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Thread: New map (BoB)

  1. #1

    Default New map (BoB)

    So following Uanime5s guide
    http://www.twcenter.net/forums/showt...split-a-region


    Problem 1 (Fixed-Ish)
    Spoiler Alert, click show to read: 

    Got around this by realizing I need to just cntl+A my regions layer and export selected instead of just export , as long as other layers are hidden and frozen, its np. thats why everything was exporting all together before.

    I understand that you need to make a modpack with the new .esf files inside them, then run BoB a 2nd time to make the startpos.esf using the first mod pack.
    I do that, BoB does not crash, I put all these new files in there. This mountain and forest I tried to Delete are STILL there in game...

    I guess my questions are
    What am i doing wrong?
    and to keep testing --- "what does groundtypes.CS2 and mountains.CS2 compress into, regions.esf?"

    Heres a video of what Im doing step by step. for the love of god please somebody tell me what im doing wrong
    https://youtu.be/RVCUrgR3zmU



    problem #2.

    Okay so I am trying simple basic exports through BoB to do some testing because I keep getting errors:

    Test#1
    I can successfully change the region layer in 3dsmax , I made Echizen go a little further into Omi and then vice versa, Ive managed to replicate this multiple times and its working. Biggest issue here was making sure I did Cntrl+A and then "export selected" not "export" the later would bring all the hidden layers with resulting in an error in BoB, but i have this working now.

    Test #2

    I CAN NOT get a mountains.CS2 to work. It makes it through BoB with no errors , nothing I could find in the orange area of regions.esf in bob at all. But when I launch the game, and try to start a scenario, the game crashes.
    All I did was:
    Hide and freeze all other layers except mountains.CS2
    Take Mountain74 and scale and shrink it down to be much smaller.
    Control+A and export selected.
    The file size seems close enough to the vanilla mountains.cs2 that it should work.
    I've tried this with my regions.cs2 and a vanilla.cs2 same error.
    http://i.imgur.com/duESx73.png
    Any idea why this would fail?

    ---This was fixed by using the new files and making a new startpos with them. I didnt realize there was pathfinding items in the startpos, and prior to this was only launching the game with new campaign_maps esfs.

    Test #3
    Changing campaign_playable_areas (size to -320, 320, -320 and 320) results in BoB failing during process region map. (really changing it to any size fails)
    In BoB under raw data i went to database/campaignmap_playable_areas and selected all (could have just done jap_shogun but whatever) then under working data I also selected the text folders path for playable areas.
    This is done with all Vanilla CS2 files, or modded ones, same error.
    Heres some screens,
    http://i.imgur.com/undefined.png
    http://i.imgur.com/8MOs8DO.png
    http://i.imgur.com/MLjEms8.png

    So ed up why do mountains not work like regions did, and why cant i change something as simple as playable areas...
    Last edited by Havie; August 04, 2017 at 01:03 PM.

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