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August 16, 2017, 02:45 PM
#1
Native Americans
Hello! I must say I believe this is the best mod for Empire not only for the great AI and numerous features, but the additional historical factions and attention to minor factions creates more gameplay depth in each theater, especially in India where the Marathas would predictably unleash a deluge upon the Mughals. I was wondering whether you plan to expand this attention to Native American factions? Already factions such as the Cree and Apache have been added along with units such as the Yamasee. Unfortunately, it seems Native Americans get the short end of the stick in Empire Total War since CA did not make it possible to represent them with any accuracy. I have some suggestions that perhaps others can critique and add to. For factions, it is difficult because there were so many nations that existed. I would suggest the most powerful ones that had great historical impact..
First I would suggest that Huron-Wyandot faction be replaced by a new faction: Three Fires Confederacy. The Huron suffered greatly from the Iroquois in the Beaver Wars and by this time were not a great power. Three Fires Confederacy could be located in the territory the Huron have right now.
Then, I would combine Plains and Sioux factions into one Sioux faction with those two regions.
One faction I am uncertain about is the Inuit. Historically, this region was inhabited by the Innu (Montagnais) people, though they were generally not a warlike outside of the times their land was raided during the Beaver Wars, from what I understand. Perhaps this faction should be removed altogether?
If some faction slots are freed up, there are some relevant nations that could be added: notably the Illinois Confederation in Upper Louisiana, and the Muscogee (Creek Confederacy) in Cherokee Territory and Georgia, and emergent in Florida. Or perhaps, there are some other factions you are set on adding, like Haiti or something.
As for units, there are few mods that I know of that I know of focusing on Native Americans. A great one is this one: http://www.twcenter.net/forums/showt...1-3-Compatible
Is it possible to incorporate these units into ID? Again thanks for this incredible mod and for the many hours of enjoyment I've had with it.
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August 16, 2017, 08:21 PM
#2
Re: Native Americans
Good ideas! Right now i'm focused in new technologies, however I will think about these ideas in future
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August 17, 2017, 03:56 PM
#3
Re: Native Americans
Wow, more new technologies? One surely cannot say you aren't thorough, Lordsith!
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August 18, 2017, 02:12 PM
#4
Laetus
Re: Native Americans
No sense.
He beat those who wanted, better free slots to use for more interesting countries: Czech Republic, Lithuania, Mexico, Colombia, Venezuela, Bulgaria.
Cool if there were more big cities.
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August 20, 2017, 12:58 PM
#5
Re: Native Americans
I would have to disagree. Native americans done accurately would have their own fighting styles unique from European line infantry. You have plains nations that are cavalry based, woodlands nations that are hit and run infantry, etc. I prefer more of this over more emergent European nations, especially ones that didn't exist in this time period. Colombia and Mexico I could advocate for from a gameplay perspective since when Latin America rebels or spain is destroyed, that area is left just a huge void of rebels that is easy pickings for the player.
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November 30, 2017, 05:11 AM
#6
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November 30, 2017, 03:05 PM
#7
Re: Native Americans
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November 30, 2017, 04:57 PM
#8
Foederatus
Re: Native Americans
I'm a bit confused on this - didn't CA already adress this issue by massively overhauling the Native Indian factions with the ETW Warpath Expansion DLC?
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December 01, 2017, 07:53 AM
#9
Laetus
Re: Native Americans
Okay guys, I found a massive problem with the Native factions while playing as the Cree. So, I spent 20 years conquering Canada (most of that time spent barely moving turn by turn.) and so I ended up with a huge monopoly on fur. My income was almost exclusively from trade but when a single French sloop blockaded my port, I everything came to a stand still and I was immediately bankrupt. There was no way to lift the single ship blockade as the NA factions aren't given the option to build any boats, and the French refused to accept peace despite me crushing their armies. I couldn't leave to conquer a new port because since I was bankrupt and It takes ridiculously long to travel on the campaign map, my provinces would instantly revolt the second my army left the town.
The the rest of the campaign became and unplayable waiting simulator, where I could do absolutely nothing but hit the turn button.
The NA factions NEED basic naval units to play in Grand Strategy, because of stupid crap like this when a single stupid goddamn French sloop ruins hours of planning and waiting!!!
Also there needs to be more campaign movement points on the America Map because it literally took 5 entire in-game years to cross one single province!
Another bug I kept encountering was when ever a town rioted (which was literally every turn) a 1000 population would be killed, and In the NA provinces there's only like 3000 starting population so yeah...you're entire population is massacred in a riot and more importantly you can't make any gold from taxes.
Off-topic, but another suggestion to flesh out the NA factions more would be adding a few new religions for example:
-Inuit/Cree/Huron => Totemism
-Iroquois/Cherokee => Animism
-Sioux/Plain Nation => Shamanism
-Pueblo => Peyotism
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December 01, 2017, 07:56 PM
#10
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