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Thread: [Submod] Wonders of the Ancient World - DEI Version

  1. #21
    Dead*Man*Wilson's Avatar Campidoctor
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    Default Re: [Submod] Wonders of the Ancient World - DEI Version

    Haha, understood. Thanks for the insight, bud.

  2. #22
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Wonders of the Ancient World - DEI Version

    The moment he removed all the scripts from this mod, it became compatible 100%. Before that, we had a few issues.

  3. #23

    Default Re: [Submod] Wonders of the Ancient World - DEI Version

    I'm subbed to this mod on the Steam. Works perfect I was the one chatting with Minion to remove the script part This should be integrated into main mod indeed.

  4. #24
    Jake Armitage's Avatar Artifex
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    Default Re: [Submod] Wonders of the Ancient World - DEI Version

    for what I remember values were really too high/arcadish, in the steam version.
    Anyway I want to check how the script works and see if something different could be done by adapting the structure.

  5. #25
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Wonders of the Ancient World - DEI Version

    Quote Originally Posted by Jake Armitage View Post
    for what I remember values were really too high/arcadish, in the steam version.
    Anyway I want to check how the script works and see if something different could be done by adapting the structure.
    According to minionj there are no scripts anymore in his pack. I haven't opened it though.

  6. #26

    Default Re: [Submod] Wonders of the Ancient World - DEI Version

    Here it is:
    Spoiler Alert, click show to read: 



  7. #27
    Jake Armitage's Avatar Artifex
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    Default Re: [Submod] Wonders of the Ancient World - DEI Version

    yep but have a look to dev.lua, util.lua, logging_callbacks.lua.
    The pack I have has the same name but with these scripts more, probably is the vanilla version.
    I don't remember to have seen them into DeI.
    I just want to understand if something else could be done with the script structure

    https://www.mediafire.com/file/g9mw1...ders.pack/file

  8. #28
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Wonders of the Ancient World - DEI Version

    Quote Originally Posted by Tenerife_Boy View Post
    Here it is:
    Spoiler Alert, click show to read: 


    Ok that's the DEI compatible script as I believe.

    Quote Originally Posted by Jake Armitage View Post
    yep but have a look to dev.lua, util.lua, logging_callbacks.lua.
    The pack I have has the same name but with these scripts more, probably is the vanilla version.
    I don't remember to have seen them into DeI.
    I just want to understand if something else could be done with the script structure

    https://www.mediafire.com/file/g9mw1...ders.pack/file
    Yep, you probably have the Vanilla one or a previous version
    Last edited by ♔Greek Strategos♔; January 05, 2019 at 08:54 AM. Reason: Merged posts.

  9. #29
    Centenarius
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    Default Re: [Submod] Wonders of the Ancient World - DEI Version

    I haven't used the mod for a while. I forget, it is TPY independent? Meaning does it trigger on the actual years displayed in game or is it number of turns based?
    Last edited by Fluke; January 05, 2019 at 08:04 PM.

  10. #30

    Default Re: [Submod] Wonders of the Ancient World - DEI Version

    I think it's based upon the turn numbers, if that's the case, and the tpy mod includes a modified script, you could probably just paste it over the DEI part in this mod's version of the script.

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