ah, sorry, forgot that part, yes is safe, not the best, but savegame compatible. Some diplomacy values will change. Might be some diplomacy issue too but I'm quite positive they wouldn't ruin campaign
Last edited by Jake Armitage; July 08, 2018 at 05:37 PM.
Would it be possible to increase the baseline local traditions of Judaic culture in Judea? Also, I think it would be interesting if it was possible to have a larger effect on cultural differences for settlemnts with a minority of Judaic influence. Jerusalem and Judea was always a difficult to control and influence settlement for both the Romans and the Greeks. Even when the Jews were Hellenized, there were rebellions against the hellenization of Judea. I think it would be interesting if it was more difficult to control that settlement due to public order issues.
I'll try to remember changing their po malus effects, since it would normally be limited to a few regions, it wouldn't have a large effect on the others.
Is this working fine with the most recent additions/updates?
should be yeah, * the non steam link is updated to the latest Dei version, the steam mod is not.
Hi Joysong
Could you make a version for vanilla ?
Is this compatible with the newest update as well (the 17th) I imagine?
(Dresden mentioned sub mods checking the tables to make certain, but is this only in the case of Rise of the Republic campaign?)
http://www.twcenter.net/forums/showt...blic-Release!&
https://drive.google.com/open?id=1HE...mpH_3y73kSzaAc should be updated to include most of RoR new buildings, I've als re-added some town types to Rome and increased the cultural resistance of Judaism as Crappy suggested.
This version is a general update to the one posted on the front page, it's more up to date than the Steam one currently. I don't think it should give any issue even if you don't have RoR, since it only includes buildings that are already mentioned in the DEI files.
the steamversion has been updated by Xardovany. he took over the CT project and is doing a great job with it. sadly steam doesn't allow me to transfer the project to his workshop so i have to update it. but no credits for me this is now his work!
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Campaign modder - Culture/AI/BAI - DB Editing
I saw on the yesterday Cultural tensio update that for example for rom_ROMAN_military_main_aux_2
rom_building_culture_conversion_latin was changed into
rom_building_culture_conversion_to_state_culture
What that means ? Auxiliary roman soldiers don't more influence for latin but for ''state culture'' ? What the reason here ? Also rom_ROMAN_military_main_heavy_2
from rom_building_culture_conversion_latin to
rom_building_culture_conversion_to_state_culture
which have no sense because roman main army was made from roman latin citizens...................
The mod is breaking agent traits unlocking actions for me.
Load order:
CT (newest version)
De AI Arbitriis - Hardcore
DEI Hardcore
DEI1
DEI2
Disabling CT fixes it, so my spies can assassinate again, for example.
That's odd, it only edits the values of their effects, I remade the table https://drive.google.com/open?id=0Bz...jAyQjgtZDB6dEE can you check if it's fixed? Otherwise I can't really see anything related to the mod that would interfere with the system.
DeI kept some orignal line name for ancs, traits and skills to overwrite Rome 2 files.
To resolve some new system issues.
Maybe that's the problem, try to check DeI databases and overwritings.
Check also that leonardusius' thing, when you have time ofc, seems weird, or it's a chosen feature?
Yeah I reimported the tables from the latest DEI files, it only removes the ones that add culture and readds them in a different table with altered values.
I just downloaded the version uploaded at 17:32 GMT, (less than an hour ago), and the agents now have their action unlocks again.