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Thread: Preview - Battle Maps [WIP]

  1. #1

    Default Preview - Battle Maps [WIP]

    Hey all,

    Many have asked if there will be battle maps featured in Albion. I figured I would post progress here as settlements are created. Special Thank you to wildog and makanyane for IWTE tool, and xholycrusader for technical questions and patience! Enjoy!

    Tournament:
    Spoiler Alert, click show to read: 



    Motte & Bailey:
    Spoiler Alert, click show to read: 



    Last edited by Zantorian; September 14, 2017 at 06:26 AM.



  2. #2

    Default Re: Preview - Battle Maps [WIP]

    Reserved for future posts



  3. #3
    Cesco's Avatar Decanus
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    Default Re: Preview - Battle Maps [WIP]

    Amazing!
    Huic ab adulescentia bella intestina, caedes, rapinae, discordia civilis grata fuerunt ibique iuventutem suam exercuit

  4. #4
    Teutonic's Avatar Ordinarius
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    Default Re: Preview - Battle Maps [WIP]

    Wow!

  5. #5

    Default Re: Preview - Battle Maps [WIP]

    great!

  6. #6
    Centenarius
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    Default Re: Preview - Battle Maps [WIP]

    Fantastic!
    Temporarily retired from modding.

  7. #7
    Aexodus's Avatar Persuasion>Coercion
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    Default Re: Preview - Battle Maps [WIP]

    Wow!

    Patronised by Pontifex Maximus
    Quote Originally Posted by Himster View Post
    The trick is to never be honest. That's what this social phenomenon is engineering: publicly conform, or else.

  8. #8
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: Preview - Battle Maps [WIP]

    finally some new battlemaps for a medieval period (not just for fantasy mods)

  9. #9
    Aneirin's Avatar of flowing verse
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    Default Re: Preview - Battle Maps [WIP]

    Well, it is hardly to deny that Zantorian knows his business
    Proud son of Aikanár and brother of Iskar

  10. #10
    PhilipO'Hayda's Avatar Vicarius
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    Default Re: Preview - Battle Maps [WIP]

    Great Work Zantorian! sorry I've been super busy with Uni right now.

    Irish Historical adviser for Albion:Total war


  11. #11

    Default Re: Preview - Battle Maps [WIP]

    No sweat man, get back when you can, check the dev forum when ya can, we have some inquiries for ya, Sláinte!



  12. #12
    Mausolos of Caria's Avatar Royal Satrap
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    Default Re: Preview - Battle Maps [WIP]

    Wow, stunning as always!
    "Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."

    Pliny the Elder, Naturalis Historia, 7, 112

  13. #13

    Default Re: Preview - Battle Maps [WIP]

    I really love the fact you have implemented seasonal visual effects on the battlefield. Very good idea and so beautiful Love the autumn

  14. #14

    Default Re: Preview - Battle Maps [WIP]

    [/SPOILER]


    Motte & Bailey:
    Spoiler Alert, click show to read: 



    [/QUOTE]

    Looks fine at a glance, but I've played a number of certain mods who have attempted custom siege scenes and they all had problems with the pathfinding. In the end, after played hours with those mods, I ceased to be interested in the dum visuals cause all those pathfinding problems just made the game unplayable, so there was no point in playing anymore..
    I really, really hope your mod doesn't end up being the same.So how is the pathfinding the motte you just showed us? If you don't know please check it, and make sure your pathfindings are all fixed and work smoothley cause they are far more important than custom props.

  15. #15

    Default Re: Preview - Battle Maps [WIP]

    I have checked it you have to cross the bridge and assault the gate the walls are fixed.. Anyways I havent been working on battle maps lately, mostly campaign work.. I have a good battle map coach though so I got the know how to most of those issues you listed. Battle maps as listed is WIP, it takes lots of time to do them right, so as said the focus is on campaign, rosters, and coding for now.. At the end I will continue work on battle maps. Unless a specialist comes along and volunteers to do them.
    Last edited by Zantorian; March 24, 2018 at 02:52 PM.



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