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Thread: Can't run in windowed mode, no crash logs, third turn always crashes on Baktria's move

  1. #1

    Default Can't run in windowed mode, no crash logs, third turn always crashes on Baktria's move

    I've had no end of trouble trying to get this mod installed and working on my Windows 7 PC this evening. Having installed 2.2b and then 2.2r (note that my Med 2 install is in a separate partition on my hard drive, so Program Files isn't the problem here), I tried to start a campaign with Bosporos, hoping I could get away with the game seemingly insisting on running in full screen

    Nupe.

    On the third turn, after I hit end turn, the game rolls around to Baktria and then the game crashes. I'm not receiving any crash logs, even though I did check EBII.cfg as instructed. Moreover, the best I can get the game to do for windowed mode is to take up only half of my screen by copy-pasting the settings listed in this thread:

    http://www.twcenter.net/forums/showt...1#post15393304

    Even running in this undersized window, however, my campaign still crashes in the same way.

    I'd appreciate any assistance you guys could offer.
    Last edited by Arquebus; August 28, 2017 at 09:38 AM.

  2. #2

    Default Re: Can't run in windowed mode, no crash logs, third turn always crashes on Baktria's move

    I use windowed mode without any trouble so before going down the "reinstall road", why don't you see if my settings will work for you:

    EBII.cfg:

    Code:
    [features]
    mod = mods/EBII
    editor = 1
    
    [log] 
    to = mods/ebii/logs/eb.system.log.txt 
    level = * trace
    #level = * error
    
    [video]
    movies = 1
    windowed = 1
    borderless_window = 1
    no_background_fmv = 0
    unit_detail = high
    
    [misc]
    show_hud_date = true
    display_error_on_exit = 1
    #bypass_sprite_script = 1
    
    [io]
    file_first = 1
    disable_file_cache = 1
    
    [game]
    allusers = 1
    unlimited_men_on_battlefield = 1
    advisor_verbosity = 1
    blind_advisor = 0
    mute_advisor = 1
    auto_save = 0
    event_cutscenes = 0
    
    [multiplayer]
    playable = 0
    factions = 1
    
    [hotseat]
    passwords = 0					## use individual passwords for players
    turns = 0						## force separate human faction turns (including diplomacy) in hotseat campaign
    autoresolve_battles = 1			## force autoresolve for all battles in hotseat campaign
    disable_console = 0				## disable console in hotseat campaign.
    disable_papal_elections = 1		## disable voting in papal elections in hotseat campaign (only first valid human faction votes)
    save_prefs = 1					## force relevant hotseat options to be saved with game.
    save_config = 1					## save config file in save dir containing information about next players turn
    update_ai_camera = 1			## enable camera updates during ai turn in hotseat campaign
    validate_diplomacy = 1			## enable diplomacy validation for incoming propositions
    scroll = 0						## show start turn scroll in hotseat campaign
    admin_password = password 		## specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
    autosave = 0					## autosave hotseat game at start of players turn
    close_after_save = 0			## close medieval II directly after a hotseat autosave
    gamename = hotseat_gamename		## sub directory name for hotseat save games
    validate_data = 1				## ensure game data files used in previous save match current campaign data files
    allow_validation_failures = 0	## prevent game to load if savegame or data validations fail
    medieval2.preference.cfg:

    Code:
    [audio]
    enable = 1
    master_vol = 100
    music_vol = 60
    provider = Miles Fast 2D Positional Audio
    sfx_vol = 100
    speech_enable = 1
    speech_vol = 100
    sub_faction_accents = 1
    
    [camera]
    default_in_battle = rts
    move = 50
    restrict = 1
    rotate = 50
    
    [controls]
    campaign_scroll_max_zoom = 30
    campaign_scroll_min_zoom = 30
    keyset = 0
    
    [game]
    advanced_stats_always = 0
    advisor_verbosity = 1
    ai_factions = follow
    allusers = 1
    auto_save = 0
    blind_advisor = 0
    campaign_map_game_speed = 75
    campaign_map_speed_up = 0
    campaign_num_time_play = 1224
    chat_msg_duration = 10000
    disable_arrow_markers = 1
    disable_events = 0
    english = 0
    event_cutscenes = 0
    fatigue = 1
    first_time_play = 0
    gamespy_save_passwrd = 1
    label_characters = 0
    label_settlements = 1
    micromanage_all_settlements = 0
    morale = 1
    mute_advisor = 1
    no_campaign_battle_time_limit = 1
    pref_factions_played = 268435455
    tutorial_battle_played = 1
    tutorial_path = norman_prologue/battle_of_hastings
    unit_size = normal
    unlimited_men_on_battlefield = 1
    use_quickchat = 0
    
