The Four Kings HSThe Teutonic campaign with only four human-played factions (listed below). Choose yours and I will take the last remaining one. Other factions are AI (campaign difficulty VH). Please note the very unusual rules.
admin - Captainnorway
Novgorod - CelivalTheGreat
HRE - LordPureLegacy
Denmark - cowcow
Poland - Errichto
(special Denmark rule: needs 20% chance to kill the Norway king and form the Kalmar Union)
All battles are auto-resolved. You have 36 hours for a turn.
It's ALLOWED to: have heroic wins, surround an enemy to deny retreat, block agents with walls of armies (but NOT allowed to kill them), besiege in order to deny the garrison from reinforcing or to deny some other army from retreating to this settlement/fort, attack anybody on the first turn. You also can stomp on an agent if he blocks you from building a fort.
Forbidden:
- exploits and bugs, e.g. movement bug, naval attack spam, merchant stack/fort, killing agents by stomping, armies on ships to go through the enemy zone of control (brown tiles where armies should stop), spies spreading the plague, leaving blocked ports or attacking ships in a port, etc.
- winning naval battles with odds worse than 1:2 (exactly 1:2 is allowed)
- build watchtowers
- luring the ambushing army into ZoC of forts\settlement's as such robbing them of their movement points
- sally out and lose (to deny sacking)
- diplomacy with AI, except for maps and trade rights
Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list. Armies standing in settlement/fort when defeated are excluded from this rule.
The maximum of 2 forts per region. A fort can be occupied even by 1 unit only (but read the open-gates rule below).
You can block a port with ground units. 2 units required for every ship.
A unit of siege equipment can be used only once per turn. A ballista can attack wooden walls. A catapult can attack basic stone walls/castles. A trebuchet can attack fortresses and all cities. A citadel can't be taken with a siege equipment.
Agents
- Agents can do everything against AI. The only exceptions are diplomacy (only trade rights and maps allowed) and killing the Norway king (20% needed, as mentioned above).
- It's allowed to open gates with wooden walls. For that, you need the number of spies equal to at least the number of units inside. E.g. if there are 3 units inside, you need at least 3 spies (otherwise you aren't allowed to open the gates).
- Spies need 30% to infiltrate a fort/settlement. A spy needs to re-enter if he was already inside in the previous turn.
- Limit of 2 assassins per faction. +1 Assassin for every 15 regions you control.
- Assassins can't sabotage and can't kill family members. At least 50% needed to kill a general, 30% for an enemy assassin, 50% for other agents.
- Princesses can marry anybody with at least 30% chance.
- Merchants need 50% to acquire other merchant's assets. Only allowed in your own regions, rebel regions, or regions you have acquired trade rights to.
- Bribed units/agents can't move for one turn.
Settlement rules
- Can't destroy buildings in a settlement if: a far superior army is one turn away (exception: starting regions), or under siege, or you haven't yet held it for 3 turns.
- Can't exterminate.
- You must disband all but 1 unit in a settlement gained through diplomacy.
You DON'T HAVE TO post screenshots but it's recommended to make and save them. If you think someone broke rules (you don't know how he could achieve something), the suspected person must send privately to admin screenshots (with explanation if necessary).
The last living faction wins.
Feel free to discuss the rules. I can change them if given good reasons for that (maybe I should change some numbers/percentages?). Please note that the small number of players means that turns should be quite frequent, so don't join if you don't have time. Remember that the rules are very unusual so read them carefully again before making your first turn.
EDIT: starting from turn 2, you can't attack and lose a battle.
EDIT2: clarified the rule about destroying buildings by adding "or" in 2 places.