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Thread: add Unit to mod?

  1. #1

    Icon5 add Unit to mod?

    Have any option to add some units from another mod to this mod?
    Like Dismonted Knights Templar & Dismounted Knights Hospillater from TheraV4 mod.
    I tried copy this
    Spoiler Alert, click show to read: 
    type Dismounted Knights Templar
    dictionary Dismounted_Knights_Templar ; Dismounted Knights Templar
    category infantry ; Swordsmen, order, elite, hmail/plate, heavyinf; BALANCED
    class heavy
    voice_type Heavy
    accent GondorInfantry
    banner faction main_infantry
    banner holy crusade
    soldier Dismounted_Feudal_Knights, 48, 0, 1.2
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, mercenary_unit, free_upkeep_unit
    formation 1.2, 0, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 7, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr no
    stat_pri_armour 7, 5, 6, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 7
    stat_ground 0, -1, 4, 0
    stat_mental 15, impetuous, highly_trained
    stat_charge_dist 10
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 660, 230, 90, 70, 660, 4, 150
    armour_ug_levels 3, 4, 5
    armour_ug_models Dismounted_Knights_Templar, Dismounted_Knights_Templar_ug1, Dismounted_Knights_Templar_ug2
    ownership sicily
    era 0 sicily
    era 1 sicily
    era 2 sicily
    recruit_priority_offset 30
    From "export_descr_unit.txt" to the "export_descr_unit.txt" from Third Age mod

    I try copy this
    Spoiler Alert, click show to read: 
    ¬----------------
    {Dismounted_Knights_Templar}Dismounted Knights Templar
    {Dismounted_Knights_Templar_descr}The Knights Templar, a fearsome and uncompromising order, were formed shortly after the First Crusade to protect pilgrims. Despite their origins, the order became hugely wealthy and operated the first banking system in Europa. Seen by some as fanatics, they have been accused of many crimes against both Muslims, Pagans, and even Christian peoples. Politics aside, they are famed warriors.. Dismounted, these well armed and equipped warriors, are formidable troops in any melee.
    {Dismounted_Knights_Templar_descr_short}Elite and some say reckless knights formed to protect Christian pilgrims in the Holy Lands.
    From "export_units.txt" to the "export_units.txt" from Third Age mod.
    AND
    I try copy this too
    Spoiler Alert, click show to read: 
    26 dismounted_knights_templar
    1 3
    57 unit_models/_Units/SS_Templars/SS_dism_templars_lod0.mesh 200
    57 unit_models/_Units/SS_Templars/SS_dism_templars_lod1.mesh 1225
    57 unit_models/_Units/SS_Templars/SS_dism_templars_lod3.mesh 6400
    1
    4 merc
    67 unit_models/_units/SS_Templars/textures/SS_standard_templar.texture
    71 unit_models/_units/SS_Templars/textures/SS_standard_temp_normal.texture
    47 unit_sprites/SS_Dism_Knights_Templar_sprite.spr
    1
    4 merc
    70 unit_models/AttachmentSets/SS_Final Special Heads_templar_diff.texture
    70 unit_models/AttachmentSets/SS_Final Special Heads_templar_norm.texture 0
    1 4 None
    14 MTW2_Swordsman 0 2
    18 MTW2_Sword_Primary
    14 fs_test_shield 0
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    30 dismounted_knights_templar_ug1
    1 3
    61 unit_models/_Units/SS_Templars/SS_dism_templars_ug1_lod0.mesh 200
    61 unit_models/_Units/SS_Templars/SS_dism_templars_ug1_lod1.mesh 1225
    61 unit_models/_Units/SS_Templars/SS_dism_templars_ug1_lod3.mesh 6400
    1
    4 merc
    65 unit_models/_units/SS_Templars/textures/SS_pplate_templar.texture
    64 unit_models/_Units/SS_Templars/textures/SS_pplate_normal.texture
    47 unit_sprites/SS_Dism_Knights_Templar_sprite.spr
    1
    4 merc
    70 unit_models/AttachmentSets/SS_Final Special Heads_templar_diff.texture
    70 unit_models/AttachmentSets/SS_Final Special Heads_templar_norm.texture 0
    1 4 None
    14 MTW2_Swordsman 0 2
    18 MTW2_Sword_Primary
    14 fs_test_shield 0
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    30 dismounted_knights_templar_ug2
    1 3
    61 unit_models/_Units/SS_Templars/SS_dism_templars_ug2_lod0.mesh 200
    61 unit_models/_Units/SS_Templars/SS_dism_templars_ug2_lod1.mesh 1225
    61 unit_models/_Units/SS_Templars/SS_dism_templars_ug2_lod3.mesh 6400
    1
    4 merc
    65 unit_models/_units/SS_Templars/textures/SS_pplate_templar.texture
    64 unit_models/_Units/SS_Templars/textures/SS_pplate_normal.texture
    47 unit_sprites/SS_Dism_Knights_Templar_sprite.spr
    1
    4 merc
    70 unit_models/AttachmentSets/SS_Final Special Heads_templar_diff.texture
    70 unit_models/AttachmentSets/SS_Final Special Heads_templar_norm.texture 0
    1 4 None
    14 MTW2_Swordsman 0 2 18 MTW2_Sword_Primary 14 fs_test_shield 0
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    From "battle_models.modeldb" to "battle_models.modeldb" from the Third Age mod.

    So the game works, i start new campaign, add unit by console with this command "create_unit" it works. So when i go start battle the game crash and i idk why ..
    Somebody can help me? i doing soming wrong? thank u

  2. #2
    ♔atthias♔'s Avatar dutch speaking
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    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

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  3. #3
    Veteraan's Avatar TATW Local Moderator
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    Default Re: add Unit to mod?

    Quote Originally Posted by atthias View Post
    Yes, this is indeed a question that is much more suited for the thread you linked to.



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