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Thread: [Submod] Cultural Tensio

  1. #61
    Joysong's Avatar Miles
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by tullyccro View Post
    Took a look thru your version and noticed a few errors. Will post details when I can but off the top of my head: tables don't override default DeI values (which explains the high conversion %), building progressions not scaled (Ex. Lvl 4 temple with lower % than Lvl 1). Also, in order for the conversion to be cumulative (to represent the "weight" per faction) the effect should be applied to all regions, not just local provinces. I'm testing a version with the new beta now with a few new values added. For example, iron and copper working increases Celtic influence across all factions slightly, Lvl 4 marble settlements increase Greeks, Lvl 4 Slave Industries as well as the Colliseum increase various cultures (Illyrian, Balkan, German) etc... Although I like the 50 year minimum conversion timetable and high tension, this can be scaled after all the other factors are accounted for (i.e. conversion traits for generals, diplomats, etc...)

    Here's a link to a beta version on Steam: https://steamcommunity.com/sharedfil...?id=1214120317

    This one roughly doubles the DeI default values and halves (or thirds) the conversion. There are some new values in the beta that will probably affect this once the final version is released but this one is good for testing.
    first off all welcome back!!. are you referring to dardo21 version or Cultural Tensio.

  2. #62

    Default Re: [Submod] Cultural Tensio

    Wondering if this along with the AI Arbitriis submod will be made compatible with the most recent RII version?

  3. #63
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    Default Re: [Submod] Cultural Tensio

    Cultural Tensio needs an update to work with patch 18. working on a solution asap

  4. #64
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Joysong View Post
    Cultural Tensio needs an update to work with patch 18. working on a solution asap
    Good to know mate

  5. #65

    Default Re: [Submod] Cultural Tensio

    I combined my old version with a canibalized/cleaned up version of tullycro's new version - deleted link since it's incorporated in the new version - so maybe that'll help you out.
    Last edited by Dardo21; December 14, 2017 at 06:34 AM.

  6. #66
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Dardo21 View Post
    I combined my old version with a canibalized/cleaned up version of tullycro's new version https://drive.google.com/open?id=1MN...KRL2TTjocTVP8T so maybe that'll help you out.
    You got me intrigued.
    So i got 3 questions for you.
    1)What is chopped out ?
    2)What are the current results in your game ?
    3)Are you using it together with De AI Arbitriis ?

    Cheers.
    Last edited by ♔Greek Strategos♔; December 10, 2017 at 07:06 AM.

  7. #67

    Default Re: [Submod] Cultural Tensio

    1) I removed the overwriting tables from default DEI, Tullycro stated that it wouldn't work otherwise, but testing it without the tables had no adverse results sofar I also changed some minor culture increases to latin since many Roman buildings only seemed to increase foreign culture, 2) I can't currently play the game, but I think i was getting around 0,7 of my own culture with a port and a barracks for Massilia. 3)I've never played with that mod before.

  8. #68
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Dardo21 View Post
    1) I removed the overwriting tables from default DEI, Tullycro stated that it wouldn't work otherwise, but testing it without the tables had no adverse results sofar I also changed some minor culture increases to latin since many Roman buildings only seemed to increase foreign culture, 2) I can't currently play the game, but I think i was getting around 0,7 of my own culture with a port and a barracks for Massilia. 3)I've never played with that mod before.
    Cool Thanks. I'll test it out then.
    As for De AI Arbitriis, is advisable to use them together for better results, as I'm reading in the submod's thread right now.

    Cheers

  9. #69

    Default Re: [Submod] Cultural Tensio

    I'm not really interested in that mod, I just like the premise of this one, it'll up to others to test both out.

  10. #70
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Dardo21 View Post
    I'm not really interested in that mod, I just like the premise of this one, it'll up to others to test both out.
    Ι'll give it a try and let you know.

  11. #71

    Default Re: [Submod] Cultural Tensio

    Thanks Dardo!

  12. #72

    Default Re: [Submod] Cultural Tensio

    No problem

  13. #73

    Default Re: [Submod] Cultural Tensio

    Is it working well than?

  14. #74
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Dardo21 View Post
    I combined my old version with a canibalized/cleaned up version of tullycro's new version https://drive.google.com/open?id=1MN...KRL2TTjocTVP8T so maybe that'll help you out.
    Quote Originally Posted by gnosis89 View Post
    Is it working well than?
    Dardo's version yes.

  15. #75

    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Greek strategos View Post
    Dardo's version yes.
    Are you using it in conjunction with DEI Arbitiriis? Also is Arbitriis working with the newest CA and DEI patches?

  16. #76
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by gnosis89 View Post
    Are you using it in conjunction with DEI Arbitiriis? Also is Arbitriis working with the newest CA and DEI patches?
    Yeap. All working till my latest test game.
    Gonna start a new one today though.
    Last edited by ♔Greek Strategos♔; December 12, 2017 at 01:22 PM.

  17. #77

    Default Re: [Submod] Cultural Tensio

    I've tested my version only with new games so it should work flawlessly.

  18. #78
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Dardo21 View Post
    I've tested my version only with new games so it should work flawlessly.
    Sweet

  19. #79
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    Default Re: [Submod] Cultural Tensio

    Cultural Tensio has been updated by Dardo21 and tullyccro. thx guyz for keeping this alive. +rep them for there brilliant work. in the future they will be authors of this mod on steam and TW.

  20. #80
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Joysong View Post
    Cultural Tensio has been updated by Dardo21 and tullyccro. thx guyz for keeping this alive. +rep them for there brilliant work. in the future they will be authors of this mod on steam and TW.
    Good to know buddy.
    What about De AI Arbitriis ?

    Cheers.

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