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Thread: [Gaming Staff] An Hour of Wolves and Shattered Shields (ENDED - GOOD SIDE VICTORY)

  1. #1
    joerock22's Avatar Leader of Third Age HS
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    Default [Gaming Staff] An Hour of Wolves and Shattered Shields (ENDED - GOOD SIDE VICTORY)




    Sons of Gondor! Of Rohan! My brothers! I see in your eyes the same fear that would take the heart of me! A day may come when the courage of men fails, when we forsake our friends and break all bonds of fellowship. But it is not this day. An hour of wolves and shattered shields when the age of Men comes crashing down! But it is not this day! This day we fight! By all that you hold dear on this good Earth, I bid you stand! Men of the West!

    Aragorn – the Battle of Morannon


    And so it has come to this. The board is set. The pieces are moving. At long last, the future of Middle Earth will be decided. Will the forces of Sauron succeed in casting a great shadow across the land, or will the free peoples rise up and purge the land of the darkness? The fate of the world hangs in the balance.


    Map




    Map Explanation

    Swayed by the pleas of his daughter, Arwen, Lord Elrond has a dramatic change of heart. Rather than leading what remains of his people to the Undying Lands, he will lead them into battle, one final time. For the freedom of the people of Middle Earth, the Elves will shed their noble blood. The light will not vanish from this world so easily.

    This game was designed to include all of the factions people are familiar with from The Return of the King (i.e. Gondor, Rohan, Mordor, and Harad). To further game balance, the High Elves (the blue faction in the upper left corner of the map) have been added as a playable faction. Elrond will be placed with an army on the large island south of Gondor. He will have some ships as well, but the High Elves will need to send more troops and ships from their homelands. Chieftain and I agree that one player (the "Elves") will play both the High Elves and the Silvan Elves.


    Players

    The Alliance of the Free Peoples

    Gondor: VACANT
    Rohan: Belthasar Bolton
    Dale: VACANT
    The Elves: Captainnorway

    The Alliance of Evil

    Mordor: Hannibal2001
    Isengard: VACANT
    Harad: King of Dawn
    Rhun: Jadli

    Co-Admins
    Joerock22
    Chieftain Khuzaymah


    Advisors

    There is a fairly significant learning curve with Third Age: Total War hotseats. To give players a resource for advice and answers to questions, each team will have an advisor.

    The advisors are not here to tell you what to do. They will only give advice to those who ask for it. Their job is to answer questions and provide guidance to players who seek it, nothing more. It is our hope that people will ask questions and allow us to pass on some wisdom. We can assist with economic management as well as military strategy. Each team will have its own advisor (who are also the co-admins of the hotseat), so there will be no conflicts of interest. All requests for advice will be held in strict confidence by the advisors.


    The Alliance of Free Peoples
    Advisor: Gandalf the Grey
    Played by: Chieftain Khuzaymah



    “Hope is kindled.”

    Gandalf the Grey. In many ways, he is not what one would expect of a wizard. Some say years of smoking pipe weed have dulled his mind, as evidenced by some his more eccentric tendencies, including his queer affection for the halflings of the Shire. But do not be fooled. Gandalf may be seem almost carefree during times of peace, but when the darkness arises once more in the evil corners of Middle Earth, he will stand tall and lead the forces of righteousness to victory. Through his travels he has gained an unparalleled understanding of Middle Earth and its various inhabitants. The Free Peoples would do well to put this knowledge to good use.


    The Alliance of Evil
    Advisor: Saruman the White
    Played by: Joerock22



    “There will be no dawn, for men.”

    Saruman. Lord of Isengard, leader of the Istari, wielder of the White Hand. He is one of the oldest and wisest beings in Middle Earth, and among the most clever. For only a brilliant mind could comprehend the truth, that the Age of Men is over. Battles must still be fought, but no man, elf, or dwarf can stand against the power of darkness and hope to prevail. All the world will be covered in shadow. The orcs are not known for their intelligence, and would be wise to heed the White Wizard’s counsel. Against the iron fist of the orc and the singular mind of Saruman, there is no victory.


    Guide

    It is also highly advisable to check out this guide.


    Rules

    This is a good vs. evil hotseat. You cannot attack members of your team in any circumstances.

