Hello again friends:

I like to play this modification OiM2 in hotseat mode. I have configured the configuration.cgf file in such a way that it allows me to play on the map battles as a player against AI. However, when it is the turn of the AI, all battles are autosolved without giving me the possibility as a player to combat them personally on the battle map.


The configuration of the medieval2.OiM2.cfg file in the hotseat part is as follows:

[hotseat]
## disable start turn scroll in hotseat campaign
# scroll = false
## disable forced separate human faction turns (including diplomacy) in hotseat campaign
# turns = false
## enable cheat console in hotseat campaign.
# disable_console = false
## specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
# admin_password = password
## enable camera updates during ai turn in hotseat campaign
# update_ai_camera = true
## enable voting in papal elections in hotseat campaign (only first valid human faction votes)
# disable_papal_elections = false
## disable forced autoresolve all battles in hotseat campaign
# disable autoresolve_battles = true
## disable diplomacy validation for incoming propositions
# validate_diplomacy = true
## disable forced relevant hotseat options to be saved with game.
# save_prefs = true
## autosave hotseat game at start of players turn
# autosave = false
## save config file in save dir containing information about next players turn
# save_config = true
## close medieval II directly after a hotseat autosave
# close_after_save = true
## sub directory name for hotseat save games
# gamename = hotseat_gamename
## ensure game data files used in previous save match current campaign data files.
# validate_data = true
## prevent game to load if savegame or data validations fail
# allow_validation_failures = false

What instruction should I change or should I add in order to prevent the battles that the AI poses to me from being autosolved? Any suggestions?