After a solid week of work I'm pleased to show you a first video of my upcoming mod.
This mod will be a collection of scripted mechanics that aimed to enhanced the campaign experience.
The first mechanic will be about adding back the possibility to gift or trade region with the AI.
Keep in mind that due to the way it works this is only for single player campaign.
The first release is planed for the end of the month and will consist of a functional but not balanced trading mechanic.
By that I mean the AI will accept any deal you make no matter how bad it may be for them.
Developing some kind of AI decision making is the next step on my roadmap but I rather release this first version as soon as possible.
As you could imagine with this kind of mod, bugs and unwanted side effect may appear, some are already dealt with and I count on your feedback to fix the rest of them.
This mod will be compatible with the 3 campaigns (Attila, Last Roman, Age of Charlemagne)
and compatible with any mod that doesn't touch the scripting.lua file (That's pretty much most of them)
What to expect for the first release:
Trade will be limited to one per turn.
Capital and regions under siege won't be tradable.
If you can gift at will, the AI won't give away his region freely, you need to propose something in exchange.
And maybe more fancy UI for the region's name if I got the time.
Edit 20/07:
Steam Link : here