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Thread: Announcements from Mods & Hosted Mods (Rome II)

  1. #1
    Frunk's Avatar The Duke Returns
    Artifex Content Staff Moderation Mentor Curator

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    Default Announcements from Mods & Hosted Mods (Rome II)

    The purpose of this thread is to act as a place for any and all Total War: Rome II mods and mod teams to share news, announcements and updates regarding their mod.

    It is also a thread that will be used by staff to announce if and when a mod has been relocated to a new location, such as from Rome II Modifications to a Hosted Mod forum.

    Interested in mod announcements for other Total War titles as well? Find them below:


    All modders and mod teams are welcome to use this thread to post announcements, and likewise anyone may comment, but please keep the following in mind:

    • Please be considerate of other modders and mod teams when making your announcements - in other words, try not to spam this thread, but keep it for your more important announcements. There is currently no limit on how many announcements you can post in a certain time frame, but a limit may be added if moderation deems it necessary
    • Please be respectful at all times when responding to announcements, whether you are a modder yourself, or just a player
    • Presentation is everything! Setting out your announcement in a neat and tidy fashion is a good reflection on your mod. Scroll through the Medieval II: Total War version of this thread for a number of examples. Feel free to PM me before you make your post if you would like some feedback
    • This thread may be tidied up periodically and posts may be deleted, or edited, to make the thread easy to navigate
    • Staff reserves the right to post announcements on behalf of mods and mod teams, but regular members are asked only to post announcements if they are part of a mod team, or they have permission from the mod team - if you are unsure, please PM me or another moderator

    What types of things are counted as announcements?

    • Newly released mods
    • New version releases, patches, and hotfixes
    • New previews
    • Any other significant updates - if you are unsure, please PM me or another moderator

    There are four other copies of this thread; one each in Rome II Campaign Map Modifications, Battle Map Modifications, Overhauls, Compilations and Miscellaneous and WIPs, Ideas and Proposals. An announcement made in this thread will be copied to those threads, and vice versa, as well as to the announcement thread for all titles in General TW Discussion.

    Any questions? Please PM me or another moderator.

    Cheers!
    Frunk

    You may also be interested in:

    Last edited by Frunk; May 03, 2018 at 08:22 PM.
    I'm currently on leave. Please consider contacting another member of staff.

    FrunkSpace | Mod Announcements | Colonies & Empires

    Under the patronage of Iskar of the House of Siblesz. I'm proud patron of:

    atthias | PaulH | Athos187

  2. #2

    Default Re: Announcements from Mods & Hosted Mods (Rome II)



    Unit Pack Compatibility - Rome 2 (UPC-ROM)



    This update of the community language translation project UPC-ROM contains several fixes of already included mods.

    Enjoy UPC-ROM
    Swiss Halberdier

  3. #3

    Default Re: Announcements from Mods & Hosted Mods (Rome II)



    Additional Units Mod - Rome (AUM-ROM) 2.3



    This update of AUM-ROM contains balancing changes, improvements of the custom units and new features like increased fame levels limits of the factions and increased vanilla mercenaries recruitment chances.

    Vanilla Version

    Radious Version

    Enjoy AUM-ROM
    Swiss Halberdier

  4. #4

    Default Re: Announcements from Mods & Hosted Mods (Rome II CMM)




    The Desert Nomadic Temple - Overhaul

    ... is released.

    It adds different temples to all desert nomadic factions of the GC, which spread and increase the desert nomadic culture.

    For further details look here:

    http://www.twcenter.net/forums/showt...3#post15372533
    “Everyone is in favor of free speech. Hardly a day passes without its being extolled, but some people's idea of it is that they are free to say what they like, but if anyone else says anything back, that is an outrage.” (Winston S. Churchill)

    My Mods: http://steamcommunity.com/profiles/7.../?appid=214950



  5. #5
    Emperor Caesar's Avatar Ordinarius
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    Default Re: Announcements from Mods & Hosted Mods (Rome II)


    The Eras of Rome team is back with our next mod called Pax Romana. This is based off of my original PR mod but this mod is to be far more than my original vision. The mod moves the Roman Empire into its time of crisis. The year is 260 A.D. and the Empire is split, divided by the Gallic Empire of Postumus in the west, the Macrian rebellion under Macrianus and his sons and the semi-autonomous city of Palmyra led by Odaenathus in the East. The frontiers are beset by German, Steppe, and Persian enemies. Rome, having been humiliated in the East by the capture of Valerian by the Persians, must have her vengeance. However, Gallienus is left in a precarious position. You must reverse the fortunes of the waning Empire and return her to her former glory! Roma Victrix!

