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Thread: CATW 1.2

  1. #41

    Default Re: CATW 1.2

    Thanks for getting back to me cocobongo. What you’re saying does make sense and I was actually thinking of doing the same thing. Nice pics btw, I especially liked that butt shot, really shows the geometry of the game Anyways, I was also wondering about how the Germanic5 script was implemented into this mod? Would it be a simple thing, say, if I wanted to use the same script for my RSIII game? How would I go about doing this?


  2. #42
    cocobongoclub-DJ's Avatar Père fourmois
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    Default Re: CATW 1.2

    Yeah good old low poly^^
    The model was done by modding the standard barbarian infantry model. Not pretty indeed
    Yes, Really BadAI is in here.
    You can use this tutoriel
    http://www.twcenter.net/forums/showt...pt-to-your-mod

    Check the script folder and export_advice.txt in text/

    Best,
    -----------------------------------------------------------------------------------------------------
    Under the Noble Patronage of Agisilaos
    CATW Modeller skinner since 2006, now retired - Proud grandfather of Classical-Age Total War, the ancient world in 300 bc...
    http://www.ancient-battles.com

  3. #43

    Default Re: CATW 1.2

    Are the Pezhetairoi supposed to have medium-sized pikes? They don't seem to hold their own compared to units with long_pike.
    Also I noticed that the Pergamon pikemen (forgot the exact name) have long_pike and short_pike, is this intentional?

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