Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 40 of 76

Thread: Announcements from Mods & Hosted Mods (All TW Games)

  1. #21

    Default Re: Announcements from Mods & Hosted Mods (Rome II)



    Unit Pack Compatibility - Rome 2 (UPC-ROM)



    This update of the community language translation project UPC-ROM contains several fixes of already included mods.

    Enjoy UPC-ROM
    Swiss Halberdier

  2. #22
    Caligula's Avatar The Ectasy Of Potatoes
    Citizen

    Join Date
    Dec 2013
    Location
    Melbourne
    Posts
    2,109

    Default Re: Announcements from Mods & Hosted Mods (Attila)

    I've created a modding resource, Supply Wagons & Barrels, if anyone wants to include it in their own mod.



    Supply Wagon

    The supply wagon is a slow moving chariot unit with next to no combat strength. You can only have one per army.

    Supply Barrel
    The supply barrel is a stationary barrel that is available to defenders in a siege battle. It functions similarly to a bastion onager, in that it can only be placed in specific parts of the walls.

    Refill Ammunition
    This special ability refills 3 ammunition for all units within a 75m vicinity of the wagon or barrel. For the first 25 seconds, this ability reduces the movement speed of units within its range by 75%. At the end of these 25 seconds, the units regain 3 ammunition, and there is a 50 second recharge on the ability. It can only be used ten times.



  3. #23

    Default Re: Announcements from Mods & Hosted Mods (Rome II)



    Additional Units Mod - Rome (AUM-ROM) 2.3



    This update of AUM-ROM contains balancing changes, improvements of the custom units and new features like increased fame levels limits of the factions and increased vanilla mercenaries recruitment chances.

    Vanilla Version

    Radious Version

    Enjoy AUM-ROM
    Swiss Halberdier

  4. #24

    Default Re: Announcements from Mods & Hosted Mods (Attila)



    Additional Units Mod - Attila (AUM-ATT) 2.6



    This update of AUM-ATT contains balancing changes, improvements of the custom units and new features like increased fame levels limits of the factions and increased vanilla mercenaries recruitment chances.

    Vanilla Version

    Radious Version

    Enjoy AUM-ATT
    Swiss Halberdier

  5. #25
    Shankbot de Bodemloze's Avatar From the Writers Study!
    Citizen

    Join Date
    Dec 2011
    Location
    Midlands, UK
    Posts
    14,837
    Blog Entries
    2

    Default Announcements from Mods & Hosted Mods (All TW Games)



    The team behind the Medieval 2: Total War modification Albion Total War have released a new preview, this time looking at the mods strat map models. Included in the preview is a first look at the unique cities of London, Edinburgh, Dublin ,and Paris - as well the different town, castle, and resource models the mod will use.

    View more here!
    THE WRITERS' STUDY | THE TRIBUNAL | THE CURIA | GUIDE FOR NEW MEMBERS



    PROUD PATRON OF JUNAIDI83, VETERAAN & CAILLAGH
    UNDER THE PATRONAGE OF MEGA TORTAS DE BODEMLOZE

  6. #26
    GaivsSejanvs's Avatar Civis
    Join Date
    Nov 2007
    Location
    somewhere, Germany
    Posts
    133

    Default ANTIQUA EUROPA

    ANTIQUA EUROPA



    Prolouge:

    Antiqua Europa is a german modification for Rome: Total War (1.5/1.6), that runs on the Alexander engine. It's completly modfoldered, so the changed will not interfere with the original Vanilla Game and will be compatible with other, modfoldered Mods.

    Time period:

    This mod is set in the classical Era and starts in 275 BC when Rome was in Conflict with Pyrrhus Aiakides. The end date is at the moment in 14 CE.

    Features:

    *all factions are playable and will be completly overhauled
    *this Mod based on the "My_Mod files" from Finch ( Thank you! )
    -the files contains the Mundus Magnus Map by ngr ( Thank you! )
    -
    new ground textures took from Medieval 2 Total War
    -Night battles are available
    -beatiful new Skies for the battlemap by HorseArcher ( Thank you! )
    -and Pinarius' better Horses by Pinarius ( Thank you! )
    *new buildings will be available (for example for recruitment and government)
    *and of course (an here i want give a big THANK YOU) new units - they will come from various sources, so for example ferres' Legions and other cultures and Algaman's beautiful work and several reskins from mine, based on ferres and Algaman's Models.

    Go here for the WIP thread:
    http://www.twcenter.net/forums/showt...ANTIQUA-EUROPA

  7. #27

    Default Re: Announcements from Mods & Hosted Mods (Rome II CMM)




    The Desert Nomadic Temple - Overhaul

    ... is released.