    Features nearly all new equipment, a population mechanic, new technologies, new buildings and so on!

    LINK TO MOD
    Avatar courtesy of Joar.

  6. #6

    Default Re: Announcements from Mods & Hosted Mods (Rome II CMM)





    My "Aethiopia et Nubia" - Unitmod


    ... is released.

    It gives Meroe, the Blemmyes and Axum their own unique roster.

    For further details look here:

    http://www.twcenter.net/forums/showt...4#post15431554
    “Everyone is in favor of free speech. Hardly a day passes without its being extolled, but some people's idea of it is that they are free to say what they like, but if anyone else says anything back, that is an outrage.” (Winston S. Churchill)

    My Mods: http://steamcommunity.com/profiles/7.../?appid=214950



  7. #7

    Default Re: Announcements from Mods & Hosted Mods (Rome II)



    Unit Pack Compatibility - Rome 2 (UPC-ROM)



    This update of the community language translation project UPC-ROM is fully adapted to the new Rome 2 patch and DLC "Empire Divided".

    Enjoy UPC-ROM
    Swiss Halberdier

  8. #8

    Default Re: Announcements from Mods & Hosted Mods (Rome II)



    Additional Units Mod - Rome (AUM-ROM) 2.4



    This update of AUM-ROM contains the adaption to the new Rome 2 patch and DLC "Empire Divided".

    Vanilla Version

    Radious Version

    Enjoy AUM-ROM
    Swiss Halberdier

  9. #9

    Default Re: Announcements from Mods & Hosted Mods (Rome II BMM)



    http://steamcommunity.com/sharedfile...?id=1226123544



    THE IMPERIAL LEGIONS OF ROME CREATOR

    PRESENTS


    A New unit pack covering the legions of Julius ceaser


    Avialable in CIG custom battle
    CIG campaign
    Grand campaign

    includes core game units plus four of Caesers legions:

    legionaries
    veteran legionaries
    First cohort
    praetorians
    legionary cavalry
    auxiliary cavalry
    younger Julius ceaser
    VII legion
    VIII legion
    IX legion
    X legion

    (includes modified kaziel armour textures)
    Attached Thumbnails Attached Thumbnails CIGUP.png  

  10. #10
    Caillagh de Bodemloze's Avatar to rede I me delyte
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    Default Announcements from Mods & Hosted Mods (Rome II)





    KLA's Roman Legionaries Mod (Empire Divided) for Total War: Rome II reskins Roman legionary units:
    Legionaries, Cohors, Levies, Evocati Cohors, Praetorian Guards, Ioviani and Herculiani.
    A lot of new elements have been added, and units are more diverse and exciting.

    See more here!
    Under the patronage of Shankbot de Bodemloze

  11. #11
    Demokritos's Avatar Domesticus
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    Default Re: Announcements from Mods & Hosted Mods (Rome II BMM)





    For those interested in a sense of greater realism when watching the armies of R2 there is now an improved and expanded option in the ACR mod. Called Totus, the new version gives, among other things, full unit-based colour diversity for all playable factions in the Grand Campaign, Casear in Gaul, Hannibal at the Gates and Prologue scenarios.

    For more details and screenshots of the result, go HERE.

    (Sorry for the kinda oversized presentation, but it's difficult to see the merit of this mod in small images)
    GNOTHI SEAUTON (Know Thyself) - precept inscribed in the forecourt of the Temple of Apollo at Delphi, Greece
    MEDEN AGAN (Nothing In Excess) - another precept inscribed in the aforementioned place

  12. #12

    Default Re: Announcements from Mods & Hosted Mods (Rome II)



    This mod for HatG is based in the final stage of Roman conquest of Hispania, The Cantabrian Wars (29–19 BC).




    View more here

  13. #13
    Commissar Caligula_'s Avatar Unbarred & Unguarded
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    Default Re: Announcements from Mods & Hosted Mods (All TW Games)



    These two mods allow you to play Total War: Rome 2 and Attila with foreign language audio (for example Spanish), and English text.

