Which of these moves do you consider an exploit?
Besieging an army in order to not let them participate in a battle
Denying a retreat of an enemy army into a settlement
Posting defeats
Stomping agents
Excessive reloading
Luring an ambushing army a pile closer in order to defeat it
Moving bribed units
Heroic victories
Exterminating settlements
Trading a large amount of settlements between players
Using diplomacy to receive large amount of money/settlements from AI
Other (if generally not forbidden in hotseats) - Make a post
Which of these moves do you consider an exploit?
"Trading a large amount of settlements between players"
Only this. In a manual battles allowed HS.
Hungary against the Nations - The Holy Roman Empire
Teutonic Terror II - The Teutonic Order - Winner
Teutonic Warfare - Denmark
Grand Campaign - Byzantium- Winner
1v1 tournament - Lost to Ramble
Westeros Tournament - Out in 1st round
Moving bribed units is an exploit equal to moving defeated units. It works on the same principle of giving a constant and unavoidable advantage to players first in the turn order.
I refrained from checking that one due to lack of nuance. Players coming later in the turn order should be allowed to bribe units of players coming earlier in the turn order, and newly recruited units should be movable after bribing (since they'll have all of their movement points in all cases)
I am the Air Bud of Total War
Besieging an army should only be if the force besieging is equal to or greater and cannot participate in the battle it is preventing reinforcements too.
Diplomacy with ai is essentially unenforceable