iron Bank for 12 turns.
A conquered faction must be granted 50% of it’s starting territory.
Provide hostage(s) to their conqueror, of which is the decision of who and for how long is down to the conqueror.
Conquered factions are forced into a ten turn non-aggression pact enforced by the admin. |
Captured Generals |
You may capture enemy generals by either surrounding the unit or by providing evidence that the general can be killed in battle.
Captured Generals may be held hostage indefinitely.
The captured General has right to pay for his ransom or for a Trial by Combat.
Captured Generals may be sold into Slavery after (10) turns of being held captive. Slaves may be resold to original faction.
Selling generals into slavery will result in +1 Dread, -1 Authority. If you sell 3 generals in one turn, the effects remain singular. |
Trial by Combat |
Trial by Combat can be demanded if a players General has been captured.
TBC cannot be declined.
The General captured must represent himself.
If the defendant wins, his items will be granted back to him and returned to his factions capital.
The Admin will use the random line generator, basing the results on each generals +Hitpoints and +Duel. |
Iron Throne Claimant |
If a faction chooses to push it’s claim for the Iron Throne, the following may be granted to his own generals or allies. None of which can be provided to more than one general.
Crown (1) - 1000 Gold
Hand of the King (1)
Lord Commander of the Kingsguard (1)
Kingsguard (7) - (With armor) Can be appointed to Allies. 2000 Gold per KG.
Master of Coin (1)
Master of Ships (1) - Must have fleet.
Master of Whispers (1) - Must have a Spy.
Master of Law (1)
Lord Paramount of the North (1)
Lord Paramount of the South (1)
Lord Paramount of the West (1)
Lord Paramount of the East (1)
To be a paramount you must own at least 3 settlements in the territory. Claimant may promise / gift land prior to ancillary being rewarded
Turn 1 claimants (This will be updated in the event of scripted events, birth of children and marriages)
Tommen Baratheon (Already crowned)
Daenerys Targaryen (Already crowned)
Aegon Targaryen
Myrcella Baratheon (Dorne may push her claim under Dornish law, while their Prisoner.)
Gendry
Edric Storm
Stannis Baratheon (Already crowned)
I may expand this to individual kingdoms. |
Agents |
Diplomats - Can be bribed - Can be assasinated (50% odds)
Merchants - Can be bribed (35% odds) - Can be assasinated (50% odds)
Assasins - Can be assasinated (35% odds) - Can be captured by armies - Can kill agents only (not princesses)
Spies - Cannot enter settlements or forts - For scouting purposes only. Can be assassinated (35% odds)
Princess - Cannot steal enemy generals unless agreed upon by both parties. |
RP Rules |
No adoptions allowed.
Every faction must take the safety of their close relatives above all else. (No attacking factions with relatives held captive)
Asha Greyjoy and Daenerys Targaryens generals are accompanied by princesses of themselves. These princesses may not leave the generals escort under any condition. If you wish to marry the princess to another faction, contact the admin.
Marriage alliances with direct family houses may not be broken unless one dies.
Forced marriage alliances through captives does not affect the above rule.
The commander ancillaries can only be switched to a different general in the event of death or capture.
Lord Commander of the King/Queensguard may only be transferred in the event of the generals death.
House Stark, Greyjoy, Martell and the Pirate Kingdom may only declare themselves independent kingdoms.
Other houses may join these kingdoms at their own free choice as long as within related held territory.
You may claim enemy generals armor, swords and pets when killing or capturing them. Make sure to message admin with evidence of proof of kill prior.
You may capture dragons under the following conditions; Valyrian trait, child of Valyrian parent, Dragon Horn ancillary or have Brandon Stark. |
White Walkers |
The White Walkers are coming... very slowly.
The army of the dead will march from its starting position towards the wall, without the assistance of admin powers.
For every 200 men the White Walkers slay, will grant the army of the dead an additional 200 wights.
Once all the White Walkers are slain, the army of dead will be destroyed completely.
The Walkers will not stop until destroyed.
The General responsible for destroying the White Walker threat will automatically gain a claim to the Iron Throne. |
Rules |
Pm / Vm the next player in the turn order when completing your turn.
Turn orders are strictly 24 hours per turn.
3 strike rule of being late without notification / request for either sub or extension. (This will be tracked)
Destroying buildings is not allowed unless;
You are a foreign religion destroying opposing religious buildings. (No athiest factions)
2 forts per region per faction.
5 units per fort with atleast 100 men per unit. (Exception granted to Generals)
No sailing around blockaded ports without defeating enemy fleeting blockading.
No bug or exploit abuse. Contact an admin if you believe this has been violated.
Admin has final say on what is a bug or exploit. Non-player Gaming staff can be contacted for assistance on ruling if required.
Armies may not be hidden in ships at port.
No sallying forth a siege to prevent your enemy from sacking settlement.
No sallying forth a siege if the result is a defeat.
Post pictures of battle odds, involved armies, their banners and the results.
No gifting settlements under threat of enemy attack. (Range of one turn)
Gifted settlements must disband all garrisoned units except one.
Armies defeated by player (B) that comes after player (A) in turn order cannot move or sally forth sieges. They may reinforce battles.
No laying siege to a defeated army with a force less than half the size of a defending army.
No blocking enemy force retreats.
No stomping of agents.
No watchtowers allowed.
Artillery is strictly forbidden.
No excessive reloading.
No heroic victories.
Admin has final say unless interferes with "Before joining" rules at the top of the post |
Lost Valyrian Steel Swords |
Ice - Can be reforged if a faction is in possession of Oathkeeper and Widows Wail
Dawn - Either Edric Dayne or Gerold Dayne win a trial by combat or gain 7 command
Lamentation - Win a trial by combat as House Arryn
Orphan Maker - Win a trial by combat as House Tyrell
Brightroar - Win a trial by combat as House Lannister |
Admin Commands |
give_ancillary "name" admin_curse - For trading generals between factions
give_trait "name" Crippled 1 - Cuts off a hand if injured in trial by combat or captor wants to be mean
give_trait "name" Fighter 1 - Wins a trial by combat
give_trait "name" Duelist 1 - Wins two trials by combat |
Delicate Flowers |
Parafix and Soulgamesinc will be recording gameplay for Youtube content purposes. If you have issues of how you may be portrayed within their content, do not join this hotseat. |
Finances |
Each faction will be held responsible for keeping it's finances under control. If any faction goes bankrupt, the following fines will be issued.
-4000 = Troop Desertion
-8000 = The Loss of General Loyalty Traits
-12000 = Faction Destruction
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