Strong Arms and Swift Steel II
Using the Middlebloods Submod
Created by Westeros Gaming Staff
Kingdom of the Iron Throne
BerryKnight
Kingdom of the South
Admin Subbed
Belthasar Bolton
Admin Faction
This hotseat is a free for all set in the Middlebloods mod. I invite any and all challengers to test their metal in this
glorious arena of combat. You will be pitted against your adversaries with nothing but your own skill to carry you to victory. Take command of your kingdom and stake your claim upon the histories of man. Seize renown for yourself and the sigil plastered upon the shields and standards of your armies!
Please post with your preferred faction and we will begin as soon as the hotseat fills up.
Admin Faction
This faction will be used to create mini events.
For example;
Faith uprising
Blacksmith Guild uprisingIronborn Raids
Brotherhood without Banners
White Walkers
Iron Bank debt collectors
Ramsay Bolton revolt
Each Admin faction force will hold ancillaries which can be taken upon defeat.
For example;
Chests of Gold
Lost Valyrian Swords
Special armor
Sellswords Players may now attempt to hire mercenary bands.
Any player can message the admin via pm and request to hire these mercenaries at roughly twice their regular recruitment cost. The mercs can be spawned anywhere within home regions. However, once the units are spawned in they're prohibited from moving or participating in battles for one turn. (This includes serving as reinforcements)
If this rule is broken the recruitment cost is forfeited the men will be disbanded and the player will be barred from recruiting mercenaries again. Only one group can be recruited every three turns. Lastly, each group can only be recruited twice per player. The composition of these groups is as followed:
Small Sellsword Band: 4,000 Gold
1 Armoured Spearmen
2 Levy Spearmen
Medium Sellsword Band: 8,500 Gold
1 Armoured Swordsman
2 Amoured Spearmen
2 Levy Spearmen
Large Sellsword Band: 11,000 Gold
1 Armoured Swordsman
2 Armoured Spearmen
4 Levy Spearmen
The Iron Bank of Braavos The Iron Bank will now be open for business.
The Bank will be run via the Admin Faction, all players can send diplomats & messages requesting loans at their discretion. The details of the loans can be sorted out via messages sent to the admin.
Warning - Unpayed debts will result in the Bank finding its due one way or the other.
Finances Each faction will be held responsible for keeping it's finances under control. If any faction goes bankrupt, the following fines will be issued.
-2000 = Minor Troop Desertion
-4000 = Small Stacks of Deserters Begin Pillaging Home Territories
-6000 = Major Troop Desertion
-8000 = The Loss of General Loyalty Traits
-12000 = Faction Destruction
Captured Generals / Agents A general can be captured if you have him trapped in a fort/castle you are besieging or could have killed him in battle.
Princesses can be captured if they are just standing in other player controlled lands where troops could get to them.
Any captured general/princess can have a ransom negotiated, and the captor may decide to kill them if they wish.
Trial by Combat
Captured Generals can request Trial by Combat, in which the admin will use a random list generator depending on the capability of both generals chosen to represent each faction within the trial. Players will be rewarded for winning trials by combat. For example, if a general loses his trial he may instead be offered service in his captors army instead of death. The probability of his acceptance will be determined via loyalty and standing in the faction. For example, a family member will be less likely than a bannerman to accept.
For Example;
Two formidable warriors in a trial by combat
Barristan Selmy wins
Jaime Lannister wins
Barristan Selmy wins
Jaime Lannister wins
Barristan Selmy wins
Jaime Lannister wins
One poor warrior vs formidable warrior
Mace Tyrell wins
Robert Baratheon wins
Robert Baratheon wins
Robert Baratheon wins
Robert Baratheon wins
Robert Baratheon wins
Objectives Kingdom of the North
Take and hold Kings Landing or Casterly Rock for 5 consecutive turns = Ice
Has ownership of the swords Oathkeeper and Widows Wail = Reforged Ice
Win 7 consecutive battles against Andals forces = Hammer of Justice
Kingdom of the Iron Throne
Take and hold Riverrun, Highgarden or Dragonstone for 5 consecutive turns = Brightroar
Take and hold Highgarden or Oldtown for 5 consecutive turns = Dawn
Kingdom of the South
Achieve 7 Star command with a Hightower General = Vigilance
Take and hold King's Landing for 5 consecutive turns = Lamentation
Kingdom of the Narrow Sea
Take and hold Harrenhall for 5 consecutive turns = Rhaegar's Armor
Take and hold Storms End for 5 consecutive turns = Robert's Warhammer
Take and hold King's Landing for 5 consecutive turns = Lord Commander of the King's Guard
Neutral Objectives
Repay Robert Baratheon's debt (20,000 Gold) = Receive a lost Valyrian blade...
Kill 'the Mountain' Gregor Clegane = Oberyn Martell will offer you his assistance in gratitude. (All factions expect Lannister).
Send a general to Valyria for 8 turns = Possibility of returning with a dragon or Valyrian gear
Defeat multiple raiding attempts by the Ironborn = Redrain
Rules 1. 3 forts per region
2. 9 forts max per faction
3. 5 units per fort and each infantry/archer unit must have 50 men and calvary units must have 30 men
4. No excessive replays to insure victories
5. No watchtowers
6. No one turn peace, unless the player has not yet played. (No attacking / entering / forting in enemy territory unless they have already played)
7. No Princess Stealing
8. No Building Destruction. (Septs and Blacksmiths may be destroyed, but beware faith or blacksmith guild uprising!)
9. No diplomat / agent stomping. Contact the Admin to capture agents.
10. PM/VM the next player that it is their turn. You have 24 hours to play each turn before you are skipped.
11. No bug abuse! When you think someone has used a bug report it here and the admin will look into it. If in doubt, just ask us. No sailing from a blockaded port without defeating the blockading ships, it is illegal to burn down ports in order to get around this rule.
Armies must not end a turn be hidden in ships inside of ports. This is because that army would be unreachable.
No sallying forth in a siege if the outcome is a defeat. This counts towards all sieges including forts.
12. Heroic victories are 100% banned and illegal. If you get a heroic victory repeatedly, contact an Admin and we may allow it.
13. Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances. (Pictures must be 100% of what is required, no exceptions)
14. No gifting regions. In addition diplomacy of any kind is strictly forbidden. You're all enemies and there is no cooperation allowed.
15. No sacking home regions. If you lose a home region and then reclaim it you're barred from sacking or annihilating the population.
16. Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'. Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this.
17. Armies and agents bribed which have used their movement points that turn may not move any further for the duration of that turn.
18. This is a free for all so no alliances or NAPs are allowed. Also, any player(s) found guilty of collaborating will be booted from the hotseat.
19. Due to some potentially sketchy naval AR in this submod naval battles will be required to be 1:1 in odds or better for the
player initiating the battle. This way we can avoid issues that may potentially arise.
20. The admin retains the right to make decisions on anything not explicitly covered by these rules.