Hello there
This is a small mod that only contains one file; 'reforms.lua.'
The first aim is to increase the amount of time it takes for global/AI and player reforms. The second is to equalise time taken to achieve said reforms by global/AI and player (in 'normal' DEI, regarding turns, reforms happen sooner for player).
After consideration, I have increased the number of turns needed to achieve the global/AI reforms by a factor of 3. I have done the same for the player, but, added 1 turn extra. I did this as to avoid possible script conflicts between global/AI and player reforms (being cautious).
I have not changed imperium levels required by the player.
All results have been derived from a calculator.
This is the result:
[Grand Campaign (Global/AI) And Grand Campaign (Player) Are Seperated With '/']
Faction/Culture+Turns Required
Roman - 150, 390, 720 / 151, 391, 721
Carthaginian - 300 / 301
Greek - 180, 420 / 181, 421
Celtic - 330 / 331
Iberian - 351 / 352
German - 345 / 346
Parthian - 390 / 391
[Caesar In Gaul Campaign (Global/AI) And Caesar In Gaul Campaign (Player) Are Seperated With '/']
Faction/Culture+Turns Required
Celtic - 90 / 91
Iberian - 105 / 106
German - 96 / 97
[Hannibal At The Gates Campaign (Global/AI) And Hannibal At The Gates Campaign (Player) Are Seperated With '/']
Faction/Culture+Turns Required
Carthaginian - 240 / 241
Iberian - 300 / 301
Finally, I have named the pack, '_Alternative_Reforms. This positions the file at the top of the list and, therefore, should take priority. Please could one of the team let me know if this would not work; thank you. The mod will also have to be activated in mod manager (just tick the box).
Here is the link (mediafire): http://www.mediafire.com/file/60wme1...e_Reforms.pack