    [hotseat]
    autoresolve_battles = 1
    disable_console = 0
    disable_papal_elections = 1
    passwords = 0
    save_prefs = 1
    update_ai_camera = 1
    validate_diplomacy = 1
    
    [network]
    use_ip = 
    use_port = 27750
    
    [ui]
    SA_cards = show
    buttons = show
    full_battle_HUD = 1
    radar = show
    show_tooltips = 1
    unit_cards = show
    
    [video]
    anisotropic_level = 4
    anti_alias_mode = off
    antialiasing = 0
    assassination_movies = 1
    autodetect = 0
    battle_resolution = 1024 768
    bloom = 1
    building_detail = high
    campaign_resolution = 1024 768
    depth_shadows = 2
    depth_shadows_resolution = 2
    effect_quality = high
    event_movies = 1
    gamma = 128
    grass_distance = 75
    ground_buffers_per_node = 4
    ground_cover_buffers_per_node = 4
    infiltration_movies = 1
    model_buffers_per_node = 4
    no_background_fmv = 0
    reflection = 1
    sabotage_movies = 1
    shader = 2
    show_banners = 1
    show_package_litter = 1
    skip_mip_levels = 0
    splashes = 1
    sprite_buffers_per_node = 4
    stencil_shadows = 1
    subtitles = 0
    terrain_quality = custom
    texture_filtering = 2
    unit_detail = high
    vegetation = 1
    vegetation_quality = high
    vsync = 1
    water_buffers_per_node = 4
    widescreen = 0
    EBII Council

  3. #3

    Default Re: Can't run in windowed mode, no crash logs, third turn always crashes on Baktria's move

    Im having the same exact issue as described. Im on the third turn with Seleucid and game crashes around Baktria AI.

  4. #4

    Default Re: Can't run in windowed mode, no crash logs, third turn always crashes on Baktria's move

    I'm afraid without any logs, I haven't got a clue what could be going on.

  5. #5

    Default Re: Can't run in windowed mode, no crash logs, third turn always crashes on Baktria's move

    How do i upload my log? This only lets me upload images and videos and links? Sorry for my ignorance.

  6. #6

    Default Re: Can't run in windowed mode, no crash logs, third turn always crashes on Baktria's move

    Quote Originally Posted by kingofportugal View Post
    How do i upload my log? This only lets me upload images and videos and links? Sorry for my ignorance.
    Compress it with Winzip or WinRAR or 7z or equivalent, then attach via Go Advanced>Attachments.

    You have more than 25 posts, so will now be able to.

  7. #7

    Default Re: Can't run in windowed mode, no crash logs, third turn always crashes on Baktria's move

    Thanks bro. I did it. Dont know if it works. Let me know if anything else is needed? Is it possible that the error is due to bad original MTW instalation because i just reinstalled it.
    Attached Files Attached Files

  8. #8

    Default Re: Can't run in windowed mode, no crash logs, third turn always crashes on Baktria's move

    I can't open that zip, it says it's an unsupported format.

  9. #9

    Default Re: Can't run in windowed mode, no crash logs, third turn always crashes on Baktria's move

    ?? thats so weird. I compressed it with winrar? You sure you have the last version?

  10. #10

    Default Re: Can't run in windowed mode, no crash logs, third turn always crashes on Baktria's move

    The error message says it's in an unknown format or damaged. Could you compile as a zip instead?

  11. #11

    Default Re: Can't run in windowed mode, no crash logs, third turn always crashes on Baktria's move

    Sure. Im also reinstalling MTW2 and EB and see if it works better now. I played many hours before in 2.2, but it was in medium difficulty so the AI didnt recruit Mercenaries. I think mercenaries and rebellions is what causes issues. However i would like to give you and the EB team props for having the Remergent Factions, its one of the reasons i love this mod. Although to be honest i prefered the aesthetics and the units of EB1.
    Attached Files Attached Files

  12. #12

    Default Re: Can't run in windowed mode, no crash logs, third turn always crashes on Baktria's move

    There's nothing unusual in your log, unfortunately. It's doing stuff, there's a big gap, then a crash:

    Code:
    04:53:46.467 [game.script] [always] f_pontos: Faction turn start
    04:53:47.091 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.

  13. #13

    Default Re: Can't run in windowed mode, no crash logs, third turn always crashes on Baktria's move

    Then maybe the problem is in my pc.

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