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Thread: 1600s Expanded V3

  1. #21

    Default Re: 1600s Expanded V3

    Keep us posted eh..

  2. #22

    Default Re: 1600s Expanded V3

    Still nothing ? I thought Obi would fix the exaggerated finances ... otherwise well.

  3. #23

    Default Re: 1600s Expanded V3

    Looks like this is as dead as the Mod itself.!

  4. #24
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: 1600s Expanded V3

    The mod is not dead. I will be uploaded the next version with big changes next week.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



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  5. #25

    Default Re: 1600s Expanded V3

    I hope there will be a correct startpos.

  6. #26

    Default Re: 1600s Expanded V3

    Just wanted to say I started playing this mod and I am having a blast with it. Thanks for all the work you are putting into this!

    Quote Originally Posted by Geronimo2006 View Post
    The mod is not dead. I will be uploaded the next version with big changes next week.
    Looking forward to it!

  7. #27
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: 1600s Expanded V3

    The next release has been delayed to resolve some bugs. Thank you for your patience.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  8. #28

    Default Re: 1600s Expanded V3

    Quote Originally Posted by Geronimo2006 View Post
    The mod is not dead. I will be uploaded the next version with big changes next week.
    HaHa,we want to know what's the big change?

  9. #29

    Default Re: 1600s Expanded V3

    The big change is added unit models and delayed to next Summer i expect.

  10. #30
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: 1600s Expanded V3

    Quote Originally Posted by HuoShan View Post
    HaHa,we want to know what's the big change?
    More units but also, Circassia will be a faction. Flag below.

    Spoiler Alert, click show to read: 
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  11. #31

    Default Re: 1600s Expanded V3

    Units for current factions or just Circassia? Which BTW I'm looking forward to seeing as I can't find much on them during the 17th century

  12. #32
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: 1600s Expanded V3

    Quote Originally Posted by CossackFerret View Post
    Units for current factions or just Circassia? Which BTW I'm looking forward to seeing as I can't find much on them during the 17th century
    Difficult to find information on them in the 17th century, but the Circassians still used chainmail in the late 1800s.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  13. #33

    Default Re: 1600s Expanded V3

    Forgive me my impatience, but is the update coming soon? I am asking since, I am wondering should I start a campaign or wait.

  14. #34
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: 1600s Expanded V3

    I can't give a firm deadline for the release. I am working on late generals, new officer models/textures, some new units including late artillerymen.
    The reason for this is that in previous releases, I listened to a lot of feedback where people requested lots of new stuff. So I am doing my best to add as much as feasible.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  15. #35

    Default Re: 1600s Expanded V3

    Okay thanks, but another question, I did everything in the guide, but how am I 100% sure that all packs work? I see different units and campaign names, but I am checking just in case.

  16. #36

    Default Re: 1600s Expanded V3

    Mr. Geronimo2006


    Please make a table units_tables,that you can open PFM.And give the link.

  17. #37

    Default Re: 1600s Expanded V3

    Obi !! Where are you ??

  18. #38
    madrush's Avatar Senator
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    Default Re: 1600s Expanded V3

    what are the new factions in the custom battles? I tried DBeditor and tried to add more but got no where

  19. #39
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: 1600s Expanded V3

    Quote Originally Posted by madrush View Post
    what are the new factions in the custom battles? I tried DBeditor and tried to add more but got no where
    I didnt say in the custom battles. You can play as Scotland in the grand campaign.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

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