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Thread: unresolved imposter model issue

  1. #1

    Icon4 unresolved imposter model issue

    I have been trying to search and fix this issue I had with a mod I liked very much, I have 0 knowledge in modding but I managed to check for imposter models of units. so the problem here is, I started copy/paste imposter model via packfile manager. it worked with some units but others, well nothing. I also tried opening them in the Variant editor to check imposter models for each and every component within the unit and found the imposter models existing there but they still do show in the god damn game. Still the invisible unit roaming the map when u zoom away from it.

    Even the modder him self doesnt know how to fix this issue, also tried consulting other modders and no luck yet.

  2. #2
    Stealth4Health's Avatar Civis
    Join Date
    May 2014
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    Munich, Germany
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    170

    Default Re: unresolved imposter model issue

    It might be helpful if you could post the code of the variantmeshdefinition here so someone could take a look and see what's wrong with it.

  3. #3

    Default Re: unresolved imposter model issue

    <VARIANT_MESH>
    <SLOT name="base" >
    <VARIANT_MESH>
    <SLOT name="skin" >
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\skin/att_eastern_06_skin01_cut_2.rigid_model_v2" imposter_model="variantmeshes\_variantmodels\man\skin/att_eastern_06_skin01_cut_2.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\skin/att_eastern_04_skin01_cut_2.rigid_model_v2" imposter_model="variantmeshes\_variantmodels\man\skin/att_eastern_04_skin01_cut_2.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\skin/att_eastern_03_skin01_cut_2.rigid_model_v2" imposter_model="variantmeshes\_variantmodels\man\skin/att_eastern_03_skin01_cut_2.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\skin/att_eastern_02_skin01_cut_2.rigid_model_v2" imposter_model="variantmeshes\_variantmodels\man\skin/att_eastern_02_skin01_cut_2.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\skin/att_eastern_06_skin01_cut_2.rigid_model_v2" imposter_model="variantmeshes\_variantmodels\man\skin/att_eastern_06_skin01_cut_2.rigid_model_v2" />
    </SLOT>
    <SLOT name="facial_hair" />
    <SLOT name="props" >
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\hair_beards\beards/sibil_eastern_black.rigid_model_v2" imposter_model="variantmeshes\_variantmodels\man\hair_beards\beards/sibil_eastern_black.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/_croc_helmet_sassanian_spangenhelm_fancy_for_open_coif_1.rigid_model_v2" imposter_model="variantmeshes\_variantmodels\man\helmets/_croc_helmet_sassanian_spangenhelm_fancy_for_open_coif_1.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/_croc_helmet_sassanian_spangenhelm_poor_for_open_coif_1.rigid_model_v2" imposter_model="variantmeshes\_variantmodels\man\helmets/_croc_helmet_sassanian_spangenhelm_poor_for_open_coif_1.rigid_model_v2" />
    </SLOT>
    <SLOT name="helmets" >
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/_croc_helmet_sassanian_aventail_cloth_1.rigid_model_v2" imposter_model="variantmeshes\_variantmodels\man\helmets/_croc_helmet_sassanian_aventail_cloth_1.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/_fote_coif_avetis_face_naked_mail_ca.rigid_model_v2" imposter_model="variantmeshes\_variantmodels\man\helmets/_fote_coif_avetis_face_naked_mail_ca.rigid_model_v2" />
    </SLOT>
    <SLOT name="clothing" >
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\tunics/__fote_armor_mail_eastern_persian_open_robe_bordered_01.rigid_model_v2" imposter_model="variantmeshes\_variantmodels\man\tunics/__fote_armor_mail_eastern_persian_open_robe_bordered_01.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\tunics/__fote_armor_mail_eastern_persian_open_robe_bordered_02.rigid_model_v2" imposter_model="variantmeshes\_variantmodels\man\tunics/__fote_armor_mail_eastern_persian_open_robe_bordered_02.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\tunics/__fote_armor_mail_eastern_persian_open_robe_bordered_03.rigid_model_v2" imposter_model="variantmeshes\_variantmodels\man\tunics/__fote_armor_mail_eastern_persian_open_robe_bordered_03.rigid_model_v2" />
    </SLOT>
    <SLOT name="cloaks" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\trousers/_croc_trousers_persian_boots_4_baggy.rigid_model_v2" imposter_model="variantmeshes\_variantmodels\man\trousers/_croc_trousers_persian_boots_4_baggy.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\trousers/_croc_trousers_persian_boots_3_baggy.rigid_model_v2" imposter_model="variantmeshes\_variantmodels\man\trousers/_croc_trousers_persian_boots_3_baggy.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\trousers/_croc_trousers_persian_boots_2_baggy.rigid_model_v2" imposter_model="variantmeshes\_variantmodels\man\trousers/_croc_trousers_persian_boots_2_baggy.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\trousers/_croc_trousers_persian_boots_1_baggy.rigid_model_v2" imposter_model="variantmeshes\_variantmodels\man\trousers/_croc_trousers_persian_boots_1_baggy.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\trousers/_croc_trousers_persian_boots_1.rigid_model_v2" />
    </SLOT>
    <SLOT name="trousers" >
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\tunics/__fote_armor_mail_eastern_persian_open_robe_bordered_sleeves.rigid_model_v2" imposter_model="variantmeshes\_variantmodels\man\tunics/__fote_armor_mail_eastern_persian_open_robe_bordered_sleeves.rigid_model_v2" />
    </SLOT>
    <SLOT name="greaves" />
    </SLOT>
    <SLOT name="shield" attach_point="weapon_03" >
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\shield/lob_shield_spara_a.rigid_model_v2" imposter_model="variantmeshes\_variantmodels\man\shield/lob_shield_spara_a.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\shield/lob_shield_spara_b.rigid_model_v2" imposter_model="variantmeshes\_variantmodels\man\shield/lob_shield_spara_b.rigid_model_v2" />
    <VARIANT_MESH_REFERENCE definition="variantmeshes\_variantmodels\man\shield/_croc_shield_sassanid_curved_spara_standard.VariantMeshDefinition" imposter_model="variantmeshes\_variantmodels\man\shield/_croc_shield_sassanid_curved_spara_standard.VariantMeshDefinition" />
    <SLOT name="weapon_1" />
    <SLOT name="weapon_2" attach_point="weapon_02" >
    <VARIANT_MESH_REFERENCE definition="variantmeshes\_variantmodels\man\weapons/att_sword_east.VariantMeshDefinition" imposter_model="variantmeshes\_variantmodels\man\weapons/att_sword_east.VariantMeshDefinition "/>
    </SLOT>
    <SLOT name="weapon_3" />
    <SLOT name="weapon_4" />
    </VARIANT_MESH>
    </SLOT>

  4. #4

    Default Re: unresolved imposter model issue

    anyone ?

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