    It adds different temples to all desert nomadic factions of the GC, which spread and increase the desert nomadic culture.

    For further details look here:

    http://www.twcenter.net/forums/showt...3#post15372533

  8. #28
    Shankbot de Bodemloze's Avatar From the Writers Study!
    Citizen

    Join Date
    Dec 2011
    Location
    Midlands, UK
    Posts
    14,837
    Blog Entries
    2

    Default Announcements from Mods & Hosted Mods (All TW Games)



    One of the most famous modifications for Rome: Total War have released their latest update - after almost 10 years since version 1.2, the team is proud announce the release of Europa Barbarorum 1.3. Be sure to follow the link below for mroe information and installation instructions.

    Download here!
    THE WRITERS' STUDY | THE TRIBUNAL | THE CURIA | GUIDE FOR NEW MEMBERS



    PROUD PATRON OF JUNAIDI83, VETERAAN & CAILLAGH
    UNDER THE PATRONAGE OF MEGA TORTAS DE BODEMLOZE

  9. #29

    Default Re: Announcements from Mods & Hosted Mods (All TW Games)



    HaHawk has released an awesome new video tutorial which teaches you how to configure Medieval II: Total War for maximum visual effects in 3 easy steps. This works for both vanilla and mods!

    "M2TW may have been released many years ago, but with a few tweaks like these you can really make the game look almost brand new!"

    View more here!

    Under the patronage of Iskar of the House of Siblesz. Proud patron of atthias.

  10. #30
    Gigantus's Avatar I always insist on burying the hatchet. At night. Still dripping. Next to my opponent
    Artifex

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    41,653
    Blog Entries
    13

    Default Re: Announcements from Mods & Hosted Mods (M2TW)




    Bellum Crucis has moved into it's own forum!


    Bellum Crucis is a loyal reproduction of the Middle-Ages in Europe, North Africa, Russia and Middle-Eastern. It features the events happening during the period of the Crusades and Jihads, with powers clashing for the dominion over the Old Known World. The game presents a deep simulation of the royal dynasties, innovative agents with a grading scale, and detailed panorama of units and buildings typical of the Middle-Ages.

    Forum link: http://www.twcenter.net/forums/forum...-Bellum-Crucis

  11. #31
    Gigantus's Avatar I always insist on burying the hatchet. At night. Still dripping. Next to my opponent
    Artifex

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    41,653
    Blog Entries
    13

    Default Re: Announcements from Mods & Hosted Mods (Attila)




    XAI: Attila has moved into it's own forum!


    XAIis a thorough balancing and fixing of the Attila campaign, battle AIand other and elements. XAI'sother goal is to be a core improvement base mod, designed in modularfashion so that you can play or mod the game exactly the way you want.

    Forum link: http://www.twcenter.net/forums/forum...169-XAI-Attila


  12. #32

    Default Re: Announcements from Mods & Hosted Mods (Shogun 2)



    Unit Pack Compatibility Project - Shogun (UPC-SHO)


    This update of the community language translation project UPC-SHO contains several fixes of already included mods and additional German translations.

    Enjoy UPC-SHO
    Swiss Halberdier

  13. #33

    Default Re: Announcements from Mods & Hosted Mods (Napoleon)



    Unit Pack Compatibility Project - Napoleon (UPC-NAP)


    This update of the community language translation project UPC-NAP contains several fixes of already included mods, three new additional supported languages and additional German translations.

    Enjoy UPC-NAP
    Swiss Halberdier

  14. #34

    Default Re: Announcements from Mods & Hosted Mods (Empire)



    Unit Pack Compatibility Project - Empire (UPC-EMP)


    This update of the community language translation project UPC-EMP contains several fixes of already included mods, four new additional supported languages and additional German translations.

    Enjoy UPC-EMP
    Swiss Halberdier

  15. #35
    Mr_Nygren's Avatar Berserkir
    Join Date
    Mar 2009
    Location
    Sweden
    Posts
    2,764

    Default Re: Announcements from Mods & Hosted Mods (M2TW WIPs)


    Article at MODDB:

    http://www.moddb.com/mods/game-of-th...-enhanced-v-49

    Download link:

    http://www.moddb.com/mods/game-of-th...-enhanced-v-49

    - Size of mod increased from 1.52gb to 1.79gb.

    Link to forum:

    http://www.twcenter.net/forums/showt...uture-versions!