    Spoiler Alert, click show to read: 
    Map:

    • No capturing any settlements beyond the red line
    • There is no restriction on where you can move your armies/agents, however
    • Players may capture South Tharbad, but not North Tharbad



    Administrative:

    • Long campaign
    • Manage all settlements
    • M/M Difficulty



    General

    • You may reload your turn as many times as you want
    • Turns must be taken within 24 hours or 48 hours with notification. If you cannot play your turn, please make arrangements for subbing (preferably with one of your teammates!)
    • Please PM or VM the next player in line



    Gameplay

    • You are not allowed to attack any human opponent on turn 1, unless that player has already played his turn. Attacking includes starting a siege. There is no restriction on where you can move your armies/agents, however.
    • No Invasions
    • You must autoresolve all battles against other players. Battles against the AI (rebels) can be fought
    • You may gift regions to another faction, but you must disband all but one unit immediately. This unit is considered a free "home guard" unit and cannot leave the settlement under any circumstances. The home guard unit must also be disbanded within 3 turns.
    • No gifting settlements at risk of capture
    • No heroic victories unless it is impossible to achieve a different result (at least 5 reloads)
    • Post screenshots of all battles against other players: deployment screen and results screen. I think this makes following a hotseat much more interesting. Note – you do not need to post screenshots for lopsided battles, i.e. 1,000 vs. 100, but please mention the battle in your post
    • No Assassins
    • No surrounding armies with smaller stacks to deny a retreat. You are allowed to block bridges or river crossings
    • Players are not allowed to siege a settlement in order to prevent enemy units from retreating inside it
    • No mercenary transport ships
    • All crossings points of the Anduin are in play
    • Units defeated by a player coming after you in the turn order may not move or attack on your subsequent turn
    • Bribing is allowed
    • Sallying from a settlement under siege is not allowed if it results in the settlement falling to the besieging force immediately thereafter (on your turn)
    • You are not allowed to lure an ambushing army a tile further to bring it in range of more of your forces. If all forces wishing to attack are within range of the ambushing army then it may be brought out of ambush and attacked with those forces.



    Buildings

    • No destroying any buildings if the settlement is at risk of capture
    • Exterminating settlements is not allowed. You may sack or occupy
    • On the turn you capture an enemy settlement, you are only allowed to destroy inns and cultural buildings. This rule stays in effect until you have held a captured settlement for 3 turns
    • After you hold a captured settlement for 3 turns, buildings can be destroyed without restriction (provided the settlement is not at risk of capture)



    Spies

    • Whether a spy may open the gates of a settlement depends on the size of the settlement’s garrison. If a settlement is defended by 720+ elves, 900+ men, or 1500+ orcs, then spies may NOT open the gates. If a settlement is defended by fewer than this number, then spies may open the gates without restriction
    • Note – Isengard must have 1500 soldiers in a settlement before it is safe from spies, even if some of those soldiers are dunlendings (men). This is because the standard unit size for Isengard is 250 across the board. Rhun, on the other hand, falls under the 900 man category because its standard unit size is 150
    • The purpose of this rule is to allow players to defend their settlement without fear of losing their garrison due to spies. Its justification is that a settlement with more defenders has better surveillance and it would be harder for spies to operate. I also want to keep the rule simple, which is the reason for the hard limit. So basically if you defend a settlement with 6 full units worth of troops, you are safe from spies
    • Spies may open the gates against the Rebels (AI) without restriction


    Rules are open to change based on a vote by a majority of players
    Last edited by joerock22; May 23, 2018 at 05:33 PM. Reason: hotseat ended

  2. #2

    Default Re: [Gaming Staff] An Hour of Wolves and Shattered Shields - NEW HOTSEAT, JOIN NOW!

    I would like to play as the free people of Eriador if possible.

  3. #3

    Default Re: [Gaming Staff] An Hour of Wolves and Shattered Shields - NEW HOTSEAT, JOIN NOW!

    I volunteer for the alliance of free peoples

  4. #4
    Arglaxx's Avatar Libertus
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    Default Re: [Gaming Staff] An Hour of Wolves and Shattered Shields - NEW HOTSEAT, JOIN NOW!

    Alliance of Evil for me, thanks.

  5. #5
    themzr's Avatar Primicerius
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    Default Re: [Gaming Staff] An Hour of Wolves and Shattered Shields - NEW HOTSEAT, JOIN NOW!

    Evil alliance please
    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion."

    ----- Alexander The Great


  6. #6
    Hannibal2001's Avatar Simply Barbaric
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    Default Re: [Gaming Staff] An Hour of Wolves and Shattered Shields - NEW HOTSEAT, JOIN NOW!

    Evil for me

  7. #7
    JCdestr0yer's Avatar Campidoctor
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    Default Re: [Gaming Staff] An Hour of Wolves and Shattered Shields - NEW HOTSEAT, JOIN NOW!

