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Thread: [Submod] Cultural Tensio

  1. #101

    Default Re: [Submod] Cultural Tensio

    I play on normal difficulty as it was recommended in Data Venia.

    By the way I stucked with end turn crash, something like runtime error. I don't have this type of crashes with vanilla DEI but now I use three mods mentioned above and have no idea which one could cause it.

  2. #102

    Default Re: [Submod] Cultural Tensio

    Try saving your autosave and then loading the new save.

  3. #103
    Joysong's Avatar Miles
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    Default Re: [Submod] Cultural Tensio

    i have reduced the tension for macedonian campaign with another 4 points. before a minus 10 cultural difference now its minus 6. default without CTmod is minus 3
    Last edited by Joysong; January 13, 2018 at 12:33 PM.

  4. #104
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Sounds good buddy. Thanks

  5. #105
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    Default Re: [Submod] Cultural Tensio

    please let me know if you guyz can leave pella for more then 3 turns

  6. #106
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Joysong View Post
    please let me know if you guyz can leave pella for more then 3 turns
    Don't make me start another Macedonian world domination marathon game.

  7. #107

    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Greek strategos View Post
    Don't make me start another Macedonian world domination marathon game.
    Hold my Mountain Dew

  8. #108

    Default Re: [Submod] Cultural Tensio

    I have another question, I lost one of my towns but recaptured it in the next turn. Greek culture is 77% here but I have provincial instability which is not going away for around 10-12 turns, it gives minus 15 PO every turn. How long is it supposed to be this way?

  9. #109
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    Default Re: [Submod] Cultural Tensio

    Provincial instability is generated by Dei not CT. CT only focuses on cultural difference and the value really depends on your culture and subcultures present in the settlement

  10. #110

    Default Re: [Submod] Cultural Tensio

    There's 1 -Po supposed to dissapear per turn normally.

  11. #111

    Default Re: [Submod] Cultural Tensio

    I just remembered that Carthage uses some of the Greek buildings, has anyone played with them using this submod, if so, which buildings give you greek culture only? Then I'll alter the culture to be based on the faction instead like I've done with some of the other buildings like the military ones.

  12. #112
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Dardo21 View Post
    I just remembered that Carthage uses some of the Greek buildings, has anyone played with them using this submod, if so, which buildings give you greek culture only? Then I'll alter the culture to be based on the faction instead like I've done with some of the other buildings like the military ones.
    Haven't played with Carthage yet, but that edit of yours sounds useful. Feel free to share it as usual.

  13. #113

    Default Re: [Submod] Cultural Tensio

    Yeah, if I get the info, or get my own GPU i'll get it sorted, I've also done an overhaul for the eastern buildings, since they didn't really have much apart from the temples.

  14. #114

    Default Re: [Submod] Cultural Tensio

    Dardo you were right about -1 PO per turn, thanks. I can check Carthage buildings later.

  15. #115

    Default Re: [Submod] Cultural Tensio

    Good, thanks.

  16. #116
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Dardo21 View Post
    Yeah, if I get the info, or get my own GPU i'll get it sorted, I've also done an overhaul for the eastern buildings, since they didn't really have much apart from the temples.
    I have a spare 480X, but I'm in Greece currently sooo.

  17. #117

    Default Re: [Submod] Cultural Tensio

    Lol it'll probably arrive quicker than my brother's mood to bring it to me :p.

  18. #118
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Dardo21 View Post
    Lol it'll probably arrive quicker than my brother's mood to bring it to me :p.
    Big brothers are a pain in the
    I know cause I'm a big brother

  19. #119

    Default Re: [Submod] Cultural Tensio


  20. #120
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    Default Re: [Submod] Cultural Tensio

    Update by Dardo21:


    For Carthage we added a whole series of buildings for the Eastern buildings with often foreign influence and at the same time the indigenous culture according to the faction. Also temples have now an higher influence on Punic religion.


    For romans: a few value changes for example more cultural influence on the roman entertainment buildings.


    Some experimental changes on the effect_scopes for provinces.

    if you see some odd behaviors or your carthage campaign becomes to easy please let us know asap so we can fix it.

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