This project aims to fix the hoplite animations, giving them a proper aspis grip and an overarm position for the spear.
There are dozens of animations to edit or rebuild, so this is not a simple task.
My intent is to use this thread as a shared workshop.
These are my actual achievements:
- all the standing idle animations (from "sps_stand_idle_1" to "sps_stand_idle_11", plus "sps_stand");
- the "sps_combat_ready" stance, along with "sps_combat_ready_idle_001";
- A very basic attack fragment called "atk1" which can be used as brick for a complete animation.
FBX with the animations: Attachment 347762
atk1:
I ran into several problems while testing this stuff. In particular, some animation seems to work using data from other animations. For instance, the "...sync_atk_00X" uses only arms, shoulders and back data, but head, legs and hips come from somewhere else. As a matter of fact, in the FBX I'm providing there is also an "atk1_movement" animation, which was the original one. But in game it's only partially shown, and the result is very similar to "atk1", with no legs or hips movement.
What this project actually need is a clear idea on how animations work and what they do, and possibly a contribution from whoever wants to have fun with some set of animations.