    Changelog:

    Spoiler Alert, click show to read: 
    Game of Thrones Submod for Westeros Total War, v. 4.9


    1. Adds all the finished remade basic troops of old factions - minus Dorne because Vltima forgot to send me the new Dornish units. I only ever got the Martells, which are new mid-tiers for House Martell - i never got the basic units previewed in pictures.


    - All are fully implemented now!


    2. Full basic rosters for these minor Houses:


    Tully = Bracken, Mallister, Blackwood plus an almost finished Mooton basic roster.


    Stannis/Tyrell = Florent.


    Lannister/Joffrey = Marbrand, Crakehall and Lefford - these aren't entirely complete like the ones for House Tully though. - Swyft were rebranded into Lefford and got a new symbol on their shield texture.


    It also does add a few individual units such as Mountain Axe Clansmen for House Stark, new sellsword swordsmen, or Cuy Infantry for House Tyrell - basically everything previewed in MODDB is included.


    3. New Frey units, new textures for the Frey units, new remade mid-tier House Tyrell troops, new elite House Bolton troops plus new armour upgrades for these factions. - Also includes a slightly remade and improved group of Tully elite units.


    It also adds new textures for the basic Northern units used by House manderly.


    4. Adds the full basic House Penrose (another minor house) units for House Renly.


    5. Added House Frey as it's own faction to the campaign, and with full recruitment.


    6. Adds the House Frey Faction Description, Walder Frey faction Leader portrait etc.


    7. Removes unfinished factions from custom battles, and i mean vanilla ones who sometimes spawned in quickbattles with mercs.


    8. Fixes the portraits that were missing in the mercs-directory, which caused "unlocalized placement"-pictures to show for Riverland units and others recruited by some fations.


    9. Re-made the regional system a little to have less armies with everyone in them - making more units unique for the proper factions.


    10. Adds a huge amount of Warhammer animations if one would want wolfs, dragons, beasts, undead or mammuths etc.


    11. Adds a Warhammer online Dragon model for House Targaryen (three Dragons).


    12. Adds a Daenarys Stormborn hero-model.


    13. All custom units and unit upgrades have gotten new LOD-values in the BMDB - the issue with sprites showing in close distances has been solved.


    5.0 will mostly be missing portraits and additions to the unfinished WIP factions - but i will put that on hold and move on to ADOS instead.


    I am also expecting a guy to release balance/recruitment (remade EDU and EDB) soon after my release - and so i will update it with these files. This will hopefully make RTS-battles more stable.


    A third guy was working on custom settlements in battle. We'll see if he was just talking or if he was serious. Would take two weeks and i think almost a week have passed by now.

    Credits:

    Game of Thrones V 4.6:

    VltimaRatio (unit modeller, all improvements on the models already in the game).

    Mr_Nygren (modder, everything else new basically. Plus the implementation of everything.

    Game of Thrones V 4.7:

    VltimaRatio (unit modeller, all improvements on the models already in the game. Creation of every model, and it's an impressive and amazing number just in this 4.7 version - if we count the ones who aren't included, then he has done a tremendous effort this summer - basic units re-done for all, new elites, new minor houses, symbols, portraits for new units, textures, weapons, models).

    Mr_Nygren (modder, everything else new basically. I have worked on the mod both in dec/jan (changes seen in 4.6) and may until now. Implemented all the units to my version of the mod, created some Targaryen symbols in custom battles, made weapon variations out of the raw-files VltimaRatio provided me with in january - creating more Targaryen and Dragon-units than just the spearmen, implemented units to the descr_strat, to the descr_rebels_factions, hidden resources to descr_regions and the units to the edb - basically made the units available in the campaign, fixed the CTD-bug that always crashed the mod at a certain turn plus done additional smaller stuff).

    Jurcek1987 - Helped me with fixing a glitch making the Targaryen Spearmen hold their weapons wrongly - also added the Banner Carriers to the Bolton model - using the ones from the Western Overhaul as a base - the textures where then moved from the old carriers to the new ones that worked fine with the Bolton models.

    Game of Thrones V 4.9:

    VltimaRatio (unit modeller, all improvements on the models already in the game. Creation of every model but two, - basic units re-done for all, new elites, new minor houses, symbols, portraits for new units, textures, weapons and models).

    Mr_Nygren (modder, everything else basically. Implemented all the units to my version of the mod, beaten the CTD-crash that was plaguing this mod, fixed the LOD-levels, added all the Warhammer animations, fixed the missing portraits if they existed, removed unused factions from custom battles, added House Frey to the campaign etc - basically everything but the creation of the models.).

