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Thread: Announcements from Mods & Hosted Mods (Attila CMM)

  1. #1
    Frunk's Avatar Form Follows Function
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    Default Announcements from Mods & Hosted Mods (Attila CMM)

    The purpose of this thread is to act as a place for any and all Total War: Attila mods and mod teams to share news, announcements and updates regarding their mod.

    It is also a thread that will be used by staff to announce if and when a mod has been relocated to a new location, such as from Attila Modifications to a Hosted Mod forum.

    Interested in mod announcements for other Total War titles as well? Find them below:


    All modders and mod teams are welcome to use this thread to post announcements, and likewise anyone may comment, but please keep the following in mind:

    • Please be considerate of other modders and mod teams when making your announcements - in other words, try not to spam this thread, but keep it for your more important announcements. There is currently no limit on how many announcements you can post in a certain time frame, but a limit may be added if moderation deems it necessary
    • Please be respectful at all times when responding to announcements, whether you are a modder yourself, or just a player
    • Presentation is everything! Setting out your announcement in a neat and tidy fashion is a good reflection on your mod. Scroll through the Medieval II: Total War version of this thread for a number of examples. Feel free to PM me before you make your post if you would like some feedback
    • Please keep your announcement reasonably brief, and small, visually. i.e. readers should be able to view the entire announcement, along with your signature, without scrolling (on a regular-sized computer screen)
    • This thread may be tidied up periodically and posts may be deleted, or edited, to make the thread easy to navigate
    • Staff reserves the right to post announcements on behalf of mods and mod teams, but regular members are asked only to post announcements if they are part of a mod team, or they have permission from the mod team - if you are unsure, please PM me or another moderator

    What types of things are counted as announcements?

    • Newly released mods
    • New version releases, patches, and hotfixes
    • New previews
    • Any other significant updates - if you are unsure, please PM me or another moderator

    There are four other copies of this thread; one in each of the other Attila Modifications sub-forums (Battle Map Modifications, Overhauls, Compilations and Miscellaneous and WIPs, Ideas and Proposals) and one in the main Total War: Attila General Discussion forum. An announcement made in this thread will be copied to those threads, and vice versa, as well as to the announcement thread for all titles in General TW Discussion.

    Any questions? Please PM me or another moderator.

    Cheers!
    Frunk

    You may also be interested in:

    Last edited by Dismounted Feudal Knight; August 25, 2022 at 07:49 AM. Reason: include wh3

  2. #2
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: Announcements from Mods & Hosted Mods (Attila)



    Rise of Mordor team is looking for a beginner 3d artist. The position is open only for 1-2 persons at max. Details are here

  3. #3

  4. #4

    Default Re: Announcements from Mods & Hosted Mods (Attila)



    ROMANI UNITS PACK (vanilla edition) - Version 5



    This update of the ROMANI UNITS PACK contains balancing changes, improvements and new features like optimized "fame levels" of the factions and increased vanilla mercenaries recruitment chances.

    Enjoy the ROMANI UNITS PACK
    Swiss Halberdier

  5. #5
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Announcements from Mods & Hosted Mods (Attila)

    I've created a modding resource, Supply Wagons & Barrels, if anyone wants to include it in their own mod.



    Supply Wagon

    The supply wagon is a slow moving chariot unit with next to no combat strength. You can only have one per army.

    Supply Barrel
    The supply barrel is a stationary barrel that is available to defenders in a siege battle. It functions similarly to a bastion onager, in that it can only be placed in specific parts of the walls.

    Refill Ammunition
    This special ability refills 3 ammunition for all units within a 75m vicinity of the wagon or barrel. For the first 25 seconds, this ability reduces the movement speed of units within its range by 75%. At the end of these 25 seconds, the units regain 3 ammunition, and there is a 50 second recharge on the ability. It can only be used ten times.



  6. #6

    Default Re: Announcements from Mods & Hosted Mods (Attila)



    Additional Units Mod - Attila (AUM-ATT) 2.6



    This update of AUM-ATT contains balancing changes, improvements of the custom units and new features like increased fame levels limits of the factions and increased vanilla mercenaries recruitment chances.

    Vanilla Version

    Radious Version

    Enjoy AUM-ATT
    Swiss Halberdier

  7. #7
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Announcements from Mods & Hosted Mods (Attila)




    XAI: Attila has moved into it's own forum!


    XAIis a thorough balancing and fixing of the Attila campaign, battle AIand other and elements. XAI'sother goal is to be a core improvement base mod, designed in modularfashion so that you can play or mod the game exactly the way you want.

    Forum link: http://www.twcenter.net/forums/forum...169-XAI-Attila











  8. #8
    Gyan-Avspar's Avatar Foederatus
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    Default Re: Announcements from Mods & Hosted Mods (Attila)

    MASHAYEKH CHARLEMAGNE MOD PACK
    [A modification for Total War Attila]


    -Play as a vanilla major powers and gain glory,but this time it is harder,much more harder,this mod is trying to add some historical units to the biggest factions(Charlemagne,Asturias,Emirate of Cordoba.....)