    Spoiler Alert, click show to read: 

    The alliance of the free people

  8. #8

    Default Re: [Gaming Staff] An Hour of Wolves and Shattered Shields - NEW HOTSEAT, JOIN NOW!

    I would like to take Orc of Gundabad or Men of Dale

  9. #9
    Alertoverlord's Avatar Domesticus
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    Default Re: [Gaming Staff] An Hour of Wolves and Shattered Shields - NEW HOTSEAT, JOIN NOW!



    I will do it! I will take the youngbloods to Mordor!
    The Free People's, please!

    This poor little thing is getting rather dusty.

  10. #10
    themzr's Avatar Primicerius
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    Default Re: [Gaming Staff] An Hour of Wolves and Shattered Shields - NEW HOTSEAT, JOIN NOW!

    Quote Originally Posted by Alertoverlord View Post


    I will do it! I will take the youngbloods to Mordor!
    The Free People's, please!
    *You shall die trying

    (Rhun is my preference)
    Last edited by themzr; June 29, 2017 at 02:57 PM.
    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion."

    ----- Alexander The Great


  11. #11
    JCdestr0yer's Avatar Campidoctor
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    Default Re: [Gaming Staff] An Hour of Wolves and Shattered Shields - NEW HOTSEAT, JOIN NOW!

    Quote Originally Posted by themzr View Post
    *You shall die trying
    Even IF we die. We die free people free people of middle earth.

  12. #12
    Captainnorway's Avatar Primicerius
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    Default Re: [Gaming Staff] An Hour of Wolves and Shattered Shields - NEW HOTSEAT, JOIN NOW!

    i will join, anything but ootmm since i allways play them in hs

  13. #13
    Hannibal2001's Avatar Simply Barbaric
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    Default Re: [Gaming Staff] An Hour of Wolves and Shattered Shields - NEW HOTSEAT, JOIN NOW!

    Quote Originally Posted by JCdestr0yer View Post
    Even IF we die. We die free people free people of middle earth.


    The Eye will keep that in mind

  14. #14
    HouseStarkFTW's Avatar Ducenarius
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    Default Re: [Gaming Staff] An Hour of Wolves and Shattered Shields - NEW HOTSEAT, JOIN NOW!

    I'll take whatever is open, no prefference

  15. #15
    Narsils_Shards's Avatar Campidoctor
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    Default Re: [Gaming Staff] An Hour of Wolves and Shattered Shields - NEW HOTSEAT, JOIN NOW!

    Hit me with some of that good life

  16. #16
    joerock22's Avatar Leader of Third Age HS
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    Default Re: [Gaming Staff] An Hour of Wolves and Shattered Shields - NEW HOTSEAT, JOIN NOW!

    Wow, what a great turnout! By my count we currently have 11 volunteers. I'll give it another couple days at least before we move forward. Anyone who is interested please post here. We can always start a second game. We will make sure everyone who wants to play gets to play.

  17. #17

    Default Re: [Gaming Staff] An Hour of Wolves and Shattered Shields - NEW HOTSEAT, JOIN NOW!

    And can some1 explain me what mean rule "no Invasions" ?

  18. #18
    Parafix's Avatar I have this stick...
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    Default Re: [Gaming Staff] An Hour of Wolves and Shattered Shields - NEW HOTSEAT, JOIN NOW!

    I'll throw myself in for free peoples, to support a revive to the section. If the sign ups continue to grow i'll bow out for others to take the position.

  19. #19
    Narsils_Shards's Avatar Campidoctor
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    Default Re: [Gaming Staff] An Hour of Wolves and Shattered Shields - NEW HOTSEAT, JOIN NOW!

    Quote Originally Posted by Potatoto View Post
    And can some1 explain me what mean rule "no Invasions" ?
    If you played Third Age in the past, you would know that Invasions are the equivalent to Crusades/Jihads in vanilla, but for evil factions. This means that they get more movement, morale, the ability to recruit units from other evil factions. I think that last one depends on where they are, I've never tested it. The extra movement alone is a huge advantage to the evil factions as I've seen Invading armies full of infantry able to go from the middle of the Misty Mountains to the Eastwold past Lorien.

    Also on my preference "good life."

  20. #20
    Laetus
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    Default Re: [Gaming Staff] An Hour of Wolves and Shattered Shields - NEW HOTSEAT, JOIN NOW!

    I will join the alliance of evil! I prefer to play rhun or harad

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