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Thread: Higher religious conversion threshhold

  1. #1
    Laetus
    Join Date
    Jun 2014
    Location
    Australia
    Posts
    19

    Icon1 Higher religious conversion threshhold

    Hey just had an idea for a mod where the conversion rate would be higher. There's a few mods to lower it of course but since there's a few big mods such as Med 1212, 1066 and Dark Ages in development,
    I thought it would be cool to ensure factions remain in their state religion longer.
    This is especially significant in places like Spain, Anatolia and the holy land where you have different religious kingdoms fighting for control of the land.
    Would be quite immersive breaking if the Emirate of Cordoba or the Kingdom of Jerusalem converted to either religion in the first 20 turns.
    I'm no modder myself but just thought I'd throw the idea out there.

  2. #2

    Default Re: Higher religious conversion threshhold

    What is your vision on this? Would you like to make the conversion rate increased by 20%, 30% or were you thinking double the standard? It can be any increase, I prefer to see them as percentages so that it makes more sense when people look at it.

    For reference, I see the standard min conversion value is 35%.

    Let me know what value you'd like and I will whip something up for you.

    Also, if you would like to take a look for yourself the table is located;

    Location: data.pack (db> campaign_variables_tables> campaign_variables> variable_key "minimum_religion_support_for_state_religion_change")

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