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Thread: [Submod] Historical Family System (Rome & Carthage)

  1. #101

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Thanks, yeah I need to update these.

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  2. #102

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Ok, should be good now. Updated for latest patch

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  3. #103

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    I can confirm it is working now, thx Dresden. Now all hail Emporer Sulla

  4. #104
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Quote Originally Posted by EmperorMalak View Post
    I can confirm it is working now, thx Dresden. Now all hail Emporer Sulla
    A Cornelia lover ? There is only one true Roman Family JULIA...

  5. #105
    NerZhulen's Avatar Ordinarius
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    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Nice work, but could you make a submod where you split rome into 4 factions, same as it was in rome 1 TW ?

    like this
    https://www.youtube.com/watch?v=sXVXtcOUpGg
    Last edited by NerZhulen; April 04, 2018 at 11:32 AM.

  6. #106
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Quote Originally Posted by NerZhulen View Post
    Nice work, but could you make a submod where you split rome into 4 factions, same as it was in rome 1 TW ?

    like this
    https://www.youtube.com/watch?v=sXVXtcOUpGg
    Not sure about it. It will too much work AFAIK.

  7. #107
    NerZhulen's Avatar Ordinarius
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    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Perhaps you could copy most of the data from the existing mod and just adapt it for DeI?

  8. #108
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Quote Originally Posted by NerZhulen View Post
    Perhaps you could copy most of the data from the existing mod and just adapt it for DeI?
    Well our officially policy is to create our content from scratch (when it's possible) I'll talk with the others about it though.

  9. #109

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    We don't copy other modder's content, especially without any sort of permission. That goes against all my values as a modder.

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  10. #110
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Yeah I believe we all share that principal.

  11. #111

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Is this mod still needed with DEI 1.2.3 as it looks like the latest release Rome is no longer divided by Family?

  12. #112
    Dead*Man*Wilson's Avatar Campidoctor
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    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Yes. If you want Roman & Carthage family member, you need to use the specified mod for 1 of the 3 families of these Roman and Carthaginians factions (only choose one family). While it's true all the other factions already have family members in the grand campaign, Rome & Carthage require this submod for families.

  13. #113
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Quote Originally Posted by EmperorMalak View Post
    Is this mod still needed with DEI 1.2.3 as it looks like the latest release Rome is no longer divided by Family?
    Quote Originally Posted by Dead*Man*Wilson View Post
    Yes. If you want Roman & Carthage family member, you need to use the specified mod for 1 of the 3 families of these Roman and Carthaginians factions (only choose one family). While it's true all the other factions already have family members in the grand campaign, Rome & Carthage require this submod for families.
    Correct.

  14. #114

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    so throughout my campaign as the Seleukids i've been having a bit of crowding in terms of the rise of historical characters. It started rather innocently with some chars appearing 10-20 years early, but now it's reached a point where I am in around 230 BC and my royal family is crowded with the likes of Seleucus II, Seleucus III, Antiokhos III, and most recently Seleucus IV.


    Are the turn numbers where they show up exact, or a range (as in, a character has a chance of showing up between turns 500-530 at random) ? And how might I stall some of this so I don't end up blowing through my whole royal family in 50 years? =D

  15. #115

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    are you by any chance using a 12 or 24 TPY mod?

  16. #116

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Did you work on a Update for the Family Tree?

  17. #117

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    I am not sure how this works with the family tree, it probably puts the character in the "other nobles" part of the party. I may have to just disable the historical characters now that there is a family tree I guess. I am not sure yet.

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  18. #118

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Any update on this Dresden? Watching an old Let's Play that's just restarted because of this update (recorded last year), but I'm mindful R2 now has a family tree... So is this addon necessary for Rome?

  19. #119

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    If you want historical characters to show up then yes

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  20. #120

    Default Re: [Submod] Historical Family System (Rome & Carthage)

    Hopefully this still works, I'm very interested in using the Julia family w/ 12tpy.

    Is anybody else using this at the moment and can confirm no issues?

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