I use windowed mode without any trouble so before going down the "reinstall road", why don't you see if my settings will work for you:
EBII.cfg:
Code:
[features]
mod = mods/EBII
editor = 1
[log]
to = mods/ebii/logs/eb.system.log.txt
level = * trace
#level = * error
[video]
movies = 1
windowed = 1
borderless_window = 1
no_background_fmv = 0
unit_detail = high
[misc]
show_hud_date = true
display_error_on_exit = 1
#bypass_sprite_script = 1
[io]
file_first = 1
disable_file_cache = 1
[game]
allusers = 1
unlimited_men_on_battlefield = 1
advisor_verbosity = 1
blind_advisor = 0
mute_advisor = 1
auto_save = 0
event_cutscenes = 0
[multiplayer]
playable = 0
factions = 1
[hotseat]
passwords = 0 ## use individual passwords for players
turns = 0 ## force separate human faction turns (including diplomacy) in hotseat campaign
autoresolve_battles = 1 ## force autoresolve for all battles in hotseat campaign
disable_console = 0 ## disable console in hotseat campaign.
disable_papal_elections = 1 ## disable voting in papal elections in hotseat campaign (only first valid human faction votes)
save_prefs = 1 ## force relevant hotseat options to be saved with game.
save_config = 1 ## save config file in save dir containing information about next players turn
update_ai_camera = 1 ## enable camera updates during ai turn in hotseat campaign
validate_diplomacy = 1 ## enable diplomacy validation for incoming propositions
scroll = 0 ## show start turn scroll in hotseat campaign
admin_password = password ## specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
autosave = 0 ## autosave hotseat game at start of players turn
close_after_save = 0 ## close medieval II directly after a hotseat autosave
gamename = hotseat_gamename ## sub directory name for hotseat save games
validate_data = 1 ## ensure game data files used in previous save match current campaign data files
allow_validation_failures = 0 ## prevent game to load if savegame or data validations fail
medieval2.preference.cfg:
Code:
[audio]
enable = 1
master_vol = 100
music_vol = 60
provider = Miles Fast 2D Positional Audio
sfx_vol = 100
speech_enable = 1
speech_vol = 100
sub_faction_accents = 1
[camera]
default_in_battle = rts
move = 50
restrict = 1
rotate = 50
[controls]
campaign_scroll_max_zoom = 30
campaign_scroll_min_zoom = 30
keyset = 0
[game]
advanced_stats_always = 0
advisor_verbosity = 1
ai_factions = follow
allusers = 1
auto_save = 0
blind_advisor = 0
campaign_map_game_speed = 75
campaign_map_speed_up = 0
campaign_num_time_play = 1224
chat_msg_duration = 10000
disable_arrow_markers = 1
disable_events = 0
english = 0
event_cutscenes = 0
fatigue = 1
first_time_play = 0
gamespy_save_passwrd = 1
label_characters = 0
label_settlements = 1
micromanage_all_settlements = 0
morale = 1
mute_advisor = 1
no_campaign_battle_time_limit = 1
pref_factions_played = 268435455
tutorial_battle_played = 1
tutorial_path = norman_prologue/battle_of_hastings
unit_size = normal
unlimited_men_on_battlefield = 1
use_quickchat = 0
[hotseat]
autoresolve_battles = 1
disable_console = 0
disable_papal_elections = 1
passwords = 0
save_prefs = 1
update_ai_camera = 1
validate_diplomacy = 1
[network]
use_ip =
use_port = 27750
[ui]
SA_cards = show
buttons = show
full_battle_HUD = 1
radar = show
show_tooltips = 1
unit_cards = show
[video]
anisotropic_level = 4
anti_alias_mode = off
antialiasing = 0
assassination_movies = 1
autodetect = 0
battle_resolution = 1024 768
bloom = 1
building_detail = high
campaign_resolution = 1024 768
depth_shadows = 2
depth_shadows_resolution = 2
effect_quality = high
event_movies = 1
gamma = 128
grass_distance = 75
ground_buffers_per_node = 4
ground_cover_buffers_per_node = 4
infiltration_movies = 1
model_buffers_per_node = 4
no_background_fmv = 0
reflection = 1
sabotage_movies = 1
shader = 2
show_banners = 1
show_package_litter = 1
skip_mip_levels = 0
splashes = 1
sprite_buffers_per_node = 4
stencil_shadows = 1
subtitles = 0
terrain_quality = custom
texture_filtering = 2
unit_detail = high
vegetation = 1
vegetation_quality = high
vsync = 1
water_buffers_per_node = 4
widescreen = 0