    Total War: Rome 2
    Total War: Attila




  14. #14
    Caillagh de Bodemloze's Avatar to rede I me delyte
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    Default Announcements from Mods & Hosted Mods (Rome II)





    Divide et Impera's latest 1.2.2 version has already been updated for Total War: Rome II's Power and Politics patch and now the team is presenting a new public beta with all new features for those interested. It includes an Animation Overhaul that improves FPS in battles and makes animations more dynamic, a Supply System Overhaul that optimizes and improves the existing system and various other changes and fixes.

    View more here!

    Under the patronage of Shankbot de Bodemloze

  15. #15

    Default Re: Announcements from Mods & Hosted Mods (Rome II)



    Unit Pack Compatibility - Rome 2 (UPC-ROM)

    This update of the community language translation project UPC-ROM is fully adapted to the new Rome 2 patch and DLC "Desert Kingdoms Culture Pack".

    Enjoy UPC-ROM
    Swiss Halberdier

  16. #16

    Default Re: Announcements from Mods & Hosted Mods (Rome II)



    Additional Units Mod - Rome (AUM-ROM) 2.5


    This update of AUM-ROM contains the adaption to the new Rome 2 patch and DLC "Desert Kingdoms Culture Pack".

    Vanilla Version
    Radious Version

    Enjoy AUM-ROM
    Swiss Halberdier

  17. #17
    Kahotep's Avatar Libertus
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    Default Re: Announcements from Mods & Hosted Mods (Rome II BMM)


    Egyptian Reskin Mod for DLC + Egyptian Chariots


    This mod reskins the native Egyptian units (as well as female generals) for the Ptolemaic faction, taking advantage of assets introduced in the Desert Kingdoms DLC. In addition, it introduces a new custom unit called the Egyptian Chariot, which can serve as a general in Custom Battles.

  18. #18

    Default Re: Announcements from Mods & Hosted Mods (Rome II)




    The Desert Nomadic Temple - Overhaul

    ... is updated to Desert Kingdoms Patch.

    For further details look here:

    http://www.twcenter.net/forums/showt...1#post15544954
    “Everyone is in favor of free speech. Hardly a day passes without its being extolled, but some people's idea of it is that they are free to say what they like, but if anyone else says anything back, that is an outrage.” (Winston S. Churchill)

    My Mods: http://steamcommunity.com/profiles/7.../?appid=214950



  19. #19
    Gigantus's Avatar I don't have gray hair. I have "wisdom highlights".
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    Default Re: Announcements from Mods & Hosted Mods (Rome II)






    Real Experience Mod (REM) has moved into it's own forum!



    A global mod for TW: Rome II that improves almost all aspects of the game.

    Forum link:
    http://www.twcenter.net/forums/forum...ence-Mod-(REM)




  20. #20

    Default Re: Announcements from Mods & Hosted Mods (Rome II OCM)




    After several years i have finally re-visited and rebuilt my music mods (Dynamic + Epic Music Packs). You will find new content, removed tracks that people disliked and added more in. Volume and transitions are all working (Recommend music volume at 40% for optimum listening)

    Empire Divided Dynamic: A more theatrical sound encompassing modern music sounds used in the 21st century for films/TV. Not authentic but certainly appropriate for each culture and situation in game. This mod is built for use with Empire divided, as such it has a darker tone then previous mods and less focus for Greek states, But it can still be used with any mod/Campaign.

    Previews : To be added

    Mod Link : Empire Divided Dynamic

    Empire Divided Epic: More Traditional focused sounds for greater authenticity. Think more to 90's/Early 2000's for musical influences as well as some modern TV. This mod is built for use with Empire divided, as such it has a darker tone then previous mods and less focus for Greek states, But it can still be used with any mod/Campaign.

    Previews : To be added

    Mod Link : Empire Divided Epic


    All mods will be updated and more content added when i find the time. PM me for track lists. DO NOT upload this to steam without my permission.

    *Bonus* Will be uploading a prebuilt Wwise project for anyone who wants to give it a go, with all the hard work done. All you will need are tracks to add and to follow a few key steps. More on this later.



    Tyso3

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