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Thread: Medieval Kingdoms Total War: The Almohad Caliphate

  1. #81
    Dontfearme22's Avatar Campidoctor
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    Default Re: Medieval Kingdoms Total War: The Almohad Caliphate

    Updated the original comment with the Almohad T2. It represents essentially the military of the Nasrid Sultanate with several Maghrebi units. This is the first time I have actively modded since mid-October, so it is somewhat significantly incomplete. I mostly wanted to get it out into the aether since its release was so seriously delayed.

    T3 is up next and between that I will gradually update the T2 roster preview. Thanks everyone for their patience.

    Apologies for the doubled spoiler tabs on some units, TWC does that sometimes (and apparently only to me...the site is obviously run by Castilians)
    Last edited by Dontfearme22; December 15, 2017 at 09:25 PM.

  2. #82
    dogukan's Avatar Tribunus
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    Default Re: Medieval Kingdoms Total War: The Almohad Caliphate

    Thanks man, enjoying all this stuff a lot
    "Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
    Marx to A.Ruge

  3. #83

    Default Re: Medieval Kingdoms Total War: The Almohad Caliphate

    Quote Originally Posted by dogukan View Post
    Thanks man, enjoying all this stuff a lot

  4. #84
    Dontfearme22's Avatar Campidoctor
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    Default Re: Medieval Kingdoms Total War: The Almohad Caliphate

    Updated with Tier 3 roster. Same deal as tier 2. Stay tuned for a whole lot of bugfixes and polishing. At-least there's material progress now.

    All goes well, Marinid roster will be a breeze compared to this (They're next).

  5. #85
    Dontfearme22's Avatar Campidoctor
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    Default Re: Medieval Kingdoms Total War: The Almohad Caliphate

    All 3 Almohad tiers updated and filled out, no more [WIP] brackets.

    god willing
    Spoiler Alert, click show to read: 




    This means the Almohads are done.

  6. #86

    Default Re: Medieval Kingdoms Total War: The Almohad Caliphate

    Hi, and thank you for your work Dontfearme22, i have to say that i haven't enjoyed a lot the roster, specially the second tier because in my opinion there is not big changes between the units in the rosters 1 to 3, i think that the berbers units are the same all the time (very similar in a visual way and very light armoured) and sometimes seems like there is lack of diversity between the soldiers in the same unit, is like all of them were the same guy with different colours. I am sorry if it seems like just critics, i just wanted to show my opinion and tried to help, i know that make a whole faction is so hard and for example i know that to me would be almost impossible so i repeat i don't want to complain about your work... i really appreciate what you have done... Thank you again and i hope that this comment will be useful to improve the mod.

  7. #87
    Dontfearme22's Avatar Campidoctor
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    Default Re: Medieval Kingdoms Total War: The Almohad Caliphate

    Quote Originally Posted by tomtucker View Post
    Hi, and thank you for your work Dontfearme22, i have to say that i haven't enjoyed a lot the roster, specially the second tier because in my opinion there is not big changes between the units in the rosters 1 to 3, i think that the berbers units are the same all the time (very similar in a visual way and very light armoured) and sometimes seems like there is lack of diversity between the soldiers in the same unit, is like all of them were the same guy with different colours. I am sorry if it seems like just critics, i just wanted to show my opinion and tried to help, i know that make a whole faction is so hard and for example i know that to me would be almost impossible so i repeat i don't want to complain about your work... i really appreciate what you have done... Thank you again and i hope that this comment will be useful to improve the mod.
    hah, no need to spend half your comment apologizing for your opinion, its well-founded.

    The simple problem you have noticed is one I ran into many, many times and at a certain point, basically gave into. The Berbers are historically, a very conservative group and there is much less variation man to man in terms of armor and equipment than you would see in medieval europe or even in a more developed near eastern society. Really the basic equipment of a long robe, turban (of various styles), high boots, adarga shield and lance lasts from the early middle ages well into the pre-modern era. Certainly armor of any kind is a perennial rarity. Perhaps it is my personal failing as a modder, but from my eyes there was just no way of making the Berbers significantly diverse without sacrificing historical accuracy (and its also Berber units only fill a small part of this roster anyways, they fill similar roles). Wait for the Hafsids and Marinids. I'm right now trying to squeeze as much diversity as possible out of those two, but it is going to be variations of clothing, turban, robe - nothing as dramatic as you likely would hope for.

    Also, the 1300s in Al-Andalus were a trying time, and of the few sources that are extant from that period a noticable shift becomes clear. That is, a re-Berberization of dress. Couched lances and quasi-knightly gear are abandoned for middle-eastern style aketons, robes and turban helmets. The sort of fascinating hybridized military in Al-Andalus of the 1200s falls mostly by the wayside in the 1300s for a Maghrebi style army that likely made more strategic sense, but it certainly was more boring. It changes a bit in the 1400s, but there really is no way of making T2 'pop' without sacrificing authenticity.

  8. #88

    Default Re: Medieval Kingdoms Total War: The Almohad Caliphate

    Jajaja okay i appreciate that you take it in a constructive or like a suggestion .

    By the way maybe is possible that will exist a lack of heavy spearmen or real heavy infantry (halberds, pikes) to fight against the heavy armoured european cavalry?

    Thats all i really liked the tier 1 and most of the tier 3. Thank you for you work¡¡

  9. #89

    Default Re: Medieval Kingdoms Total War: The Almohad Caliphate

    Just wondering, should the Ma'lughun really have Castillian and Aragonese CoAs? Seems odd for guys who changed sides to continue using their previous lords' heraldry.

  10. #90
    Dontfearme22's Avatar Campidoctor
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    Default Re: Medieval Kingdoms Total War: The Almohad Caliphate

    Quote Originally Posted by Knight2708 View Post
    Just wondering, should the Ma'lughun really have Castillian and Aragonese CoAs? Seems odd for guys who changed sides to continue using their previous lords' heraldry.
    You would think that, but Farfanes (Christian mercenaries) often were officially contracted out to Islamic rulers from Christian kings, not exactly surreptitious turncoats. Some Farfanes were even from within the Castilian court,
    Theres no indication in the literature on them that they changed any aspect of their dress when serving Muslim rulers.

    @tomtucker

    I don't 100% understand your question, but the Almohads did not have much 'heavy' infantry in the European sense at all. They absolutely used a lot of spearmen, but they were very lightly equipped, and that in general holds for Iberian Islamic armies. Adequate, and plentiful infantry, but lightly equipped compared to their european rivals.
    Last edited by Dontfearme22; December 28, 2017 at 07:18 PM.

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