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Thread: [Submod] Cultural Tensio

  1. #181

    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Dardo21 View Post
    https://drive.google.com/open?id=1u_...fKN3OxUsRWJyzA I've updated the mod include new buildings from 1.2.3 as well as made some minor changes such as increasing the cultural increase of Greek lvl 5 town centers.
    Both this and the alt. economy submod keep deleting from my data folder when I start the launcher. Any idea why this is happening?

  2. #182

    Default Re: [Submod] Cultural Tensio

    Change the name perhaps? It can be that they share the name with the Steam version, Steam has the tendency to delete mods that don't have a correct version when you open the mod manager.

  3. #183
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Just add an extra @ in front of them. You could also use numbers or letters to properly line them up
    Last edited by ♔Greek Strategos♔; June 07, 2018 at 07:56 AM.

  4. #184

    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by ♔Greek Strategos♔ View Post
    Just add an extra @ in front of them. You could also use numbers or letters to properly line them up
    It works, thanks GS.

  5. #185
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Falco View Post
    It works, thanks GS.
    Anytime.

  6. #186

    Default Re: [Submod] Cultural Tensio

    Just a reminder, here is my newest version for the mod https://drive.google.com/open?id=1u_...fKN3OxUsRWJyzA it's name is changed to keep that in mind when you activate it.

    EDIT: would a (bearded) mod be kind enough to note of my updated version in the original post? I'm currently not planning on posting a new version on Steam since I abhor the Steam comment system where people only read the first 2 comments and then ask the same questions over and over again.

    EDIT 2: fixed the link
    Last edited by Dardo21; June 27, 2018 at 04:54 AM.

  7. #187
    Jake Armitage's Avatar Artifex
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    Default Re: [Submod] Cultural Tensio

    Can you make a steam version please?
    many thanks

  8. #188

    Default Re: [Submod] Cultural Tensio

    -_-

  9. #189
    Dead*Man*Wilson's Avatar Campidoctor
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    Default Re: [Submod] Cultural Tensio

    Does this mod definitively fix pikes?


    Hey, the most recent file a couple of posts above is a d/l for a /png file, not a .pack file.
    Last edited by Dead*Man*Wilson; June 26, 2018 at 01:32 PM.

  10. #190

    Default Re: [Submod] Cultural Tensio

    Yeah Dardo, I think you posted the wrong link.

  11. #191

    Default Re: [Submod] Cultural Tensio

    My bad, had both the pgn and pack uploaded on my drive, the link should work now.

  12. #192
    Lupo's Avatar Libertus
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    Default Re: [Submod] Cultural Tensio

    Hello!I'm confused ..... is not this the Cutural Tensio Thread ????in the link is a "@@@@@ alternativeeconomy.png"Maybe that's a mistake ???Lupo!?!

  13. #193

    Default Re: [Submod] Cultural Tensio

    Can you try again? For some reason the Google link opened up the wrong file when I clicked on it, but opened the right one when I copypasted it into my browser.

  14. #194
    Lupo's Avatar Libertus
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    Default Re: [Submod] Cultural Tensio

    Hello!Now it has worked. Thumbs up, and thanks !!!!Lupo!

  15. #195
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    Default Re: [Submod] Cultural Tensio

    Any chance for a softcore version of this mod?
    That halves the effects of the mod? I love the idea of the mod but don't have the time to expand this slowly.

  16. #196
    Jake Armitage's Avatar Artifex
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Dave0718 View Post
    Any chance for a softcore version of this mod?
    That halves the effects of the mod? I love the idea of the mod but don't have the time to expand this slowly.
    testudo cultural modules, they are mostly a scaled version of cultural tensio. Versions are old but should go along, probably they don't need an update

  17. #197
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Jake Armitage View Post
    testudo cultural modules, they are mostly a scaled version of cultural tensio. Versions are old but should go along, probably they don't need an update
    Make sure of it or else..deportation.

  18. #198
    Jake Armitage's Avatar Artifex
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    Default Re: [Submod] Cultural Tensio

    How many basements do you have? it seems i'll have to clone myself. ???
    And stop threatening me, or I'll make a call to Athens' urban development office and denounce your grandpa for being a digging mole.
    And please, ask the curia or the hexagon to raise inquisition's funds 'cause I want to be deported to MARS!
    Last edited by Jake Armitage; June 30, 2018 at 08:06 AM.

  19. #199

    Default Re: [Submod] Cultural Tensio

    Lovely mod, I'm happy it's updated! I deleted the old version but forgot to replace it when installing v1.2.3 and started a new playthrough. Can the mod be installed mid game or is it best to start a new game?

    Also, a suggestion: Have population distribution affect conversion rate so that the more of the owning faction's native population, the quicker the conversion. Naturally, conversion goes slower if 90% of the population are foreigners, while the elites will inspire others to convert to curry favor with the new rulers and perhaps simply because it's fashionable.

  20. #200
    Jake Armitage's Avatar Artifex
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    Default Re: [Submod] Cultural Tensio

    CT doesn't interact directly with population, only undirectly. Since pop is affected by culture values in some functions.
    Suggestion would be possible but changing pop script values is not so simple, in balancing them I mean.

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