    Please,have a look!

    Forum link:http://www.twcenter.net/forums/showt...magne-Mod-Pack

  9. #9
    Caillagh de Bodemloze's Avatar to rede I me delyte
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    Default Announcements from Mods & Hosted Mods (Attila CMM)



    XAI: Attila is now available for download. There are three core components - the XCAI: Advanced Campaign AI, The XDAI: Advanced Diplomacy, and the XBAI: Advanced Battle AI.
    In addition to these, there are seven other modules, fixing bugs and changing elements of gameplay.

    View more here and download here!






  10. #10

    Default Re: Announcements from Mods & Hosted Mods (Attila OCM)




    This Mod is situated in 1004 AD, just at start of the High Middle Ages.

    Forum link: http://www.twcenter.net/forums/showt...iddle-Ages-1-0
    Last edited by Miguel_80; December 04, 2017 at 08:11 PM.

  11. #11

    Default Announcements from Mods & Hosted Mods (Attila CMM)




    Have you ever dreamt of invading Italian Peninsula as the... Aetolian League?

    With the playable campaign approaching either in January or February, the Ancient Empires team lets us decide which 3 factions, except for Rome and Carthage, will be included in the first full build of this Attila: Total War mod.

    Cast your votes here!

    Want a Front Page Announcement? Here's how to get one!
    Contact the News Team here

  12. #12
    Caillagh de Bodemloze's Avatar to rede I me delyte
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    Default Announcements from Mods & Hosted Mods (Attila CMM)



    Modder's Hub
    Resources, Tutorials & More


    The Modder's Hub for Total War: Attila is designed to be a place where modders can find various open source models, textures, animations and skeletons that they can use in their own mods, in addition to various modding tools and tutorials, and even a look at unique tweaks modders have made that explore new areas of modding.

    Read more here!







  13. #13
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Announcements from Mods & Hosted Mods (All TW Games)



    These two mods allow you to play Total War: Rome 2 and Attila with foreign language audio (for example Spanish), and English text.

    Total War: Rome 2
    Total War: Attila



  14. #14
    Caillagh de Bodemloze's Avatar to rede I me delyte
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    Default Announcements from Mods & Hosted Mods (Attila CMM)



    Change Settlement Position
    A Total War: Attila Tutorial

    Have you ever wanted to know how to move a settlement from one position to another on the campaign map?
    Now, with this tutorial, you can!

    Learn more here!







  15. #15
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Announcements from Mods & Hosted Mods (Attila)

    Updated Mod Launcher - Total War: Attila

    Creative Assembly has released an updated mod launcher for Total War: Attila.
    You can now upload mods of any file size to the Steam Workshop, and no longer do you have to split a mod between 8 parts if it is absolutely massive in file size.
    It appears that this update may be buggy and disrupt normal play however.
    More information can be found on Reddit

  16. #16

    Default Re: Announcements from Mods & Hosted Mods (Attila)

    Workaround to update your Mod in Workshop

    If you need update your Total War: ATTILA Mod urgently or are tired of waiting for CA fix the Mod Manager, you can do so with the previous Patch 6 Launcher. Only for mods that were uploaded with the previous Launcher; before the 5th of February.



    View more and download here
    Last edited by Miguel_80; February 16, 2018 at 08:49 AM.

  17. #17

  18. #18

    Default Re: Announcements from Mods & Hosted Mods (Attila)



    Additional Units Mod - Attila (AUM-ATT) 2.7



    This update of AUM-ATT contains small optimizations related to the custom units and the update of the Steam threads after the Attila launcher patch which caused issues for us modders.

    AUM-ATT Vanilla version

    Vanilla Version on Steam
    Vanilla Version on Total War Center

    AUM-ATT Radious version

    Radious Version on Steam
    Radious Version on Total War Center

    Enjoy AUM-ATT
    Swiss Halberdier

  19. #19

    Default Announcements from Mods & Hosted Mods (Attila CMM)



    1403: Kingdom Come Total War is a conversion of Total War: Attila Age of Charlemagne campaign,
    inspired by Kingdom Come: Deliverance, which will depict early 15th century.
    Starting in 1403 AD, the modification will feature historical factions and units of the period, as well as new UI, unit cards and other changes.

    View more here!

    Want a Front Page Announcement? Here's how to get one!
    Contact the News Team here

  20. #20
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Announcements from Mods & Hosted Mods (Attila)

    Total War: Rise of Mordor - Important ThreadsSubmods, Trello & Other Resources | Public Release, Feedback, Discord & the Future of the Mod | The Art of Rise of Mordor
    Factions & Units | The Team | Recruitment | FAQ


    On the 25th March, two brave Hobbits who were very, very far from home ventured into Mount Doom and destroyed the Ring, ending Sauron's reign of terror.
    In celebration of this, we have decided to release an alpha version of Rise of Mordor for Total War: Attila!

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