    The Return Of Reckoning team (runs Warhammer Onlines current build) - for the Warhammer dragons.
    WhiffOfGrapeshot (mod-team-member of Warhammer:BotET) stated this:

    "The Return Of Reckoning team runs the current Warhammer Online build, which was released for use. There should be no problems using assets taken from Warhammer Online."

    Auc162 - for letting me use the body of Daenarys - created by his friend.


    Video of a battle between House Tully and the House of Joffrey in 4.9:

    Spoiler Alert, click show to read: 
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  16. #36
    SPARTAN VI's Avatar Campidoctor
    Join Date
    Sep 2005
    Location
    United States
    Posts
    1,618

    Default Re: Announcements from Mods & Hosted Mods (Warhammer CMM)


    By SPARTAN VI

    Download:
    Download at the Steam Workshop

    Mod Description & Features:
    Each Bretonnian, Greenskin, Dwarf, and Vampire Count faction now has unit cards that match their faction's colors/regalia.
    Note: Please only subscribe to this unit cards mods instead of my individual unit cards mods; the individuals have been deprecated and will eventually be removed from the Workshop.

    Please check the Steam Workshop page for preview images and full details. Enjoy!

    2016 TW: Warhammer Modding Winner!

    SPARTAN VI's Building Progression Icons Mod
    Streaming Total War & Strategy Games - SPARTAN VI's Game Night

  17. #37
    Axalon's Avatar She-Hulk wills it...
    Join Date
    Sep 2008
    Location
    Sverige
    Posts
    789

    Default Re: Announcements from Mods & Hosted Mods (Medieval)

    High time to use this thread and make some announcement! As in...




    BTW, feel free to babble/post away on this or related stuff in the dedicated and local Redux-thread...

    - A

  18. #38

    Icon3 Re: Announcements from Mods & Hosted Mods (M2TW)






    I'm the creator of the multiplayer mod Igni Ferroque. (http://www.twcenter.net/forums/showt...-%26%239876%3B)

    Spoiler for Mod Brief Description

    "Igni Ferroque is a multiplayer balance mod that sticks closely to the vanilla style while completely reworking key mechanics and adding new units and maps. The aim is to create a whole new balance which should allow much more satisfying gameplay by rewarding good strategy."


    I've reached a point with this mod where It's pretty balanced for the playstyles of me and the current testers. So, to improve it more I need more testers and feedback from people with all sorts of playstyles and skill levels.

    All you have to do as a tester is: play the mod, give opinions/ ideas and propose balance changes. Your opinion is important and can change the mod drastically!


    Here's the thread to apply if you're interested: (http://www.twcenter.net/forums/showt...7#post15402557)




  19. #39
    Aneirin's Avatar of flowing verse
    Join Date
    Nov 2012
    Location
    Gododdin
    Posts
    2,536

    Default Re: Announcements from Mods & Hosted Mods (M2TW)


    Dear TIW-Fellows!

    After a long absence due several real life issues and my studies, I am more than happy to announce that we are back on track!

    As you already know, we have fully implemented all scripts of our previous version, which means, we are in need of several reliable play-testers!!

    You guys have now the opportunity to lend us a hand and get a first glance at Italian Wars - Ultimate!

    Job description:
    - Play-testing factions and specific events
    - Reliable and able to work within a team
    - Reporting bugs and typos, etc.

    Well, if you think you fit the job, drop me a pm, let us know right here or send us a message on Facebook or Twitter!

    Besides we are currently looking for play-testers, we also want to give a hint what things you can expect next.
    The first event tree we'll tackle will be that of the Duchy of Savoy.
    Expect the first updates at the beginning of September!

    Best regards,
    Aneirin

    Proud son of Aikanár and brother of Iskar

  20. #40
    Gigantus's Avatar I always insist on burying the hatchet. At night. Still dripping. Next to my opponent
    Artifex

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    41,653
    Blog Entries
    13

    Default Re: Announcements from Mods & Hosted Mods (M2TW)




    A World of Ice and fire has moved into it's own forum!


    A World of Ice and Fire, spanning from the Age of Heroes to a Dream of Spring and from Westeros to Asshai.
    A series of works spanning various settings throughout the rich world of Gorge RR Martin from the Age of Heroes to a Dream of Spring and everything between, sailing from Westeros to Asshai and back again beneath the shadow, braving the doom and dancing dragons. In the Game of Thrones everyone dies. There is no middle ground and only fools believe there are winners.

    Forum link: http://www.twcenter.net/forums/forum...f-Ice-and-Fire
    Last edited by Gigantus; September 14, 2017 at 09:06 PM.

Page 2 of 4 FirstFirst 1 2 3 4 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •