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Thread: [Submod] Historical Family System (Rome & Carthage)

  1. #41

    Default Re: [Submod] Historical Family System

    Weird, thanks for reporting!

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  2. #42

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Added Carthage version of the submods.

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  3. #43
    Benjin's Avatar Artifex
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    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Hey Dresden, could you by any chance upload the Carthaginian family submods to Steam Workshop, like you did with the Roman families? I can't seem to get the direct download link working for them.
    3D ARTIST (MODELS/TEXTURES), ANIMATOR, RIGGER

  4. #44

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Ok, added

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  5. #45

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Quote Originally Posted by Dresden View Post
    Added Carthage version of the submods.

    This mod is now included in Divide et Impera.Why still need download Rome or Carthage submod?

  6. #46

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Rome & Carthage are not included in the main mod, you have to choose which family you are playing. For technical reasons I can't put it in the main mod.

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  7. #47
    NONOPUST's Avatar Primicerius
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    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Should I load a TPY mod before the Rome and Carthage Family mods?

    EDIT: Maybe I misunderstood the post. Do TPY mods only work with the other family systems other than Rome and Carthage?
    Last edited by NONOPUST; August 17, 2017 at 10:38 PM.

  8. #48

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    You can use any TPY mod, but the new generals spawn based upon turn numbers, which mean that the year in their message will be incorrect, since normally 4 years are 1 turn, so a 12TPY takes 3 years according to this submod.

  9. #49

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Yeah, so right now there are only 4TPY versions for Rome and carthage. I may make more in the future, its a mess to keep up with.

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  10. #50

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Updated to the newest version of DEI and used the Julia submod with no other submods. Started a new Roman campaign as Julia. First family member spawned correctly except that his name was completely blank, I can try to post a picture if you want. Would load order affect this?

  11. #51

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    I will check it out - in theory you should load submods first always. Maybe I missed a name.

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  12. #52
    Lupo's Avatar Libertus
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    Default Re: [Submod] Historical Family System (Rome & Carthage)

    hi!
    have the same prob.....no names!

    Updated to the newest version of DEI and used the Julia submod with no other submods. Started a new Roman campaign as Julia. First family member spawned correctly except that his name was completely blank, I can try to post a picture if you want. Would load order affect this?

    mfg Lupo!

  13. #53

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    I will check it out, is it just the first guy?

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  14. #54

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Its weird because everything looks right in the files. Also no one has reported it on Steam so it makes me think either something is wrong with the download version or maybe a mod conflict?

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  15. #55

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Quote Originally Posted by Dresden View Post
    Its weird because everything looks right in the files. Also no one has reported it on Steam so it makes me think either something is wrong with the download version or maybe a mod conflict?
    Only mods I have are DeI part 1 & 2 along with the Julia family submod and Barcid family submod. Started a Carthage campaign as Barcid family yesterday. Only other mod I had in the past was a submod that affected naval combat though I removed it when you made changes to how transport fleets work. I could try a complete reinstall of R2TW and mods to see if I missed something. I use the mirror downloads for DeI btw if that helps any.

    Edit: Would the fact that I have one for Rome and one for Carthage active at the same time be an issue? It says you were supposed to have only one but I assumed that was per faction.
    Last edited by Eodez; August 22, 2017 at 03:33 PM.

  16. #56

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Well, you shouldn't run both family submods at the same time. Only one or the other. I just loaded up the Julia mod and it works fine for me, his name is there. Are you guys using another language version of the game?

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  17. #57
    Lupo's Avatar Libertus
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    Default Re: [Submod] Historical Family System (Rome & Carthage)

    hi!


    I use the english translation of Shogun2_Account from the strategy-zone forum .............. maybe itīs not updated ??? I will contact him ....

    Lupo!

  18. #58

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    It wont have text for submods

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  19. #59

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    English here, it's probably because I had both running, loaded my Rome/Julia save with just the Julia submod and the character name is still blank. I'll start a new game and see what happens, thank you.

    Edit: Did a quick test with the Cornelia submod and that first character pops up fine for me, honestly I think it's user error on my part, sorry.
    Last edited by Eodez; August 23, 2017 at 03:56 PM.

  20. #60
    Lupo's Avatar Libertus
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    Default Re: [Submod] Historical Family System (Rome & Carthage)


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