I only play Classic Battles vs CPU and wondered if anyone has a mod to increase battle funds or make units cost less.
I have had a look in the Pack File to edit and reduce costs but it all looks too complicated to me lol.
Appreciate any help
I only play Classic Battles vs CPU and wondered if anyone has a mod to increase battle funds or make units cost less.
I have had a look in the Pack File to edit and reduce costs but it all looks too complicated to me lol.
Appreciate any help
I'm guessing this is something that can't be done or a little to complicated to explain?
I have looked at either reducing the unit costs alhough it would be easier to find a way just to increase the battle funds.
Thanks for your reply Steph.
I've had a go at changing cost using PFM but no success.
I'm trying to do this with some mods I have installed in both Napoleon and Total Empire.
Yes I think I saw you mention the link to a mod when I've been searching and yes unfortunately the link no longer works.
Use an hex editor that reads the program's memory, like CheatEngine, find the value for the funds, edit it in real time.
My Mods and Projects
- Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
- Battle Chaos, give life to your fights! (NTW)
- Battleterrain Mod, larger, better campaign battle maps (NTW)
- Developer for 1800 (ETW) battle mechanics, unit stats
- Developer for Victoria Total War (ETW) unit modeller \ texturer
- Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
- Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer
Thanks Sirlion.
I did try artmoney and watched a youtube video on how to do it but think it was for campaign node.....didn't work either lol.
I've tried the Hex editor but can't locate the battle funds.....any idea where I should be looking?
Should I be looking in the mod files or the vanilla files?
Here what you are looking for. Put it into you Napoleon Data folder
Great stuff Brian many thanks
Hello, I allow myself to up the subject. I have a pretty bizzare problem.
I modified the morality and fatigue tables as well as the terrain tables for travel speeds and units_stats_lands.
Now in the game I have this problem. I have a big deficit that is displayed in a custom battle
How Would I use this with NTW3?
You just drop it in your Napoleon data folder
Also, you have to open your notebook, and write
mod "editable_custom_battle_funds.pack";
And you are ready
Enjoy,
Tom
Oh, I forgot to mention that you have to put that txt file in the directory "C:\Users\user\AppData\Roaming\The Creative Assembly\Napoleon\scripts"
But first, you have to unhide the folder AppData. In the top bar in your file explrorer, go to view, and put a tick in the "Hidden items" box
And you are ready to go!
Last edited by Maximinus Thrax; August 10, 2023 at 08:17 AM. Reason: triple posting
Any chance you have one of these for Empire Total War? I've been scouring the internet for a way to get more funds in custom player vs AI battles. Your attachment works like a charm in Napoleon, I've been playing all morning! As cringe as it may sound, I tried installing your Napoleon Total War fund editor into Empire, and it half worked. The funds went up, but it broke/greyed out all the UI, and did not detect any players, thus forcing me to Alt+F4 in defeat lol.
You have to add that line into the file "user.script" , not a separate txt file.
Lang leve de Republiek!!
can someone walk me through this please