Agreed Stuff |
This is my understanding of things BF has already green lighted, so they can be regarded as set in stone. If I'm wrong on any count please let me know.
- Oznerol's Map of Mars is to be the official game map.
- Barry's UN vs SCO history is to be the official backstory.
- Mars is initially administered by a megacorporation derived from the UN-controlled part of Earth, similar to how the East India Company used to rule India in the name of the British Empire. It operates its own government functions and military, and runs the Martian colony as a profit-orientated mining venture.
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Attempts at fleshing out lore
The following is stuff I'd like to propose, it is not agreed as part of the story yet.
The Red Planet Corporation |
Established Lore
The Red Planet Corporation, commonly referred to as "RPC" or "the RPC", is the governing authority on Mars. Established in the late 2000s by a consortium of western corporations as a joint venture to get humans to Mars, the company was instrumental in the early colonisation of Mars, quickly growing to become the dominant entity on the planet.
Following a series of strikes and riots on Mars in the early 2100s and the confusing legal situation for putting perpetrators on trial for crimes, the RPC was granted a charter by the UN to operate as a formal government on the planet. The charter allowed the establishment of courts, a police force, prisons, and local government administration, and allowing the levying of certain taxes to fund this. The charter stipulated that any person convicted of a crime that carried a sentence longer than their intended stay on Mars would be sent back to Earth prisons.
By the start of the 2200s this provision had become outdated, as Mars had grown enough that people were no longer coming to the planet on 3 or 5 year work contracts, but were instead settling there permanently, with the planet hosting an ever-growing population of "natives", including many who had been born there. The charter, however, did not change with the times, and the RPC was sending fewer and fewer convicts to Earth, as their "stay on Mars" was effectively indefinite. This freed the RPC of a lot of oversight, as Earth-based authorities would often raise complaints if they were sent prisoners convicted of crimes (or given sentences) that weren't valid under Earth laws: now these prisoners stayed on Mars, their plight unheard by UN authorities.
Agitation for change was usually grounds for deportation. With no formal "Martian" citizenship established, the RPC would simply expel troublemakers from Mars back to their "home countries". In some cases this was a country the expelled person had never visited, being a born-and-raised Martian with an Earth citizenship inherited through parents or grandparents. This effectively stifled change, as the UN was more concerned with the growing global competition with the SCO, and was unwilling to alienate an entity as wealthy and powerful as the RPC, whose R&D Divisions were responsible for a great deal of the UN Navy's best technologies, and whose lobbyists held vast influence at both the UN Government and in the governments of powerful UN member states. Effective propaganda campaigns painted civil rights agitators on Mars as troublemakers trying to escape fair justice for what they'd been up to.
Lore that depends on how Mars becomes independent
Questions by me will be in [brackets].
If Earth is basically having WW3 between UN and SCO
As the situation on Earth deteriorated, unrest on Mars grew in tandem. After the Battle of Venus left the SCO fleet in a dominant position in the Inner Solar System, the RCP found itself unable to easily expel troublemakers from Mars, as SCO warships would impound RCP vessels as UN-flagged shipping, or destroy them if they refused to be boarded. Unconfirmed reports suggested a "Martian Legion" formation had been formed within the SCO military, comprised of liberated deportees willing to fight the UN.
Cut off from Earth, the RCP's efforts to maintain order became ever more heavy handed, and several makeshift prisons were opened after the main facility at [Location] filled up. An insurgency quickly took hold in the Noctis Labyrinthus, as the vast maze of both active and inactive mining tunnels made for excellent concealment, as well as in the underbelly of Olympus Mons, where vast complexes filled with mostly automated machinery important for the colony's operation also made for good concealment. The insurgency could also count on the support of segments of the colony populace, and on the silence of the vast majority of them if questioned by RCP authorities: in the latter stages of the uprising, large areas of certain habitation sectors were effectively no-go zones for RCP forces unless they deployed in strength.
The RCP was left dealing with a war on two fronts: civil rights marches and agitation on one hand, and insurgents on the other. Armed with a combination of captured RCP equipment and common black market weaponry (rumoured to be supplied by SCO-sponsored gun runners), the insurgency was increasingly well supplied and was regularly capable of seizing poorly secured RCP installations in open assaults, though in the few occasions where the insurgency remained long enough the RCP to counter-attack they would invariably lose the pitched battle.
If Earth isn't WW3ing it up
[What is Earth doing?]
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Rules Proposals
The Martian Assembly/Parliament/Congress/Soviet
Whatever the name, I'm using "Parliament" for the purposes of this post.
The majority of the game mechanics will be decided by players by passing laws, or I suppose by imposing their will upon the rest if they've got the strength to do so.
I would propose the following broad system, applied to every "settlement" on Oz's map.
Every settlement gets the following attributes:
- Size, how many people live there? Suggest arbitrary figure between 1-100, and Olympus Mons will probably need sub-divisions.
- Support (for a certain group/party/cause), which will decide levels of support in Parliament. Linked to size: a size 20 settlement will have 20 points of support. Mods will decide how it gets split up, using rolls, game events, what the party proposes, and what the settlement does.
- Income. Probably linked to support: how much income do the parties/groups get from these settlements? Suggest fractions: a size 20 settlement giving 10 support to the Martian Workers' Party gives them half the income value of the settlement.
Parliament gets a budget (set by votes) that players may or may not adhere to. If the Parliament sets taxes at, for example, 25%, then every Party/Faction is expected to give 25% of their income to the Parliament budget, and they can refuse or comply.
Parliament budget can go towards whatever purchases there are, and will net +support from the domes that benefit towards the parties in government.
Character Traits
Can be lifted from GoT/WOTR and tweaked.
Large Scale Combat
I propose a very simplistic system. Create a range of troop types (from untrained conscript is 1 point up to special forces-level troops at 10 points or something) and use a 3-5 round system where each round rolls a simple d20*[Points Value] to determine the winner. Casualties for the loser are [Winner's Troop Count]*d5, capped at 25% of the loser's total troops. Casualties for the winner are [Loser's Troop Count]*d5, capped at 10% of the winner's total troops. After the 3 or 5 rounds the winner of the engagement is whoever won most of the rounds. The "winner" then either takes what they were attacking or holds what they were defending, and the "loser" retreats (if possible) or surrenders.
This system
can mean a small force inflicting relatively little casualties can still beat a large force that inflicted more casualties. It could mean someone rolling in with an all-10-point force is winning the Points Value rolls but is still killing very few enemy troops (since deaths are Troop Count*d5, not Points*d5). This would be taken ingame to represent something like a surprise strike that catches the larger enemy force out of position and defeats them through shock and speed instead of by killing loads of them.
Mods can grant +rolls to either the Points Value or Casualty rolls based on good RP, solid plans of attack or defence, having a good position, being on some sort of 'home turf', so on. Players who send massive sets of orders that attempt to cover every single scenario will be interpreted as being uncertain or unfocused and might have that count against them. Concise plans are the most likely to net benefits: soldiers in the heat of battle won't remember multiple paragraphs' worth of orders.
Buying Things
Suggest a purchase thread that contains the following sub-divisions:
- Structures, things like +income, +size, and things that enable or generate specific things, for example a barracks allows troops to be stationed, factories allow certain things to be built. Building things in settlements gives +support to the people who build them.
- Military, things like units of troops, tanks, aircraft, even warships. Used to fight other factions, or the UN/SCO, or pirates, or rebels, so on.
- Personal things, probably stuff giving +traits, or enabling certain things (eg you can't go to Earth unless you buy, or have access via someone who's bought, a spacecraft)