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Thread: Extracting battlemap models / structures

  1. #1

    Default Extracting battlemap models / structures

    What's the easiest way to extract the models into Milkshape or other programs?I'd specifically like to export them as .obj but not so important since i can convert them in another program

  2. #2

    Default Re: Extracting battlemap models / structures

    Anyone? I'm having no luck

    Just want to extract the models (and textures)

  3. #3

    Default Re: Extracting battlemap models / structures

    To extract the models - you need first 'read 3 binary files' on the first tab. Then go to 'structures' tab, select the structure you want in the structures window and click
    'write ms3d file-incl damaged' (assuming you want the damaged versions of the objects). If you don't want the damaged sections you can go to 'Specials' tab and 'Write ms3d File - undamaged'. The ms3d files will contain the uv mapping but not the texture itself - in the structures tab - expand it out a bit and you'll see the texture name, the textures will probably be in data/blockset/textures. IWTE only produces ms3d files, if you have milkshape that will export them to .obj

    Because of the way the bounding boxes/structures are set up in the vanilla settlements most structures include split up chunks of building, so depending on what you're after you might have to merge bits together to get whole buildings... If you use the 'views', 'view structure -2d' function you'll see what you're going to get.

  4. #4

    Default Re: Extracting battlemap models / structures

    Quote Originally Posted by makanyane View Post
    To extract the models - you need first 'read 3 binary files' on the first tab. Then go to 'structures' tab, select the structure you want in the structures window and click
    'write ms3d file-incl damaged' (assuming you want the damaged versions of the objects). If you don't want the damaged sections you can go to 'Specials' tab and 'Write ms3d File - undamaged'. The ms3d files will contain the uv mapping but not the texture itself - in the structures tab - expand it out a bit and you'll see the texture name, the textures will probably be in data/blockset/textures. IWTE only produces ms3d files, if you have milkshape that will export them to .obj

    Because of the way the bounding boxes/structures are set up in the vanilla settlements most structures include split up chunks of building, so depending on what you're after you might have to merge bits together to get whole buildings... If you use the 'views', 'view structure -2d' function you'll see what you're going to get.

    Ah, perfectly answered, thank you. Although after clicking 'write ms3d File - undamaged' where exactly does the program save that file to? I didn't see the file in the IWTE folder. EDIT:found it! settlements folder
    Last edited by Miscoozi; August 04, 2017 at 02:30 AM.

  5. #5

    Default Re: Extracting battlemap models / structures

    Ok second hopefully last question: some files exceed the group limits (522) is there anyway to split that file into two so i can export it?

  6. #6

    Default Re: Extracting battlemap models / structures

    yep - bit more complicated...

    select the structure - on 'structures' tab, then "split structure ms3d" - then you need to find an object where you want the split, so say if your problem structure is Complex 13, Structure 0. Scroll down the 'objects' screen, if you don't know specifically where you need the split guestimate half way down the listing for Cplex 13 Structs 0 and select an object - press OK

    what actually happens then is it will re-write the file with that structure 0 becoming structure 0 and structure 1 of complex 13, and everything else getting bumped on in numbers - reload the new .world files that have been produced and write the 2 new smaller structures to ms3d...

    erm, sorry...

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