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'SECRETS OF TATW'
////////////// that are no secrets \\\\\\\\\\\\\\\\
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this is a threat where secrets of TATW should be collected.
(sure this are mainly things that exist in M2TW vanilla but still a lot of guys here ask how to
rename cites or are very surprised that retinues/ancillaries can be transfered to other generals.
so this is a thread where you link user to, that don't know such stuff)
anything (in game and in the menus) that seems to be interesting and worth
mentioning can be posted.
but please refrain from spamming this thread with unnecessary posts and always
'EDIT' your existing post with maybe new discovered secrets.
things that you can post are something like:
- eastereggs
- special options, function and opportunities
- funny stuff
things that you can NOT post:
- bugs
- specific mod stuff
- content you created on your own
and post some screenshots of the TATW secret and a short discription maybe.
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Transfer Retinues/Ancillaries
- you can transfer some of a generals retinues/ancillaries to another general by drag and drop when they are in the same stack
Spoiler for Transfer Retinues/Ancillaries:
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Rename Settlements (custom name)
- you can rename cities that you own by select it in the top of the city interface, delete it with <BACKSPACE> or <DEL> and type in a new name
(this new name is the one you have to use in the console)Spoiler for Rename Settlements (custom name):
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Merge Units
- you can merge units in a stack by drag and drop one unit on another unit.
by pressing <M> all units of the same type are mergedSpoiler for Merge Units:
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Activate Battle Editor
- you can activate a editor (to create your own 'historical battle') by activating it in the TATW.cfg
(that you can find here ..\<your main game dir>\mods\Third_Age)
(go here for further instructions and help)Spoiler for Activate Battle Editor:
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Save Campaign Battle Replays
- you can save a battle replay even for a battle in your campaign
(go here for further instructions and help)Spoiler for Save Campaign Battle Replays:
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Hidden Units
- the roster of Rohan contains a spear unit that is not available for recruitment in the campaign
Click to view content:- the roster of Isengard contains a mine unit that is not available in the campaign too
Click to view content:
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Sieges
- you can lay siege on a settlement and remain in a siege for more turns and if you wait long enough the city will be yours without even fighting-
or the enemy army sallies out to attack you, but then you don't have to conquer the city (piazza) and use your siege engines- every turns decreases/decimates/depletes the number of soldiers in a unit
- the more besieging turns the more units will be removed form one unit (up to 20 units each turn)
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Keybord use & Shortcuts
you can use common keybord shortcuts in the strategy part and the fighting part of TATW
Battlefield
- <CTRL>+<A> to select all units in a stack
- <CTRL>+<Doubleclick on unit> to select all units of this type
- you also can make range units attack with melee weapons with <Alt>+<Right click on a enemy unit>
- set waypoints for units with <Shift>+<Right click>
- you can rotate one , a few or all units in their actual formation (even custom ones) with <Alt>+<Right click>+<rotate with the mouse>
- you can follow a selected unit with <Del> and return to normal view with <Home>
- you can group your units up to 10 Groups by selecting them and press <CTRL>+<any number from 0 to 9>
- if you set your army in a custom formation you can move all your soldiers with a simple click in front of them - they will remain the custom formation when they arrive at their destination
- you can view the destinated standing formation of all moving units with <Space> (yellow markers apear)
Spoiler for Formation Destination:
Start map
- <CTRL>+<A> to select all units in a stack
- <CTRL>+<Doubleclick on unit> to select all units of this type
- you can set waypoints for recruited units with <Shift>+<Click outside>
- during the turns of the other factions you can scroll the map too with the Num-block arrow buttons
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