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Thread: Medieval Kingdoms Total War : The Ghurid Sultanate (REVAMP)

  1. #21
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War : The Ghurid Sultanate (REVAMP)

    Iconic indeed

  2. #22
    finix's Avatar Ordinarius
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    Default Re: Medieval Kingdoms Total War : The Ghurid Sultanate (REVAMP)

    [IMG][/IMG]

  3. #23

    Default Re: Medieval Kingdoms Total War : The Ghurid Sultanate (REVAMP)

    Beautiful!!!

  4. #24

    Default Re: Medieval Kingdoms Total War : The Ghurid Sultanate (REVAMP)

    wow they look great!

  5. #25

    Default Re: Medieval Kingdoms Total War : The Ghurid Sultanate (REVAMP)

    Here's the technically finished T2 roster for the Ghurids. OP will be updated at a later time. Will also fix the units with missing assets tomorrow.

    General units
    :

    Ala ad-Din Khilji
    Spoiler Alert, click show to read: 




    Sipahsalar and Jandars
    Spoiler Alert, click show to read: 





    Skirmisher Infantry Units :

    Zupin Javelinmen
    Spoiler Alert, click show to read: 




    Afghan Archers
    Spoiler Alert, click show to read: 




    Nawak Infantry
    Spoiler Alert, click show to read: 




    Naphta Throwers
    Spoiler Alert, click show to read: 




    Dhanuks


    Spoiler Alert, click show to read: 



    Melee Infantry Units :

    Tajik Levy
    Spoiler Alert, click show to read: 




    Afghan Spearmen
    Spoiler Alert, click show to read: 




    Afghan Tribesmen
    Spoiler Alert, click show to read: 




    Afghan Infantry
    Spoiler Alert, click show to read: 




    Paik Spearmen
    Spoiler Alert, click show to read: 




    Paiks
    Spoiler Alert, click show to read: 




    Rajputs
    Spoiler Alert, click show to read: 




    Royal Paiks
    Spoiler Alert, click show to read: 




    Skirmisher Cavalry Units :

    Sawar-i Barahna wa-Jarida
    Spoiler Alert, click show to read: 




    Khwud-aspas
    Spoiler Alert, click show to read: 



    Jagirdars
    Spoiler Alert, click show to read: 





    Melee/Shock Cavalry Units :

    Khalaj Cavalry
    Spoiler Alert, click show to read: 




    Ashraf Sawaran
    Spoiler Alert, click show to read: 




    Do-aspas
    Spoiler Alert, click show to read: 




    Murattabs

    Spoiler Alert, click show to read: 




    Zamindars
    Spoiler Alert, click show to read: 




    Gunpowder units :

    Tufangchiyan


    Spoiler Alert, click show to read: 



    Elephants :


    War Elephants (Naphta)
    Spoiler Alert, click show to read: 




    Last edited by zsimmortal; June 02, 2017 at 05:50 AM.

  6. #26
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War : The Ghurid Sultanate (REVAMP)

    You overpass yourselves every time guys.

  7. #27
    nnnm's Avatar Senator
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    Default Re: Medieval Kingdoms Total War : The Ghurid Sultanate (REVAMP)

    Amazing


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  8. #28
    McMoots's Avatar Libertus
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    Default Re: Medieval Kingdoms Total War : The Ghurid Sultanate (REVAMP)

    What weapons are the Afghan Tribesman melee infantry using? For a second I thought they didn't have any

  9. #29

    Default Re: Medieval Kingdoms Total War : The Ghurid Sultanate (REVAMP)

    They're cheap archers I think?

  10. #30

    Default Re: Medieval Kingdoms Total War : The Ghurid Sultanate (REVAMP)

    Quote Originally Posted by McMoots View Post
    What weapons are the Afghan Tribesman melee infantry using? For a second I thought they didn't have any
    Archer/axe infantry hybrid.

  11. #31

    Default Re: Medieval Kingdoms Total War : The Ghurid Sultanate (REVAMP)

    Minor update....Here are the models for the T3 war elephants (riders outdated) :

    Spoiler Alert, click show to read: 




    The units are almost ready to be released, final update should be done in the near future.

  12. #32
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War : The Ghurid Sultanate (REVAMP)

    Pretty nice... sooo... cannon elephants!?

  13. #33
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War : The Ghurid Sultanate (REVAMP)

    Liquid-filled incendiary weapons and metal rockets more exactly in 1399... Sultan of Delhi against the invading Timurids.

    http://warfarehistorynetwork.com/dai...ia-to-vietnam/
    Last edited by Visarion; June 30, 2017 at 07:55 PM.

  14. #34

    Default Re: Medieval Kingdoms Total War : The Ghurid Sultanate (REVAMP)

    I already made the naphta throwers for that. The cannon elephants were originally planned, but due to needing a lot of work are shelved until a further date.

  15. #35
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War : The Ghurid Sultanate (REVAMP)

    Ohhhh... I see... waiting forward for t3 then!

  16. #36

    Default Re: Medieval Kingdoms Total War : The Ghurid Sultanate (REVAMP)

    T3 is finished, as is the whole faction. Look for them in the next update!

  17. #37
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War : The Ghurid Sultanate (REVAMP)

    Uhuuuuu

  18. #38

    Default Re: Medieval Kingdoms Total War : The Ghurid Sultanate (REVAMP)

    They look beautiful although they lack canonfants.

    Actually the mongol influenced late units are very cool and the existing late longol units should get a check-up. Especially the fur at the lances. Very fancy

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  19. #39
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War : The Ghurid Sultanate (REVAMP)

    One of the best army if not the best... crazy amount of details and diversity... my favorite...

  20. #40
    Ltd.'s Avatar Senator
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    Default Re: Medieval Kingdoms Total War : The Ghurid Sultanate (REVAMP)

    Very nice, zsi, very nice. All the hard work has really payed off

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